Mr.Mo's ABS
#3
Eldur Wrote:I have a question to this...
how do I set it up that guns actually make a sound?
I tried it with eventing... conditional branch -> if button X is pressed... and so on <- wich actually didnt work good
but yeah problem is I want to have an animation over the user and
a bullet sound.... so what do I have to do?

Thx in advice~

EDIT: Is it possible to have an attack animation here? if yes how? =)
sry for asking this much xD

Hmm... Interesting. I woulda thought it had a SE for weapons when used. BUT I have a thought.
Look for 'def player_range' and add the fillowing
Code:
Audio.bgs_play("Audio/SE/Bang", 100,100) if @actor.weapon_id == 3
Then add Bang.mp3 or .wav or whatever. Mind you, the weapon id is set to '3' in this demo. If your gun is weapon 5, adjust it accordingly. :) It could be easily aliased to fix this mind you.

Heh... that's one thing I DIDN'T look into. :)
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Messages In This Thread
Mr.Mo's ABS - by Mr.Mo - 03-05-2008, 06:33 PM
Mr.Mo's ABS - by Eldur - 03-17-2010, 11:09 PM
Mr.Mo's ABS - by DerVVulfman - 03-18-2010, 04:15 AM
Mr.Mo's ABS - by Eldur - 03-18-2010, 02:01 PM
Mr.Mo's ABS - by DerVVulfman - 03-18-2010, 04:49 PM
Mr.Mo's ABS - by Eldur - 03-18-2010, 05:35 PM
Mr.Mo's ABS - by DerVVulfman - 03-18-2010, 05:41 PM
Mr.Mo's ABS - by Lt. Fox - 04-18-2010, 09:57 PM
Mr.Mo's ABS - by DerVVulfman - 04-19-2010, 03:33 AM
Mr.Mo's ABS - by sakhawat21 - 06-01-2010, 06:01 PM
Mr.Mo's ABS - by DerVVulfman - 06-02-2010, 08:17 AM
Mr.Mo's ABS - by sakhawat21 - 06-03-2010, 02:13 PM



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