Posts: 416 
	Threads: 13 
	Joined: Jul 2009
	
	 
 
	
	
		Erm, DerVVulfman just posted the script a think 2 days ago.  Here's the link if you want it. 
http://rmvxp.com/thread-1366.html
If you have any problems with it, go ahead and post in that thread.  Enjoy your weather   
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 109 
	Threads: 2 
	Joined: Feb 2010
	
	 
 
	
	
		I'm sorry, but how to download this script??
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 855 
	Threads: 15 
	Joined: Nov 2009
	
	 
 
	
	
		i think the demo is down, so here you go: 
Code: #=================================================== 
# ? AWS- Advanced Weather System 
#=================================================== 
#  By Ccoa 
#  with ideas by ScriptKitty and Dr DJ 
# 
#  Weather Types: 
#    1 - rain 
#    2 - storm 
#    3 - snow 
#    4 - hail 
#    5 - rain with thunder and lightning 
#    6 - falling leaves (autumn) 
#    7 - blowing leaves (autumn) 
#    8 - swirling leaves (autumn) 
#    9 - falling leaves (green) 
#   10 - cherry blossom (sakura) petals 
#   11 - rose petals 
#   12 - feathers 
#   13 - blood rain 
#   14 - sparkles 
#   15 - user defined 
# 
#  Weather Power: 
#    An integer from 0-40.  0 = no weather, 40 = 400 sprites 
# 
#  Usage: 
#    Create a call script with the following: 
#       $game_screen.weather(type, power, hue) 
#  
#  Usage of user-defined weather: 
#    Look at the following globals: 
 
$WEATHER_UPDATE = false   # the $WEATHER_IMAGES array has changed, please update 
$WEATHER_IMAGES = []      # the array of picture names to use 
$WEATHER_X = 0            # the number of pixels the image should move horizontally (positive = right, negative = left) 
$WEATHER_Y = 0            # the number of pizels the image should move vertically (positive = down, negative = up) 
$WEATHER_FADE = 0         # how much the image should fade each update (0 = no fade, 255 = fade instantly) 
$WEATHER_ANIMATED = false # whether or not the image should cycle through all the images 
 
module RPG 
class Weather 
  def initialize(viewport = nil) 
    @type = 0 
    @max = 0 
    @ox = 0 
    @oy = 0 
    @count = 0 
    @current_pose = [] 
    @info = [] 
    @countarray = [] 
 
    make_bitmaps 
 
    # **** ccoa **** 
    for i in 1..500 
      sprite = Sprite.new(viewport) 
      sprite.z = 1000 
      sprite.visible = false 
      sprite.opacity = 0 
      @sprites.push(sprite) 
      @current_pose.push(0) 
      @info.push(rand(50)) 
      @countarray.push(rand(15)) 
    end 
  end 
   
  def dispose 
    for sprite in @sprites 
      sprite.dispose 
    end 
    @rain_bitmap.dispose 
    @storm_bitmap.dispose 
    @snow_bitmap.dispose 
    @hail_bitmap.dispose 
    @petal_bitmap.dispose 
    @blood_rain_bitmap.dispose 
    for image in @autumn_leaf_bitmaps 
      image.dispose 
    end 
    for image in @green_leaf_bitmaps 
      image.dispose 
    end 
    for image in @rose_bitmaps 
      image.dispose 
    end 
    for image in @feather_bitmaps 
      image.dispose 
    end 
    for image in @sparkle_bitmaps 
      image.dispose 
    end 
    for image in @user_bitmaps 
      image.dispose 
    end 
    $WEATHER_UPDATE = true 
  end 
   
  def type=(type) 
    return if @type == type 
    @type = type 
    case @type 
    when 1 # rain 
      bitmap = @rain_bitmap 
    when 2 # storm 
      bitmap = @storm_bitmap 
    when 3 # snow 
      bitmap = @snow_bitmap 
    when 4 # hail 
      bitmap = @hail_bitmap 
    when 5 # rain w/ thunder and lightning 
      bitmap = @rain_bitmap 
      @thunder = true 
    when 6 # falling autumn leaves 
      bitmap = @autumn_leaf_bitmaps[0] 
    when 7 # blowing autumn leaves 
      bitmap = @autumn_leaf_bitmaps[0] 
    when 8 # swirling autumn leaves 
      bitmap = @autumn_leaf_bitmaps[0] 
    when 9 # falling green leaves 
      bitmap = @green_leaf_bitmaps[0] 
    when 10 # sakura petals 
      bitmap = @petal_bitmap 
    when 11 # rose petals 
      bitmap = @rose_bitmaps[0] 
    when 12 # feathers 
      bitmap = @feather_bitmaps[0] 
    when 13 # blood rain  
      bitmap = @blood_rain_bitmap 
    when 14 # sparkles 
      bitmap = @sparkle_bitmaps[0] 
    when 15 # user-defined 
        bitmap = @user_bitmaps[rand(@user_bitmaps.size)] 
    else 
      bitmap = nil 
    end 
    if @type != 5 
      @thunder = false 
    end 
    # **** ccoa **** 
    for i in 1..500 
      sprite = @sprites[i] 
      if sprite != nil 
        sprite.visible = (i <= @max) 
        sprite.bitmap = bitmap 
      end 
    end 
  end 
   
  def ox=(ox) 
    return if @ox == ox; 
    @ox = ox 
    for sprite in @sprites 
      sprite.ox = @ox 
    end 
  end 
   
  def oy=(oy) 
    return if @oy == oy; 
    @oy = oy 
    for sprite in @sprites 
      sprite.oy = @oy 
    end 
  end 
   
  def max=(max) 
    return if @max == max; 
    # **** ccoa **** 
    @max = [[max, 0].max, 500].min 
    for i in 1..500 
      sprite = @sprites[i] 
      if sprite != nil 
        sprite.visible = (i <= @max) 
      end 
    end 
  end 
   
