10-14-2010, 05:39 PM
(This post was last modified: 10-15-2010, 07:25 PM by Charlie Fleed.)
I have implemented movement restrictions due to heights. Each class has a jump value, and that determines the maximum height difference between two adjacent tiles that a character can jump over when moving.
![[Image: Immagine29.jpg]](http://i473.photobucket.com/albums/rr99/charlie_lee_79/Hartacon/Immagine29.jpg)
EDIT: another development screen
![[Image: Immagine29.jpg]](http://i473.photobucket.com/albums/rr99/charlie_lee_79/Hartacon/Immagine29.jpg)
EDIT: another development screen

![[Image: youtube_128x128-120x120.png]](https://i473.photobucket.com/albums/rr99/charlie_lee_79/youtube_128x128-120x120.png)
![[Image: deviant.png]](https://i473.photobucket.com/albums/rr99/charlie_lee_79/deviant.png)
![[Image: save-point.png]](https://i473.photobucket.com/albums/rr99/charlie_lee_79/save-point.png)