![[Image: menusystem.png]](http://save-point.org/images/prefix_icons/SPEC-Scripts/menusystem.png)
If you want to have a new menu design, here's the place to look.
Menu Systems: A-L

buddysievers (April 29, 2012) -- Ver 3.0 Script only available --
Hi everyone, i decided to make an custom menu system because there is no one out there which have all the features which my has. Also i wanted to give the rm scene something back, after they helped me so much! It lets you choose between normal or icon command windows, choose the contents of the extra windows. (playtime,steps,progress and location name.), choose between a picture, a mapback, a blur effect or nothing as background, choose between facesets or actor spritesets in the menu and status scenes, and more.

by Raziel
A CMS that looks like the menu system in the videogame Chrono Trigger.

SoulPour777 (February 28, 2014)
I noticed in VXA where the Menu Status is displayed when you open the menu. You can view what state you have, your hp, mp, actor's name and leve. I thought that's its pretty repetitive and unfair since they include Scene Status which is personally for each actor. So I thought of removing the other draw method and create a face only Menu.

by Crucio (July 15, 2008)
This is basically a major edit of the menu system to make it look similar to that of the Final Fantasy X-2 menu. It overwrites all the menu scens etc.. rather than individually editing them so that it can all be contained in one script.

by decibel (November 4th, 2008)
The Ghost Interface Engine gives the target project a pure new look. It animates the main menu(not submenus - not too creative to think about the sub-menus), animates the message box, and adds special transitions with a smooth moving cursor(rectangle or no rectangle).

Tigurus Fay (December 7, 2011)
I made a quick menu. Which allows you to make presets to quickly go to a certain difficulty, scenario, bonus etc. These presets are still hand-made with conditional branches though.

SoulPour777 (November 21, 2015)

Plugins that changes the graphical aesthetics of the default RMMV menu system.

by Kanon (October 15th, 2008)
* Slide-in windows, which still 85%.
* HP/SP/EXP with bars included.
* Parameter with bars included.
* Command window and Player Stats window with Icons.
* Custom Sprite's movement by Constance.

by kyonides (February 7, 2023)
Did you ever feel the need to add more description lines to your hero's status?
Did you resize the screen?
Then this is the perfect scriptlet for you!

by kyonides (March 17, 2021)
I was bored of the original XP main menu so I made this one out of the blue. The demo also includes some script addon in case you have not been able to replace the rest of the menus.

kyonides (March 14, 2016)
This is just another main menu script that only includes sprites instead of RMXP default windows to display all of the actors' information plus Current Location, Step Count and how much gold they currently have in their pockets on screen.

SoulPour777 (February 27, 2014)

This is a simple custom menu system that uses SoulPour777′s Particle Movement Core Script and different customized menu scenes.

by Landarma (POSTED: February 27th, 2009)
A small collection of my custom menu scene scripts. Including my old Simple CMS and new skill and status scenes.

by Landarma (March 2nd, 2008)
VX version of my Simple CMS #2('Retro') for XP.

by Landarma
The first set of my 'Simple' main menu script. Basically it's edited DMS. Originally posted at rmxp.org.

by Landarma
'Retro' I mean, it's intended to be a re-creation of RPG Tkool Dante98/PC main menu screen. Of course, it's not completely same as original. I just tried to make it similar. Originally for personal use, but after some time, I posted it on rmxp.org.

by Landarma
This is a menu for 1-person. Not so compact, but maybe useful for Action RPG. 'Variable' is for user-made value, like fame point, score, or in-game date, anything. Originally for someone else's game, but released for public, also posted on rmxp.org.

by Landarma
This is VX version of my XP DMS Edit. Posted on rmxp.org March, 2008(rev1 was done at April 5th or 6th).

Legacy (November 7, 2012)
It's been awhile since I've released a script to the public, so here's my first public VX Ace script. This script was designed to bring RPG Maker VX Ace a system that could be integrated with games that only have a single active party member at one time.

by DerVVulfman (August 9, 2023)
A silly little script... it lets you place icons within the traditional menu screens. Now, you will be able to determine if a companion is set to use only skills, if they are following close, or if they're a pet!