  def update 
    return if @type == 0 
    for i in 1..@max 
      sprite = @sprites[i] 
      if sprite == nil 
        break 
      end 
      if @type == 1 or @type == 5 or @type == 13 # rain 
        sprite.x -= 2 
        sprite.y += 16 
        sprite.opacity -= 8 
        if @thunder and (rand(8000 - @max) == 0) 
          $game_screen.start_flash(Color.new(255, 255, 255, 255), 5) 
          Audio.se_play("Audio/SE/061-Thunderclap01") 
        end 
      end 
      if @type == 2 # storm 
        sprite.x -= 8 
        sprite.y += 16 
        sprite.opacity -= 12 
      end 
      if @type == 3 # snow 
        sprite.x -= 2 
        sprite.y += 8 
        sprite.opacity -= 8 
      end 
      if @type == 4 # hail 
        sprite.x -= 1 
        sprite.y += 18 
        sprite.opacity -= 15 
      end 
      if @type == 6 # falling autumn leaves 
        @count = rand(20) 
        if @count == 0 
          sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]] 
          @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size 
        end 
        sprite.x -= 1 
        sprite.y += 1 
      end 
      if @type == 7 # blowing autumn leaves 
        @count = rand(20) 
        if @count == 0 
          sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]] 
          @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size 
        end 
        sprite.x -= 10 
        sprite.y += (rand(4) - 2) 
      end 
      if @type == 8 # swirling autumn leaves 
        @count = rand(20) 
        if @count == 0 
          sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]] 
          @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size 
        end 
        if @info[i] != 0 
          if @info[i] >= 1 and @info[i] <= 10 
            sprite.x -= 3 
            sprite.y -= 1 
          elsif @info[i] >= 11 and @info[i] <= 16 
            sprite.x -= 1 
            sprite.y -= 2 
          elsif @info[i] >= 17 and @info[i] <= 20 
            sprite.y -= 3 
          elsif @info[i] >= 21 and @info[i] <= 30 
            sprite.y -= 2 
            sprite.x += 1 
          elsif @info[i] >= 31 and @info[i] <= 36 
            sprite.y -= 1 
            sprite.x += 3 
          elsif @info[i] >= 37 and @info[i] <= 40 
            sprite.x += 5 
          elsif @info[i] >= 41 and @info[i] <= 46 
            sprite.y += 1 
            sprite.x += 3 
          elsif @info[i] >= 47 and @info[i] <= 58 
            sprite.y += 2 
            sprite.x += 1 
          elsif @info[i] >= 59 and @info[i] <= 64 
            sprite.y += 3 
          elsif @info[i] >= 65 and @info[i] <= 70 
            sprite.x -= 1 
            sprite.y += 2 
          elsif @info[i] >= 71 and @info[i] <= 81 
            sprite.x -= 3 
            sprite.y += 1 
          elsif @info[i] >= 82 and @info[i] <= 87 
            sprite.x -= 5 
          end 
          @info[i] = (@info[i] + 1) % 88 
        else 
          if rand(200) == 0 
            @info[i] = 1 
          end 
          sprite.x -= 5 
          sprite.y += 1 
        end 
      end 
      if @type == 9 # falling green leaves 
        if @countarray[i] == 0 
          @current_pose[i] = (@current_pose[i] + 1) % @green_leaf_bitmaps.size 
          sprite.bitmap = @green_leaf_bitmaps[@current_pose[i]] 
          @countarray[i] = rand(15) 
        end 
        @countarray[i] = (@countarray[i] + 1) % 15 
        sprite.y += 1 
      end 
      if @type == 10 # sakura petals 
        if @info[i] < 25 
          sprite.x -= 1 
        else 
          sprite.x += 1 
        end 
        @info[i] = (@info[i] + 1) % 50 
        sprite.y += 1 
      end 
      if @type == 11 # rose petals 
        @count = rand(20) 
        if @count == 0 
          sprite.bitmap = @rose_bitmaps[@current_pose[i]] 
          @current_pose[i] = (@current_pose[i] + 1) % @rose_bitmaps.size 
        end 
        if @info[i] % 2 == 0 
          if @info[i] < 10 
            sprite.x -= 1 
          elsif  
            sprite.x += 1 
          end 
        end 
        sprite.y += 1 
      end 
      if @type == 12 # feathers 
        if @countarray[i] == 0 
          @current_pose[i] = (@current_pose[i] + 1) % @feather_bitmaps.size 
          sprite.bitmap = @feather_bitmaps[@current_pose[i]] 
        end 
        @countarray[i] = (@countarray[i] + 1) % 15 
        if rand(100) == 0 
          sprite.x -= 1 
        end 
        if rand(100) == 0 
          sprite.y -= 1 
        end 
        if @info[i] < 50 
          if rand(2) == 0 
            sprite.x -= 1 
          else 
            sprite.y -= 1 
          end 
        else 
          if rand(2) == 0 
            sprite.x += 1 
          else 
            sprite.y += 1 
          end 
        end 
        @info[i] = (@info[i] + 1) % 100 
      end 
      if @type == 14 # sparkles 
        if @countarray[i] == 0 
          @current_pose[i] = (@current_pose[i] + 1) % @sparkle_bitmaps.size 
          sprite.bitmap = @sparkle_bitmaps[@current_pose[i]] 
        end 
        @countarray[i] = (@countarray[i] + 1) % 15 
        sprite.y += 1 
        sprite.opacity -= 1 
      end 
      if @type == 15 # user-defined 
        if $WEATHER_UPDATE 
          update_user_defined 
          $WEATHER_UPDATE = false 
        end 
        if $WEATHER_ANIMATED and @countarray[i] == 0 
          @current_pose[i] = (@current_pose[i] + 1) % @user_bitmaps.size 
          sprite.bitmap = @user_bitmaps[@current_pose[i]] 
        end 
        sprite.x += $WEATHER_X 
        sprite.y += $WEATHER_Y 
        sprite.opacity -= $WEATHER_FADE 
      end 
 
      x = sprite.x - @ox 
      y = sprite.y - @oy 
      if sprite.opacity < 64 or x < -50 or x > 750 or y < -300 or y > 500 
        sprite.x = rand(800) - 50 + @ox 
        sprite.y = rand(800) - 200 + @oy 
        sprite.opacity = 255 
      end 
    end 
  end 
   
  def make_bitmaps 
    color1 = Color.new(255, 255, 255, 255) 
    color2 = Color.new(255, 255, 255, 128) 
    @rain_bitmap = Bitmap.new(7, 56) 
    for i in 0..6 
      @rain_bitmap.fill_rect(6-i, i*8, 1, 8, color1) 
    end 
    @storm_bitmap = Bitmap.new(34, 64) 
    for i in 0..31 
      @storm_bitmap.fill_rect(33-i, i*2, 1, 2, color2) 
      @storm_bitmap.fill_rect(32-i, i*2, 1, 2, color1) 
      @storm_bitmap.fill_rect(31-i, i*2, 1, 2, color2) 
    end 
    @snow_bitmap = Bitmap.new(6, 6) 
    @snow_bitmap.fill_rect(0, 1, 6, 4, color2) 
    @snow_bitmap.fill_rect(1, 0, 4, 6, color2) 
    @snow_bitmap.fill_rect(1, 2, 4, 2, color1) 
    @snow_bitmap.fill_rect(2, 1, 2, 4, color1) 
    @sprites = [] 
     
