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Post Author Forum Replies Views Posted [asc]
    Thread: Arbor's Eve [now in mv!]
Post: RE: Arbor's Eve [now in mv!]

one more time in the new engine Villageburg:   https://i.imgur.com/MZtHKNq.png closeups: https://i.imgur.com/amWwatY.png And the interior of the 4-block apartment building. the second...
KasperKalamity Upcoming Projects 113 120,115 07-11-2024, 03:38 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Steel Beast 6Beets Wrote: (12-15-2023, 06:42 PM) -- just one question: are you using a plugin? The last time I checked, max map size in MV was about 256x256 and your map looks much bigger than that. ...
KasperKalamity Development Discussion 2,778 2,345,925 01-22-2024, 03:34 PM
    Thread: What's on your mind?
Post: RE: What's on your mind?

DerVVulfman Wrote: (10-08-2023, 03:50 AM) -- :nervous: So now, the power to my kitchen JUST DIED today.  There goes my microwave, my coffee maker, my rice cooker, my REFRIGERATOR!!! And I just went s...
KasperKalamity General Chat 4,408 4,382,700 01-02-2024, 02:28 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

a little bit every day has yielded me about 20% of my first town map. Taken together with redrawing tiles I have maybe 60 total hours, while in-game i have about 35 hours logged on steam, which is abo...
KasperKalamity Development Discussion 1,053 1,223,651 12-19-2023, 10:22 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

pulling them over from my xp tileset was a breeze. mv is a lot more intuitive so far. it'd be nice to get more mapping layers but i'll take it. Here's day 10 on that map https://i.imgur.com/cbUzliL...
KasperKalamity Development Discussion 2,778 2,345,925 12-13-2023, 09:49 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

loving this so far! im planning on adding some scarecrows, a barn, and maybe a windmill. At the top we have a fruit stand and chicken coop in a fenced in field with some crops. Then a silo with so...
KasperKalamity Development Discussion 2,778 2,345,925 12-07-2023, 06:39 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

AVGB-KBGamingI recently acquired MZ, and I am loving the fact that I have four map layers at my disposal. I can finally build complex layered maps as desired, and have them look fantastic. It also hel...
KasperKalamity Development Discussion 2,778 2,345,925 11-24-2023, 06:01 PM
    Thread: An annoucement [kspr hates rmmv]
Post: RE: An annoucement

dam that's me and rmxp from 2004-2023 ive got a phd in how it works by now... MV is already challenging because i'm having trouble demystifying how these tilesets work. A is the bottom layer of autoti...
KasperKalamity Development Discussion 3 1,768 11-22-2023, 04:12 PM
    Thread: An annoucement [kspr hates rmmv]
Post: An annoucement [kspr hates rmmv]

I have gotten with the times and upgraded to Rpg Maker MV.  I'm looking forward to restarting the 19 year process of finishing a project once it's started, despite it being more or less the same pr...
KasperKalamity Development Discussion 3 1,768 11-22-2023, 03:47 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

It's starting to get cold which means i'm settling in again to hibernate and roll the old boulder up the hill. I made up some new tree groups to make getting rid of the tree gas autotile more easier o...
KasperKalamity Development Discussion 2,778 2,345,925 11-20-2023, 09:54 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

i gotta start over. there's no xp resources anymore, and the character maker i have doesn't export properly for some reason. should i do MV or MZ? I want to be able to send this out on mobile once...
KasperKalamity Development Discussion 2,778 2,345,925 10-20-2023, 03:28 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

oof 10 years ago that map script would have killed me :XD:  What's rpg maker unite like, anybody use it? Wasteland 3 was a lot of fun
KasperKalamity Development Discussion 2,778 2,345,925 10-02-2023, 08:00 PM
    Thread: Videogames You Should Stay Away From
Post: RE: Videogames You Should Stay Away From

Civ 6 has ruined my life
KasperKalamity General Chat 2 1,581 10-01-2023, 04:43 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

DerVVulfman Wrote: (09-30-2023, 03:59 PM) -- Widget workings still going on, but more towards automation and shortcuts for users... How boring is it to create a window, then have to create the dra...
KasperKalamity Development Discussion 2,778 2,345,925 10-01-2023, 04:42 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

DerVVulfman Wrote: (09-29-2023, 01:26 AM) -- Um...  Short version? [helpful stuff] -- Short version is I get really high before I work on my game and the instructions came to me from the ether a...
KasperKalamity Development Discussion 2,778 2,345,925 09-29-2023, 02:04 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I think this was a pretty damn ingenious way of doing things, let me explain.  https://i.imgur.com/tErYGvy.png For starters, I like big maps and I cannot lie.  (https://i.imgur.com/DAE0MXa.png...
KasperKalamity Development Discussion 2,778 2,345,925 09-27-2023, 02:57 PM
    Thread: Arbor's Eve [now in mv!]
Post: RE: Arbor's Eve

Comic intro as one. the pages flip while you're actually playing.  https://i.imgur.com/4j0FxZx.png
KasperKalamity Upcoming Projects 113 120,115 09-26-2023, 03:33 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Would anyone be interested in working on a strategy card game? i have a silly game that i want to make and have zero idea how to get started on making a digital version. it's like a mix between Yugioh...
KasperKalamity Development Discussion 2,778 2,345,925 09-26-2023, 03:30 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Back to work and crafted an introduction comic to play before the game starts. i used a few different ai image generators to help find exactly what I was looking for to put in these frames.  https:...
KasperKalamity Development Discussion 2,778 2,345,925 08-15-2023, 04:31 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

@Steel- trying to compartmentalize this attempt so it goes faster. mapping->drawing->keyboarding. doing all three at once was burning me out last time. if i do them separately i can avoid feeling drag...
KasperKalamity Development Discussion 2,778 2,345,925 03-11-2023, 11:33 PM