Posts: 14
Threads: 3
Joined: Apr 2010
I was wondering if there was a way of doing this? The only thing I could come up with so far was adding
Code:
when 7
parameter_name = "Evasion"
parameter_value = actor.eva
after the rest of the stats in windows_base. that doesn't seem to do the trick.
Posts: 550
Threads: 62
Joined: May 2009
parameters
2-dimensional array containing base parameters for each level (Table).
Generally takes the form parameters[kind, level].
kind indicates the parameter type (0: MaxHP, 1: MaxMP, 2: Attack, 3: Defense, 4: Spirit, 5: Agility).
so i dont think so ^^
RPG::Armor
eva
The armor's evasion rate.
basically ur gonna have to get that data from the actors equip.
Posts: 14
Threads: 3
Joined: Apr 2010
I was wanting to assign it as a passive value to some actors and skills and show it on the screen.