    blueGrey  = Color.new(215, 227, 227, 150) 
    grey      = Color.new(214, 217, 217, 150) 
    lightGrey = Color.new(233, 233, 233, 250) 
    lightBlue = Color.new(222, 239, 243, 250) 
    @hail_bitmap = Bitmap.new(4, 4) 
    @hail_bitmap.fill_rect(1, 0, 2, 1, blueGrey) 
    @hail_bitmap.fill_rect(0, 1, 1, 2, blueGrey) 
    @hail_bitmap.fill_rect(3, 1, 1, 2, grey) 
    @hail_bitmap.fill_rect(1, 3, 2, 1, grey) 
    @hail_bitmap.fill_rect(1, 1, 2, 2, lightGrey) 
    @hail_bitmap.set_pixel(1, 1, lightBlue) 
     
     
    color3 = Color.new(255, 167, 192, 255) # light pink 
    color4 = Color.new(213, 106, 136, 255) # dark pink 
    @petal_bitmap = Bitmap.new(4, 4) #This creates a new bitmap that is 4 x 4 pixels 
    @petal_bitmap.fill_rect(0, 3, 1, 1, color3) # this makes a 1x1 pixel "rectangle" at the 0, 3 pixel of the image (upper left corner is 0, 0) 
    @petal_bitmap.fill_rect(1, 2, 1, 1, color3) 
    @petal_bitmap.fill_rect(2, 1, 1, 1, color3) 
    @petal_bitmap.fill_rect(3, 0, 1, 1, color3) 
    @petal_bitmap.fill_rect(1, 3, 1, 1, color4) 
    @petal_bitmap.fill_rect(2, 2, 1, 1, color4) 
    @petal_bitmap.fill_rect(3, 1, 1, 1, color4) 
     
     
    brightOrange = Color.new(248, 88, 0, 255)    
    orangeBrown  = Color.new(144, 80, 56, 255)  
    burntRed     = Color.new(152, 0, 0, 255)  
    paleOrange   = Color.new(232, 160, 128, 255)  
    darkBrown    = Color.new(72, 40, 0, 255) 
    @autumn_leaf_bitmaps = [] 
    @autumn_leaf_bitmaps.push(Bitmap.new(8, 8)) 
    # draw the first of the leaf1 bitmaps 
    @autumn_leaf_bitmaps[0].set_pixel(5, 1, orangeBrown) 
    @autumn_leaf_bitmaps[0].set_pixel(6, 1, brightOrange) 
    @autumn_leaf_bitmaps[0].set_pixel(7, 1, paleOrange) 
    @autumn_leaf_bitmaps[0].set_pixel(3, 2, orangeBrown) 
    @autumn_leaf_bitmaps[0].fill_rect(4, 2, 2, 1, brightOrange) 
    @autumn_leaf_bitmaps[0].set_pixel(6, 2, paleOrange) 
    @autumn_leaf_bitmaps[0].set_pixel(2, 3, orangeBrown) 
    @autumn_leaf_bitmaps[0].set_pixel(3, 3, brightOrange) 
    @autumn_leaf_bitmaps[0].fill_rect(4, 3, 2, 1, paleOrange) 
    @autumn_leaf_bitmaps[0].set_pixel(1, 4, orangeBrown) 
    @autumn_leaf_bitmaps[0].set_pixel(2, 4, brightOrange) 
    @autumn_leaf_bitmaps[0].set_pixel(3, 4, paleOrange) 
    @autumn_leaf_bitmaps[0].set_pixel(1, 5, brightOrange) 
    @autumn_leaf_bitmaps[0].set_pixel(2, 5, paleOrange) 
    @autumn_leaf_bitmaps[0].set_pixel(0, 6, orangeBrown) 
    @autumn_leaf_bitmaps[0].set_pixel(1, 6, paleOrange) 
    @autumn_leaf_bitmaps[0].set_pixel(0, 7, paleOrange) 
     
    # draw the 2nd of the leaf1 bitmaps 
    @autumn_leaf_bitmaps.push(Bitmap.new(8, 8)) 
    @autumn_leaf_bitmaps[1].set_pixel(3, 0, brightOrange) 
    @autumn_leaf_bitmaps[1].set_pixel(7, 0, brightOrange) 
    @autumn_leaf_bitmaps[1].set_pixel(3, 1, orangeBrown) 
    @autumn_leaf_bitmaps[1].set_pixel(4, 1, burntRed) 
    @autumn_leaf_bitmaps[1].set_pixel(6, 1, brightOrange) 
    @autumn_leaf_bitmaps[1].set_pixel(0, 2, paleOrange) 
    @autumn_leaf_bitmaps[1].set_pixel(1, 2, brightOrange) 
    @autumn_leaf_bitmaps[1].set_pixel(2, 2, orangeBrown) 
    @autumn_leaf_bitmaps[1].set_pixel(3, 2, burntRed) 
    @autumn_leaf_bitmaps[1].set_pixel(4, 2, orangeBrown) 
    @autumn_leaf_bitmaps[1].set_pixel(5, 2, brightOrange) 
    @autumn_leaf_bitmaps[1].fill_rect(1, 3, 3, 1, orangeBrown) 
    @autumn_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, brightOrange) 
    @autumn_leaf_bitmaps[1].set_pixel(6, 3, orangeBrown) 
    @autumn_leaf_bitmaps[1].set_pixel(2, 4, burntRed) 
    @autumn_leaf_bitmaps[1].fill_rect(3, 4, 3, 1, brightOrange) 
    @autumn_leaf_bitmaps[1].set_pixel(6, 4, burntRed) 
    @autumn_leaf_bitmaps[1].set_pixel(7, 4, darkBrown) 
    @autumn_leaf_bitmaps[1].set_pixel(1, 5, orangeBrown) 
    @autumn_leaf_bitmaps[1].fill_rect(2, 5, 2, 1, brightOrange) 
    @autumn_leaf_bitmaps[1].set_pixel(4, 5, orangeBrown) 
    @autumn_leaf_bitmaps[1].set_pixel(5, 5, burntRed) 
    @autumn_leaf_bitmaps[1].fill_rect(1, 6, 2, 1, brightOrange) 
    @autumn_leaf_bitmaps[1].fill_rect(4, 6, 2, 1, burntRed) 
    @autumn_leaf_bitmaps[1].set_pixel(0, 7, brightOrange) 
    @autumn_leaf_bitmaps[1].set_pixel(5, 7, darkBrown) 
     
