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    Thread: Remaining turns of states
Post: RE: Remaining turns of states

Melana Wrote: (07-31-2018, 11:16 PM) -- Today I coded a window which shows all states that are currently added to the actor. It's also possible to show this window in battle so now I'm wondering how ...
BeJeremiah Code Support 3 4,742 08-01-2018, 01:18 AM
    Thread: Kyonides's Series of Demos
Post: RE: KLevel XP Series of Demos

kyonides Wrote: (07-31-2018, 05:56 AM) -- Well, I had to make an insignificant change in the vouchers array to avoid getting such a pesky error message. Fine, I also had to update my scene script in ...
BeJeremiah Upcoming Projects 18 13,043 07-31-2018, 08:41 AM
    Thread: KLevel XP
Post: RE: KLevel XP

I also got the chance to test this. Great job!
BeJeremiah Scripts Database 8 7,349 06-28-2018, 09:20 AM
    Thread: FOE (formerly Hearts Forbidden)
Post: RE: FOE (formerly Hearts Forbidden)

Character Spotlight - Mortua Today's character spotlight is about the enigmatic Mortua. She is one the driving characters in The Frailty of Eden. "Before "things" that mean nothing ... made some...
BeJeremiah Upcoming Projects 3 5,152 06-22-2018, 12:44 AM
    Thread: What's on your mind?
Post: RE: What's on your mind?

DerVVulfman Wrote: (06-13-2018, 03:28 AM) -- Have you heard the story of the woman who left a negative review on Bing? She visited a Doctor and was given bills that her insurance wouldn't pay, rat...
BeJeremiah General Chat 4,319 2,364,234 06-13-2018, 05:48 AM
    Thread: using $scene during battles
Post: RE: using $scene during battles

Keeroh Wrote: (01-17-2018, 03:12 PM) -- Yes, for now the best solution that I came up with was using variables and giving the player a 30% chance per turn to use a skill that either grants 100% evasi...
BeJeremiah Code Support 5 5,229 01-17-2018, 03:40 PM
    Thread: Sorting Items in Shop Window
Post: RE: Sorting Items in Shop Window

Melana Wrote: (01-17-2018, 01:35 AM) -- Yes, that works fine. The only complicated thing is to have a complete uncommon order without a specific sorting. Like adding weapon[67],weapon[64] and wea...
BeJeremiah Code Support 13 9,939 01-17-2018, 01:58 AM
    Thread: using $scene during battles
Post: RE: using $scene during battles

I believe that script is used in events not in the battle system. If you change the value of global variable $scene it automatically exits the old scene and begins an instance of the new one.
BeJeremiah Code Support 5 5,229 01-17-2018, 01:55 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

The shop keeper and our hero are about to have a conversation. Maybe haggle a little bit...play hokey pokey with a sharp object. Who knows?
BeJeremiah Development Discussion 2,157 1,102,612 01-17-2018, 01:24 AM
    Thread: BlueSkies 2 (Complete!)
Post: RE: BlueSkies 2 (Complete!)

I downloaded the demo...im trying it. I was stuck at first boss last time so may level up more before hand.
BeJeremiah Complete Projects 20 19,110 01-17-2018, 01:17 AM
    Thread: Sorting Items in Shop Window
Post: RE: Sorting Items in Shop Window

Melana Wrote: (01-17-2018, 12:55 AM) -- That helps alot. Thank you! At least as long as the alphabetical order does the trick.^^ -- if not, change .name to the attribute you need. You can sort ...
BeJeremiah Code Support 13 9,939 01-17-2018, 01:15 AM
    Thread: Sorting Items in Shop Window
Post: RE: Sorting Items in Shop Window

Try this. Not sure if this is what you are looking for but trying replacing refresh method in Shop Buy with this. Code: -- def refresh    if self.contents != nil      self.contents.dispose  ...
BeJeremiah Code Support 13 9,939 01-17-2018, 12:21 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Yes! Why hide of that hard map work. Mapping is my favorite part and the reason I stick with RMXP the most. In the road ahead I am working on that "use" feature that is currently "glitchy" and...
BeJeremiah Development Discussion 2,157 1,102,612 01-14-2018, 02:05 PM
    Thread: What's on your mind?
Post: RE: What's on your mind?

Finding new scripting ideas beyond reinventing the wheel may be a difficult. Why not go through some upcoming projects and see if you get ideas from game makers who have no scripting ability at all. Y...
BeJeremiah General Chat 4,319 2,364,234 01-14-2018, 05:32 AM
    Thread: Scarlet Star
Post: RE: Scarlet Star

I do enjoy the perspective. Gives that feeling that something will slide down from the ceiling or something. A good horror based game is something to look forward to.
BeJeremiah Upcoming Projects 10 9,642 01-14-2018, 05:24 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Making progress on my Skill Equip Project. Working on a shop and other things to make it shiny. Gave it a face life in photoshop since i dont like using the window skins. too ... blocky. Before ......
BeJeremiah Development Discussion 2,157 1,102,612 01-14-2018, 05:20 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I am not great at ruby but I like to play around. Latest project. Skill Grid like Chrono Cross (Well, as close as possible).
BeJeremiah Development Discussion 2,157 1,102,612 01-02-2018, 12:50 AM
    Thread: The Untold Story: Fighting for a New World
Post: RE: The Untold Story: Fighting for a New World

TsunamiJurai Wrote: (06-03-2017, 05:46 PM) -- Thank you for your feeback. Some of the stuff that you have said im trying to work on them. SO here is a few things im working on or fixed. Contains Spoi...
BeJeremiah Upcoming Projects 43 34,765 06-03-2017, 10:27 PM
    Thread: The Untold Story: Fighting for a New World
Post: RE: The Untold Story: Fighting for a New World

I enjoyed the demo, I have included my impressions in the spoiler so as not to reveal you plot and such. My Impressions... [spoiler] In the opening sequence, images would speak loader than word...
BeJeremiah Upcoming Projects 43 34,765 06-03-2017, 02:31 AM
    Thread: Yesteryear
Post: RE: Yesteryear

I am curious, are those the foot prints from inventor's creations (i forget her name im sorry) on you logo? They don't look random.
BeJeremiah Upcoming Projects 40 34,025 05-24-2017, 02:31 AM