08-02-2007, 01:00 PM
Element Reflector
by Hima
Aug 2 2007
Features
Cast "Fire" to that stupid Ghost!
Uh-oh! Reflected!?
And look what happened...
I just dealt 300 damage to myself :'(
Script
Instructions
- Copy this script and paste it below other scripts but above Main, named it "Hima_Element_Reflector"
- ELEMENTS is an array of attribute names that will be used to reflect another attributes.
In "ID of attribute that this name will reflect", you can enter these two specials input.
- To activate the reflect attribute, change that attribute into rate "A". For example, In script I put
that means new attribute with a name "Reflect Fire" will reflect an attribute with ID of 1, which is "Fire"
I want "Ghost" to activate this reflector, so I set "Reflect Fire" to be 'A'
- If you want to create a status that create reflector effect, just mark the new attribute you just created.
- And this also apply to create an armor with reflect status.
Terms and Conditions
If you use this script, please give me credit. Also, it would be nice if you show me your game, because I would really like to play try a game with my script in it :P
by Hima
Aug 2 2007
This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
No support is given. If you are the owner of the thread, please contact administration.
No support is given. If you are the owner of the thread, please contact administration.
Features
- You can set any enemies to reflect any elements from database.
- Easy to customize
- You can create armors that help reflect any elements.
- You can create status that reflect any elements.
- You can even reflect any magic or any physical damage.
- Basic attack with element will also be reflected, if that element reflector is activated.
Cast "Fire" to that stupid Ghost!
Uh-oh! Reflected!?
And look what happened...
I just dealt 300 damage to myself :'(
Script
Script
Instructions
- Copy this script and paste it below other scripts but above Main, named it "Hima_Element_Reflector"
- ELEMENTS is an array of attribute names that will be used to reflect another attributes.
Code:
ELEMENTS =
{"New attribute name" => ID of attribute that this name will reflect, "New attribute name" => ID of attribute that this name will reflect, ...}
In "ID of attribute that this name will reflect", you can enter these two specials input.
- "Physical" -> For basic attack or any skills with atk_f >0
- "Magic" -> For any skills with int_f > 0
- To activate the reflect attribute, change that attribute into rate "A". For example, In script I put
Code:
Reflect Fire -> 1
that means new attribute with a name "Reflect Fire" will reflect an attribute with ID of 1, which is "Fire"
I want "Ghost" to activate this reflector, so I set "Reflect Fire" to be 'A'
- If you want to create a status that create reflector effect, just mark the new attribute you just created.
- And this also apply to create an armor with reflect status.
Terms and Conditions
If you use this script, please give me credit. Also, it would be nice if you show me your game, because I would really like to play try a game with my script in it :P