    # draw the 3rd of the leaf1 bitmaps 
    @autumn_leaf_bitmaps.push(Bitmap.new(8, 8)) 
    @autumn_leaf_bitmaps[2].set_pixel(7, 1, paleOrange) 
    @autumn_leaf_bitmaps[2].set_pixel(6, 2, paleOrange) 
    @autumn_leaf_bitmaps[2].set_pixel(7, 2, orangeBrown) 
    @autumn_leaf_bitmaps[2].set_pixel(5, 3, paleOrange) 
    @autumn_leaf_bitmaps[2].set_pixel(6, 3, brightOrange) 
    @autumn_leaf_bitmaps[2].set_pixel(4, 4, paleOrange) 
    @autumn_leaf_bitmaps[2].set_pixel(5, 4, brightOrange) 
    @autumn_leaf_bitmaps[2].set_pixel(6, 4, orangeBrown) 
    @autumn_leaf_bitmaps[2].fill_rect(2, 5, 2, 1, paleOrange) 
    @autumn_leaf_bitmaps[2].set_pixel(4, 5, brightOrange) 
    @autumn_leaf_bitmaps[2].set_pixel(5, 5, orangeBrown) 
    @autumn_leaf_bitmaps[2].set_pixel(1, 6, paleOrange) 
    @autumn_leaf_bitmaps[2].fill_rect(2, 6, 2, 1, brightOrange) 
    @autumn_leaf_bitmaps[2].set_pixel(4, 6, orangeBrown) 
    @autumn_leaf_bitmaps[2].set_pixel(0, 7, paleOrange) 
    @autumn_leaf_bitmaps[2].set_pixel(1, 7, brightOrange) 
    @autumn_leaf_bitmaps[2].set_pixel(2, 7, orangeBrown) 
     
    # draw the 4th of the leaf1 bitmaps 
    @autumn_leaf_bitmaps.push(Bitmap.new(8, 8)) 
    @autumn_leaf_bitmaps[3].set_pixel(3, 0, brightOrange) 
    @autumn_leaf_bitmaps[3].set_pixel(7, 0, brightOrange) 
    @autumn_leaf_bitmaps[3].set_pixel(3, 1, orangeBrown) 
    @autumn_leaf_bitmaps[3].set_pixel(4, 1, burntRed) 
    @autumn_leaf_bitmaps[3].set_pixel(6, 1, brightOrange) 
    @autumn_leaf_bitmaps[3].set_pixel(0, 2, paleOrange) 
    @autumn_leaf_bitmaps[3].set_pixel(1, 2, brightOrange) 
    @autumn_leaf_bitmaps[3].set_pixel(2, 2, orangeBrown) 
    @autumn_leaf_bitmaps[3].set_pixel(3, 2, burntRed) 
    @autumn_leaf_bitmaps[3].set_pixel(4, 2, orangeBrown) 
    @autumn_leaf_bitmaps[3].set_pixel(5, 2, brightOrange) 
    @autumn_leaf_bitmaps[3].fill_rect(1, 3, 3, 1, orangeBrown) 
    @autumn_leaf_bitmaps[3].fill_rect(4, 3, 2, 1, brightOrange) 
    @autumn_leaf_bitmaps[3].set_pixel(6, 3, orangeBrown) 
    @autumn_leaf_bitmaps[3].set_pixel(2, 4, burntRed) 
    @autumn_leaf_bitmaps[3].fill_rect(3, 4, 3, 1, brightOrange) 
    @autumn_leaf_bitmaps[3].set_pixel(6, 4, burntRed) 
    @autumn_leaf_bitmaps[3].set_pixel(7, 4, darkBrown) 
    @autumn_leaf_bitmaps[3].set_pixel(1, 5, orangeBrown) 
    @autumn_leaf_bitmaps[3].fill_rect(2, 5, 2, 1, brightOrange) 
    @autumn_leaf_bitmaps[3].set_pixel(4, 5, orangeBrown) 
    @autumn_leaf_bitmaps[3].set_pixel(5, 5, burntRed) 
    @autumn_leaf_bitmaps[3].fill_rect(1, 6, 2, 1, brightOrange) 
    @autumn_leaf_bitmaps[3].fill_rect(4, 6, 2, 1, burntRed) 
    @autumn_leaf_bitmaps[3].set_pixel(0, 7, brightOrange) 
    @autumn_leaf_bitmaps[3].set_pixel(5, 7, darkBrown) 
     
    @green_leaf_bitmaps = [] 
    darkGreen  = Color.new(62, 76, 31, 255) 
    midGreen   = Color.new(76, 91, 43, 255) 
    khaki      = Color.new(105, 114, 66, 255) 
    lightGreen = Color.new(128, 136, 88, 255) 
    mint       = Color.new(146, 154, 106, 255) 
     
    # 1st leaf bitmap 
    @green_leaf_bitmaps[0] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[0].set_pixel(1, 0, darkGreen) 
    @green_leaf_bitmaps[0].set_pixel(1, 1, midGreen) 
    @green_leaf_bitmaps[0].set_pixel(2, 1, darkGreen) 
    @green_leaf_bitmaps[0].set_pixel(2, 2, khaki) 
    @green_leaf_bitmaps[0].set_pixel(3, 2, darkGreen) 
    @green_leaf_bitmaps[0].set_pixel(4, 2, khaki) 
    @green_leaf_bitmaps[0].fill_rect(2, 3, 3, 1, midGreen) 
    @green_leaf_bitmaps[0].set_pixel(5, 3, khaki) 
    @green_leaf_bitmaps[0].fill_rect(2, 4, 2, 1, midGreen) 
    @green_leaf_bitmaps[0].set_pixel(4, 4, darkGreen) 
    @green_leaf_bitmaps[0].set_pixel(5, 4, lightGreen) 
    @green_leaf_bitmaps[0].set_pixel(6, 4, khaki) 
    @green_leaf_bitmaps[0].set_pixel(3, 5, midGreen) 
    @green_leaf_bitmaps[0].set_pixel(4, 5, darkGreen) 
    @green_leaf_bitmaps[0].set_pixel(5, 5, khaki) 
    @green_leaf_bitmaps[0].set_pixel(6, 5, lightGreen) 
    @green_leaf_bitmaps[0].set_pixel(4, 6, midGreen) 
    @green_leaf_bitmaps[0].set_pixel(5, 6, darkGreen) 
    @green_leaf_bitmaps[0].set_pixel(6, 6, lightGreen) 
    @green_leaf_bitmaps[0].set_pixel(6, 7, khaki) 
     
