03-18-2010, 04:15 AM
Eldur Wrote:I have a question to this...
how do I set it up that guns actually make a sound?
I tried it with eventing... conditional branch -> if button X is pressed... and so on <- wich actually didnt work good
but yeah problem is I want to have an animation over the user and
a bullet sound.... so what do I have to do?
Thx in advice~
EDIT: Is it possible to have an attack animation here? if yes how? =)
sry for asking this much xD
Hmm... Interesting. I woulda thought it had a SE for weapons when used. BUT I have a thought.
Look for 'def player_range' and add the fillowing
Code:
Audio.bgs_play("Audio/SE/Bang", 100,100) if @actor.weapon_id == 3
Heh... that's one thing I DIDN'T look into. :)