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the question is:
I make such condition: battle points is grown up in battle at random turn.
But if some skill was already learned, they wright that it's learned - after every battle.
How to force this message to shows at once?
Posts: 1,126
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Villain Wrote:the question is:
I make such condition: battle points is grown up in battle at random turn.
But if some skill was already learned, they wright that it's learned - after every battle.
How to force this message to shows at once?
I'm having serious troubles understanding what you are saying. I'm sorry. Are you using a translator?
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Charlie Fleed Wrote:Villain Wrote:the question is:
I make such condition: battle points is grown up in battle at random turn.
But if some skill was already learned, they wright that it's learned - after every battle.
How to force this message to shows at once?
I'm having serious troubles understanding what you are saying. I'm sorry. Are you using a translator?
I think he's saying that he has the characters earn battle points, then they learn a skill, however the message saying that a skill has been learned shows at the end of every battle, rather than just once.
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In that case, at first glance, it wouldn't have anything to do with this script.
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Sorry... no)) when i finished using translator, i become misunderstanding) Have a serious problems with my grammar...
Hmmm... i'll try once more time:
I make an event in battle. This event adds a few points to the overall scorer characters.
Recall that condition of learning of new skill - 100 points (for example)
When the character gets 100 points, after the battle there is a window with the message: HERO learn a new skill!
But in the next battle, at the end - this message appears again and again!
How to make a one-time message?
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Okay, now I'm pretty sure this is not something related to this script.
This goes in the General Support section.
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Is this something you do for just one skill or more than one?
And where do you store the amount of points? Some variable?
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I'm assuming that the points are not being reset, and it's only checking if they're over a certain amount and not if the skill is already learned or anything. So, the conditions for the message will always be true (Points > X), and the message will always be displayed.
But yeah, that has nothing to do with anything in this topic o_O