    # 2nd leaf bitmap 
    @green_leaf_bitmaps[1] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[1].fill_rect(1, 1, 1, 2, midGreen) 
    @green_leaf_bitmaps[1].fill_rect(2, 2, 2, 1, khaki) 
    @green_leaf_bitmaps[1].set_pixel(4, 2, lightGreen) 
    @green_leaf_bitmaps[1].fill_rect(2, 3, 2, 1, darkGreen) 
    @green_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, lightGreen) 
    @green_leaf_bitmaps[1].set_pixel(2, 4, midGreen) 
    @green_leaf_bitmaps[1].set_pixel(3, 4, darkGreen) 
    @green_leaf_bitmaps[1].set_pixel(4, 4, khaki) 
    @green_leaf_bitmaps[1].fill_rect(5, 4, 2, 1, lightGreen) 
    @green_leaf_bitmaps[1].set_pixel(3, 5, midGreen) 
    @green_leaf_bitmaps[1].set_pixel(4, 5, darkGreen) 
    @green_leaf_bitmaps[1].set_pixel(5, 5, khaki) 
    @green_leaf_bitmaps[1].set_pixel(6, 5, lightGreen) 
    @green_leaf_bitmaps[1].set_pixel(5, 6, darkGreen) 
    @green_leaf_bitmaps[1].fill_rect(6, 6, 2, 1, khaki) 
     
    # 3rd leaf bitmap 
    @green_leaf_bitmaps[2] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[2].set_pixel(1, 1, darkGreen) 
    @green_leaf_bitmaps[2].fill_rect(1, 2, 2, 1, midGreen) 
    @green_leaf_bitmaps[2].set_pixel(2, 3, midGreen) 
    @green_leaf_bitmaps[2].set_pixel(3, 3, darkGreen) 
    @green_leaf_bitmaps[2].set_pixel(4, 3, midGreen) 
    @green_leaf_bitmaps[2].fill_rect(2, 4, 2, 1, midGreen) 
    @green_leaf_bitmaps[2].set_pixel(4, 4, darkGreen) 
    @green_leaf_bitmaps[2].set_pixel(5, 4, lightGreen) 
    @green_leaf_bitmaps[2].set_pixel(3, 5, midGreen) 
    @green_leaf_bitmaps[2].set_pixel(4, 5, darkGreen) 
    @green_leaf_bitmaps[2].fill_rect(5, 5, 2, 1, khaki) 
    @green_leaf_bitmaps[2].fill_rect(4, 6, 2, 1, midGreen) 
    @green_leaf_bitmaps[2].set_pixel(6, 6, lightGreen) 
    @green_leaf_bitmaps[2].set_pixel(6, 7, khaki) 
     
    # 4th leaf bitmap 
    @green_leaf_bitmaps[3] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[3].fill_rect(0, 3, 1, 2, darkGreen) 
    @green_leaf_bitmaps[3].set_pixel(1, 4, midGreen) 
    @green_leaf_bitmaps[3].set_pixel(2, 4, khaki) 
    @green_leaf_bitmaps[3].set_pixel(3, 4, lightGreen) 
    @green_leaf_bitmaps[3].set_pixel(4, 4, darkGreen) 
    @green_leaf_bitmaps[3].set_pixel(7, 4, midGreen) 
    @green_leaf_bitmaps[3].set_pixel(1, 5, darkGreen) 
    @green_leaf_bitmaps[3].set_pixel(2, 5, midGreen) 
    @green_leaf_bitmaps[3].set_pixel(3, 5, lightGreen) 
    @green_leaf_bitmaps[3].set_pixel(4, 5, mint) 
    @green_leaf_bitmaps[3].set_pixel(5, 5, lightGreen) 
    @green_leaf_bitmaps[3].set_pixel(6, 5, khaki) 
    @green_leaf_bitmaps[3].set_pixel(7, 5, midGreen) 
    @green_leaf_bitmaps[3].fill_rect(2, 6, 2, 1, midGreen) 
    @green_leaf_bitmaps[3].set_pixel(4, 6, lightGreen) 
    @green_leaf_bitmaps[3].set_pixel(5, 6, khaki) 
    @green_leaf_bitmaps[3].set_pixel(6, 6, midGreen) 
     
    # 5th leaf bitmap 
    @green_leaf_bitmaps[4] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[4].set_pixel(6, 2, midGreen) 
    @green_leaf_bitmaps[4].set_pixel(7, 2, darkGreen) 
    @green_leaf_bitmaps[4].fill_rect(4, 3, 2, 1, midGreen) 
    @green_leaf_bitmaps[4].set_pixel(6, 3, khaki) 
    @green_leaf_bitmaps[4].set_pixel(2, 4, darkGreen) 
    @green_leaf_bitmaps[4].fill_rect(3, 4, 2, 1, khaki) 
    @green_leaf_bitmaps[4].set_pixel(5, 4, lightGreen) 
    @green_leaf_bitmaps[4].set_pixel(6, 4, khaki) 
    @green_leaf_bitmaps[4].set_pixel(1, 5, midGreen) 
    @green_leaf_bitmaps[4].set_pixel(2, 5, khaki) 
    @green_leaf_bitmaps[4].set_pixel(3, 5, lightGreen) 
    @green_leaf_bitmaps[4].set_pixel(4, 5, mint) 
    @green_leaf_bitmaps[4].set_pixel(5, 5, midGreen) 
    @green_leaf_bitmaps[4].set_pixel(2, 6, darkGreen) 
    @green_leaf_bitmaps[4].fill_rect(3, 6, 2, 1, midGreen) 
     
