Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Damage appears behind bars in battle
Post: RE: Damage appears behind bars in battle

My apologies for posting once more here, but it turns out that the problem was not solved as I thought. The trouble is that battle animations, damage, and "critical" / "miss" text appear behind the ...
prioran Code Support 3 5,111 08-06-2011, 01:46 AM
    Thread: Change Leader 2.11 (and 2.11 Lite)
Post: RE: Change Leader 2.10

Thanks for this script, PK8! I found it extremely useful and have already included it in my project.
prioran Event Systems Database 8 12,592 08-06-2011, 01:43 AM
    Thread: The Weekly Gazette - 7-24-2011
Post: RE: The Weekly Gazette - 7-24-2011

Thanks very much for having including my request for help. Thankfully, as I've indicated in my edit to the original post, the problem has been solved!
prioran Archived Gazettes 3 4,383 07-25-2011, 09:17 PM
    Thread: Graphics Request Station - CLOSE
Post: RE: [FREE]Graphics Request Station - OPEN

This sounds great! Would you be willing to do small edits of the VX weapon/armor icons for extra variety? If so, I'll be submitting a form immediately. :grin:
prioran The Trader's Workshoppe 17 17,083 07-25-2011, 09:11 PM
    Thread: yamina-chan's simple Logo shop
Post: RE: yamina-chan's simple Logo shop

Sorry, I was carried away by the enthusiasm and didn't frame that as logically as I should have. :happytongue: Great news. I'll be looking forward to it!
prioran The Trader's Workshoppe 13 16,575 07-19-2011, 07:49 PM
    Thread: Damage appears behind bars in battle
Post: RE: Damage appears behind bars in battle

Thanks for the quick reply and offer to help! Here is the script: Code: -- class Window_Base < Window alias raz_bars_base_exp draw_actor_exp alias raz_bars_base_parameter draw_actor_paramet...
prioran Code Support 3 5,111 07-19-2011, 07:46 PM
    Thread: yamina-chan's simple Logo shop
Post: RE: yamina-chan's simple Logo shop

Cool idea, yamina-chan! It looks as if you have no shortage of work for the time being, but later on, would you be up to making some faceset graphics?
prioran The Trader's Workshoppe 13 16,575 07-19-2011, 01:18 AM
    Thread: Damage appears behind bars in battle
Post: Damage appears behind bars in battle

Hello all, I'm back to work on my project and have run into a small problem. Would anyone be willing to share his/her knowledge with me? I'm using the SephirothSpawn bar script (http://save-point.o...
prioran Code Support 3 5,111 07-19-2011, 01:15 AM
    Thread: Happy New Year!
Post: RE: Happy New Year!

Happy New Year!
prioran General Chat 13 10,164 12-31-2010, 11:17 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

At any rate, that's a beautiful tileset, Charlie. You're lucky to have such an artist on your team!
prioran Development Discussion 987 571,711 12-29-2010, 09:27 PM
    Thread: What's on your mind?
Post: RE: What's on your mind?

I'm wondering about how to balance my academic sideprojects with my game-creation side projects. Hope everyone is having a nice holiday. :grin:
prioran General Chat 4,294 1,883,016 12-29-2010, 09:21 PM
    Thread: [XP] Damage displayed incorrectly
Post: RE: [XP] Damage displayed incorrectly

Many thanks for your patience with me. I've always been a fan of this script and look forward to using it in my game.
prioran Code Support 3 4,369 12-29-2010, 08:13 PM
    Thread: [XP] Damage displayed incorrectly
Post: [XP] Damage displayed incorrectly

Hi everyone, I've run into a strange problem while testing my game: damage inflicted by enemies does not correspond to the graphic that is displayed (for example, the numbers 938 will appear but 1700...
prioran Code Support 3 4,369 12-23-2010, 02:37 AM
    Thread: Der VVulfman Multi-Slots: Compatible Shop?
Post: RE: Der VVulfman Multi-Slots: Compatible Shop?

Weird. Oh well. It's really not that important in the end if I'm the only one with problems. Your original script was excellent to begin with; I simply nitpicked, haha.
prioran Script Requests 11 7,733 12-17-2010, 06:34 AM
    Thread: Der VVulfman Multi-Slots: Compatible Shop?
Post: RE: Der VVulfman Multi-Slots: Compatible Shop?

Changing the script order and removing Charlie's script didn't remove the error, nor did starting a new project using only the Multi-Slot script. Forgive this stupid question, but am I doing anything ...
prioran Script Requests 11 7,733 12-17-2010, 05:27 AM
    Thread: Der VVulfman Multi-Slots: Compatible Shop?
Post: RE: Der VVulfman Multi-Slots: Compatible Shop?

Hmmm. Indeed. I just tried again and the error continues to be in line 149. I haven't made any changes to your script. Perhaps it's a compatibility issue with the other stuff I have going on, though I...
prioran Script Requests 11 7,733 12-17-2010, 05:08 AM
    Thread: Tales of Zodiac: Memories Lost
Post: RE: Tales of Zodiac: Memories Lost

Nice sprites and beautiful game over screen.
prioran Complete Projects 11 12,735 12-17-2010, 02:53 AM
    Thread: Der VVulfman Multi-Slots: Compatible Shop?
Post: RE: Der VVulfman Multi-Slots: Compatible Shop?

I'm sorry for the double post, but I've implemented the script and I get the following error: Script 'mSlots (Shop Patch)' line 149: TypeError occurred. RPG::Weapon can't be coerced into Fixnum.
prioran Script Requests 11 7,733 12-17-2010, 02:52 AM
    Thread: Der VVulfman Multi-Slots: Compatible Shop?
Post: RE: Der VVulfman Multi-Slots: Compatible Shop?

Amazing! I really appreciate it and will be sure to credit you for both parts!
prioran Script Requests 11 7,733 12-10-2010, 11:06 PM
    Thread: Der VVulfman Multi-Slots: Compatible Shop?
Post: Der VVulfman Multi-Slots: Compatible Shop?

Ah yes, thanks for the reply! I didn't clarify well enough in my post: I was referring to something beyond the default shop, if someone had made an advanced shop accommodating your version. If not, it...
prioran Script Requests 11 7,733 10-17-2010, 04:57 PM