    # 6th leaf bitmap 
    @green_leaf_bitmaps[5] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[5].fill_rect(6, 2, 2, 1, midGreen) 
    @green_leaf_bitmaps[5].fill_rect(4, 3, 2, 1, midGreen) 
    @green_leaf_bitmaps[5].set_pixel(6, 3, khaki) 
    @green_leaf_bitmaps[5].set_pixel(3, 4, midGreen) 
    @green_leaf_bitmaps[5].set_pixel(4, 4, khaki) 
    @green_leaf_bitmaps[5].set_pixel(5, 4, lightGreen) 
    @green_leaf_bitmaps[5].set_pixel(6, 4, mint) 
    @green_leaf_bitmaps[5].set_pixel(1, 5, midGreen) 
    @green_leaf_bitmaps[5].set_pixel(2, 5, khaki) 
    @green_leaf_bitmaps[5].fill_rect(3, 5, 2, 1, mint) 
    @green_leaf_bitmaps[5].set_pixel(5, 5, lightGreen) 
    @green_leaf_bitmaps[5].set_pixel(2, 6, midGreen) 
    @green_leaf_bitmaps[5].set_pixel(3, 6, khaki) 
    @green_leaf_bitmaps[5].set_pixel(4, 6, lightGreen) 
     
    # 7th leaf bitmap 
    @green_leaf_bitmaps[6] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[6].fill_rect(6, 1, 1, 2, midGreen) 
    @green_leaf_bitmaps[6].fill_rect(4, 2, 2, 1, midGreen) 
    @green_leaf_bitmaps[6].fill_rect(6, 2, 1, 2, darkGreen) 
    @green_leaf_bitmaps[6].fill_rect(3, 3, 2, 1, midGreen) 
    @green_leaf_bitmaps[6].set_pixel(5, 3, khaki) 
    @green_leaf_bitmaps[6].set_pixel(2, 4, midGreen) 
    @green_leaf_bitmaps[6].set_pixel(3, 4, khaki) 
    @green_leaf_bitmaps[6].set_pixel(4, 4, lightGreen) 
    @green_leaf_bitmaps[6].set_pixel(5, 4, midGreen) 
    @green_leaf_bitmaps[6].set_pixel(1, 5, midGreen) 
    @green_leaf_bitmaps[6].set_pixel(2, 5, khaki) 
    @green_leaf_bitmaps[6].fill_rect(3, 5, 2, 1, midGreen) 
    @green_leaf_bitmaps[6].set_pixel(1, 6, darkGreen) 
    @green_leaf_bitmaps[6].set_pixel(2, 6, midGreen) 
     
    # 8th leaf bitmap 
    @green_leaf_bitmaps[7] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[7].set_pixel(6, 1, midGreen) 
    @green_leaf_bitmaps[7].fill_rect(4, 2, 3, 2, midGreen) 
    @green_leaf_bitmaps[7].set_pixel(3, 3, darkGreen) 
    @green_leaf_bitmaps[7].set_pixel(2, 4, darkGreen) 
    @green_leaf_bitmaps[7].set_pixel(3, 4, midGreen) 
    @green_leaf_bitmaps[7].fill_rect(4, 4, 2, 1, khaki) 
    @green_leaf_bitmaps[7].set_pixel(1, 5, darkGreen) 
    @green_leaf_bitmaps[7].set_pixel(2, 5, midGreen) 
    @green_leaf_bitmaps[7].fill_rect(3, 5, 2, 1, lightGreen) 
    @green_leaf_bitmaps[7].set_pixel(2, 6, midGreen) 
    @green_leaf_bitmaps[7].set_pixel(3, 6, lightGreen) 
     
    # 9th leaf bitmap 
    @green_leaf_bitmaps[8] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[8].fill_rect(6, 1, 1, 2, midGreen) 
    @green_leaf_bitmaps[8].fill_rect(4, 2, 2, 1, midGreen) 
    @green_leaf_bitmaps[8].fill_rect(6, 2, 1, 2, darkGreen) 
    @green_leaf_bitmaps[8].fill_rect(3, 3, 2, 1, midGreen) 
    @green_leaf_bitmaps[8].set_pixel(5, 3, khaki) 
    @green_leaf_bitmaps[8].set_pixel(2, 4, midGreen) 
    @green_leaf_bitmaps[8].set_pixel(3, 4, khaki) 
    @green_leaf_bitmaps[8].set_pixel(4, 4, lightGreen) 
    @green_leaf_bitmaps[8].set_pixel(5, 4, midGreen) 
    @green_leaf_bitmaps[8].set_pixel(1, 5, midGreen) 
    @green_leaf_bitmaps[8].set_pixel(2, 5, khaki) 
    @green_leaf_bitmaps[8].fill_rect(3, 5, 2, 1, midGreen) 
    @green_leaf_bitmaps[8].set_pixel(1, 6, darkGreen) 
    @green_leaf_bitmaps[8].set_pixel(2, 6, midGreen) 
     
    # 10th leaf bitmap 
    @green_leaf_bitmaps[9] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[9].fill_rect(6, 2, 2, 1, midGreen) 
    @green_leaf_bitmaps[9].fill_rect(4, 3, 2, 1, midGreen) 
    @green_leaf_bitmaps[9].set_pixel(6, 3, khaki) 
    @green_leaf_bitmaps[9].set_pixel(3, 4, midGreen) 
    @green_leaf_bitmaps[9].set_pixel(4, 4, khaki) 
    @green_leaf_bitmaps[9].set_pixel(5, 4, lightGreen) 
    @green_leaf_bitmaps[9].set_pixel(6, 4, mint) 
    @green_leaf_bitmaps[9].set_pixel(1, 5, midGreen) 
    @green_leaf_bitmaps[9].set_pixel(2, 5, khaki) 
    @green_leaf_bitmaps[9].fill_rect(3, 5, 2, 1, mint) 
    @green_leaf_bitmaps[9].set_pixel(5, 5, lightGreen) 
    @green_leaf_bitmaps[9].set_pixel(2, 6, midGreen) 
    @green_leaf_bitmaps[9].set_pixel(3, 6, khaki) 
    @green_leaf_bitmaps[9].set_pixel(4, 6, lightGreen) 
     
    # 11th leaf bitmap 
    @green_leaf_bitmaps[10] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[10].set_pixel(6, 2, midGreen) 
    @green_leaf_bitmaps[10].set_pixel(7, 2, darkGreen) 
    @green_leaf_bitmaps[10].fill_rect(4, 3, 2, 1, midGreen) 
    @green_leaf_bitmaps[10].set_pixel(6, 3, khaki) 
    @green_leaf_bitmaps[10].set_pixel(2, 4, darkGreen) 
    @green_leaf_bitmaps[10].fill_rect(3, 4, 2, 1, khaki) 
    @green_leaf_bitmaps[10].set_pixel(5, 4, lightGreen) 
    @green_leaf_bitmaps[10].set_pixel(6, 4, khaki) 
    @green_leaf_bitmaps[10].set_pixel(1, 5, midGreen) 
    @green_leaf_bitmaps[10].set_pixel(2, 5, khaki) 
    @green_leaf_bitmaps[10].set_pixel(3, 5, lightGreen) 
    @green_leaf_bitmaps[10].set_pixel(4, 5, mint) 
    @green_leaf_bitmaps[10].set_pixel(5, 5, midGreen) 
    @green_leaf_bitmaps[10].set_pixel(2, 6, darkGreen) 
    @green_leaf_bitmaps[10].fill_rect(3, 6, 2, 1, midGreen) 
     
    # 12th leaf bitmap 
    @green_leaf_bitmaps[11] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[11].fill_rect(0, 3, 1, 2, darkGreen) 
    @green_leaf_bitmaps[11].set_pixel(1, 4, midGreen) 
    @green_leaf_bitmaps[11].set_pixel(2, 4, khaki) 
    @green_leaf_bitmaps[11].set_pixel(3, 4, lightGreen) 
    @green_leaf_bitmaps[11].set_pixel(4, 4, darkGreen) 
    @green_leaf_bitmaps[11].set_pixel(7, 4, midGreen) 
    @green_leaf_bitmaps[11].set_pixel(1, 5, darkGreen) 
    @green_leaf_bitmaps[11].set_pixel(2, 5, midGreen) 
    @green_leaf_bitmaps[11].set_pixel(3, 5, lightGreen) 
    @green_leaf_bitmaps[11].set_pixel(4, 5, mint) 
    @green_leaf_bitmaps[11].set_pixel(5, 5, lightGreen) 
    @green_leaf_bitmaps[11].set_pixel(6, 5, khaki) 
    @green_leaf_bitmaps[11].set_pixel(7, 5, midGreen) 
    @green_leaf_bitmaps[11].fill_rect(2, 6, 2, 1, midGreen) 
    @green_leaf_bitmaps[11].set_pixel(4, 6, lightGreen) 
    @green_leaf_bitmaps[11].set_pixel(5, 6, khaki) 
    @green_leaf_bitmaps[11].set_pixel(6, 6, midGreen) 
     
    # 13th leaf bitmap 
    @green_leaf_bitmaps[12] = Bitmap.new(8, 8) 
    @green_leaf_bitmaps[12].set_pixel(1, 1, darkGreen) 
    @green_leaf_bitmaps[12].fill_rect(1, 2, 2, 1, midGreen) 
    @green_leaf_bitmaps[12].set_pixel(2, 3, midGreen) 
    @green_leaf_bitmaps[12].set_pixel(3, 3, darkGreen) 
    @green_leaf_bitmaps[12].set_pixel(4, 3, midGreen) 
    @green_leaf_bitmaps[12].fill_rect(2, 4, 2, 1, midGreen) 
    @green_leaf_bitmaps[12].set_pixel(4, 4, darkGreen) 
    @green_leaf_bitmaps[12].set_pixel(5, 4, lightGreen) 
    @green_leaf_bitmaps[12].set_pixel(3, 5, midGreen) 
    @green_leaf_bitmaps[12].set_pixel(4, 5, darkGreen) 
    @green_leaf_bitmaps[12].fill_rect(5, 5, 2, 1, khaki) 
    @green_leaf_bitmaps[12].fill_rect(4, 6, 2, 1, midGreen) 
    @green_leaf_bitmaps[12].set_pixel(6, 6, lightGreen) 
    @green_leaf_bitmaps[12].set_pixel(6, 7, khaki) 
     
    @rose_bitmaps = [] 
    brightRed = Color.new(255, 0, 0, 255) 
    midRed    = Color.new(179, 17, 17, 255) 
    darkRed   = Color.new(141, 9, 9, 255) 
     
    # 1st rose petal bitmap 
    @rose_bitmaps[0] = Bitmap.new(3, 3) 
    @rose_bitmaps[0].fill_rect(1, 0, 2, 1, brightRed) 
    @rose_bitmaps[0].fill_rect(0, 1, 1, 2, brightRed) 
    @rose_bitmaps[0].fill_rect(1, 1, 2, 2, midRed) 
    @rose_bitmaps[0].set_pixel(2, 2, darkRed) 
     
    # 2nd rose petal bitmap 
    @rose_bitmaps[1] = Bitmap.new(3, 3) 
    @rose_bitmaps[1].set_pixel(0, 1, midRed) 
    @rose_bitmaps[1].set_pixel(1, 1, brightRed) 
    @rose_bitmaps[1].fill_rect(1, 2, 1, 2, midRed) 
     
    @feather_bitmaps = [] 
    white = Color.new(255, 255, 255, 255) 
     
    # 1st feather bitmap 
    @feather_bitmaps[0] = Bitmap.new(3, 3) 
    @feather_bitmaps[0].set_pixel(0, 2, white) 
    @feather_bitmaps[0].set_pixel(1, 2, grey) 
    @feather_bitmaps[0].set_pixel(2, 1, grey) 
     
    # 2nd feather bitmap 
    @feather_bitmaps[0] = Bitmap.new(3, 3) 
    @feather_bitmaps[0].set_pixel(0, 0, white) 
    @feather_bitmaps[0].set_pixel(0, 1, grey) 
    @feather_bitmaps[0].set_pixel(1, 2, grey) 
     
    # 3rd feather bitmap 
    @feather_bitmaps[0] = Bitmap.new(3, 3) 
    @feather_bitmaps[0].set_pixel(2, 0, white) 
    @feather_bitmaps[0].set_pixel(1, 0, grey) 
    @feather_bitmaps[0].set_pixel(0, 1, grey) 
     
    # 4th feather bitmap 
    @feather_bitmaps[0] = Bitmap.new(3, 3) 
    @feather_bitmaps[0].set_pixel(2, 2, white) 
    @feather_bitmaps[0].set_pixel(2, 1, grey) 
    @feather_bitmaps[0].set_pixel(1, 0, grey) 
     
    @blood_rain_bitmap = Bitmap.new(7, 56) 
    for i in 0..6 
      @blood_rain_bitmap.fill_rect(6-i, i*8, 1, 8, darkRed) 
    end 
     
    @sparkle_bitmaps = [] 
     
    lightBlue = Color.new(181, 244, 255, 255) 
    midBlue   = Color.new(126, 197, 235, 255) 
    darkBlue  = Color.new(77, 136, 225, 255) 
     
    # 1st sparkle bitmap 
    @sparkle_bitmaps[0] = Bitmap.new(7, 7) 
    @sparkle_bitmaps[0].set_pixel(3, 3, darkBlue) 
     
    # 2nd sparkle bitmap 
    @sparkle_bitmaps[1] = Bitmap.new(7, 7) 
    @sparkle_bitmaps[1].fill_rect(3, 2, 1, 3, darkBlue) 
    @sparkle_bitmaps[1].fill_rect(2, 3, 3, 1, darkBlue) 
    @sparkle_bitmaps[1].set_pixel(3, 3, midBlue) 
     
    # 3rd sparkle bitmap 
    @sparkle_bitmaps[2] = Bitmap.new(7, 7) 
    @sparkle_bitmaps[2].set_pixel(1, 1, darkBlue) 
    @sparkle_bitmaps[2].set_pixel(5, 1, darkBlue) 
    @sparkle_bitmaps[2].set_pixel(2, 2, midBlue) 
    @sparkle_bitmaps[2].set_pixel(4, 2, midBlue) 
    @sparkle_bitmaps[2].set_pixel(3, 3, lightBlue) 
    @sparkle_bitmaps[2].set_pixel(2, 4, midBlue) 
    @sparkle_bitmaps[2].set_pixel(4, 4, midBlue) 
    @sparkle_bitmaps[2].set_pixel(1, 5, darkBlue) 
    @sparkle_bitmaps[2].set_pixel(5, 5, darkBlue) 
     
    # 4th sparkle bitmap 
    @sparkle_bitmaps[3] = Bitmap.new(7, 7) 
    @sparkle_bitmaps[3].fill_rect(3, 1, 1, 5, darkBlue) 
    @sparkle_bitmaps[3].fill_rect(1, 3, 5, 1, darkBlue) 
    @sparkle_bitmaps[3].fill_rect(3, 2, 1, 3, midBlue) 
    @sparkle_bitmaps[3].fill_rect(2, 3, 3, 1, midBlue) 
    @sparkle_bitmaps[3].set_pixel(3, 3, lightBlue) 
     
    # 5th sparkle bitmap 
    @sparkle_bitmaps[4] = Bitmap.new(7, 7) 
    @sparkle_bitmaps[4].fill_rect(2, 2, 3, 3, midBlue) 
    @sparkle_bitmaps[4].fill_rect(3, 2, 1, 3, darkBlue) 
    @sparkle_bitmaps[4].fill_rect(2, 3, 3, 1, darkBlue) 
    @sparkle_bitmaps[4].set_pixel(3, 3, lightBlue) 
    @sparkle_bitmaps[4].set_pixel(1, 1, darkBlue) 
    @sparkle_bitmaps[4].set_pixel(5, 1, darkBlue) 
    @sparkle_bitmaps[4].set_pixel(1, 5, darkBlue) 
    @sparkle_bitmaps[4].set_pixel(5, 1, darkBlue) 
     
    # 6th sparkle bitmap 
    @sparkle_bitmaps[5] = Bitmap.new(7, 7) 
    @sparkle_bitmaps[5].fill_rect(2, 1, 3, 5, darkBlue) 
    @sparkle_bitmaps[5].fill_rect(1, 2, 5, 3, darkBlue) 
    @sparkle_bitmaps[5].fill_rect(2, 2, 3, 3, midBlue) 
    @sparkle_bitmaps[5].fill_rect(3, 1, 1, 5, midBlue) 
    @sparkle_bitmaps[5].fill_rect(1, 3, 5, 1, midBlue) 
    @sparkle_bitmaps[5].fill_rect(3, 2, 1, 3, lightBlue) 
    @sparkle_bitmaps[5].fill_rect(2, 3, 3, 1, lightBlue) 
    @sparkle_bitmaps[5].set_pixel(3, 3, white) 
     
    # 7th sparkle bitmap 
    @sparkle_bitmaps[6] = Bitmap.new(7, 7) 
    @sparkle_bitmaps[6].fill_rect(2, 1, 3, 5, midBlue) 
    @sparkle_bitmaps[6].fill_rect(1, 2, 5, 3, midBlue) 
    @sparkle_bitmaps[6].fill_rect(3, 0, 1, 7, darkBlue) 
    @sparkle_bitmaps[6].fill_rect(0, 3, 7, 1, darkBlue) 
    @sparkle_bitmaps[6].fill_rect(2, 2, 3, 3, lightBlue) 
    @sparkle_bitmaps[6].fill_rect(3, 2, 1, 3, midBlue) 
    @sparkle_bitmaps[6].fill_rect(2, 3, 3, 1, midBlue) 
    @sparkle_bitmaps[6].set_pixel(3, 3, white) 
     
    @user_bitmaps = [] 
    update_user_defined 
  end 
   
  def update_user_defined 
    for image in @user_bitmaps 
      image.dispose 
    end 
     
    #user-defined bitmaps 
    for name in $WEATHER_IMAGES 
      @user_bitmaps.push(RPG::Cache.picture(name)) 
    end 
    for sprite in @sprites 
      sprite.bitmap = @user_bitmaps[rand(@user_bitmaps.size)] 
    end 
  end 
   
  attr_reader :type 
  attr_reader :max 
  attr_reader :ox 
  attr_reader :oy 
end 
end
  
	 
	
	
 
 
	
	
 
 
	
	
	
		
	Posts: 109 
	Threads: 2 
	Joined: Feb 2010
	
	 
 
 
	
	
	
		
	Posts: 855 
	Threads: 15 
	Joined: Nov 2009
	
	 
 
	
	
		no prob, just give credit to ccoa! She made this awesome script :D
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 113 
	Threads: 2 
	Joined: May 2009
	
	 
 
	
	
		why does all her download links seem to be broken?
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 855 
	Threads: 15 
	Joined: Nov 2009
	
	 
 
	
	
		I think this whole pic-studios site is down and she uploaded maybe all her demos there.
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 11,568 
	Threads: 672 
	Joined: May 2009
	
	 
 
	
	
		Many thanks, Zarox.  The first post is being updated.
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 1 
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	Joined: Apr 2010
	
	 
 
	
	
		Nice script! 
Really enjoying it.
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 47 
	Threads: 2 
	Joined: May 2010
	
	 
 
	
	
		Man! Cocoa is such a great scripter!
	 
	
	
	
	
 
 
	 
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