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Post Author Forum Replies Views Posted [asc]
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Planning to work on something, still don't know on what... I just felt nostalgic and missed working on rpg maker things
vgvgf Development Discussion 2,086 942,689 08-16-2016, 07:06 AM
    Thread: RPGmXP Editor Hotkeys
Post: RE: RPGmXP Editor Hotkeys

MechanicalPen Wrote: (09-29-2013, 08:45 PM) -- (I wonder if it'd be okay if I copied that list over here. It was last updated in 2009 afterall...) -- It's k
vgvgf Development Discussion 2 3,920 10-01-2013, 05:01 PM
    Thread: Anime I watched, liked or hated
Post: RE: Anime I watched, liked or hated

Best Anime Ever Code Geass Animes I really like Death Note Case Closed Persona 4 Evangelion - Still waiting 3.0 and 4.0 Fullmetal Alchemist Brotherhood Fate Zero Baccano! Best Anime Ever...
vgvgf General Chat 17 12,429 04-10-2013, 03:20 AM
    Thread: XP maps saved in RB files
Post: XP maps saved in RB files

All the RMXP data is saved with Marshal, the ruby serializer class. You can load them in the same way the rmxp scripts do in gosu if you include the RPG::Map class (and maybe others if required), that...
vgvgf Code Support 1 3,634 05-02-2010, 04:43 AM
    Thread: ARGSS - Remaking RGSS/2 Player
Post: ARGSS - Remaking RGSS/2 Player

This is not a SDK, this is a replica of the RGSS Game player, the interpreter that runs RMVXP games. This won't include an editor, so you will still need RMXP or RMVX for editing all the game data.
vgvgf Tools 13 14,398 04-21-2010, 04:34 AM
    Thread: Can I execute a txt file from a script?
Post: [Resolved] Can I execute a txt file from a script?

Ohh, sorry, I forget a bit of code: Code: -- file = File.open("Text", "rb") eval(file.readlines.join) file.close --
vgvgf Code Support 8 6,891 04-18-2010, 07:24 PM
    Thread: Can I execute a txt file from a script?
Post: [Resolved] Can I execute a txt file from a script?

Try with this code insteand: Code: -- file = File.open("Text", "rb") eval(file.readlines) file.close --
vgvgf Code Support 8 6,891 04-18-2010, 06:59 PM
    Thread: Can I execute a txt file from a script?
Post: [Resolved] Can I execute a txt file from a script?

That's simple, you have syntax error in the text file. Try copying the script from the text file to the RMXP scripts and run the game, then RMXP will tell you where the syntax error is.
vgvgf Code Support 8 6,891 04-18-2010, 05:52 PM
    Thread: ARGSS - Remaking RGSS/2 Player
Post: ARGSS - Remaking RGSS/2 Player

You ask if the OpenGL rendering would make it easier to port, but easier compared with what? Anyways, OpenGL is available in Mac, Linux and other unix systems, as well as some portable devices and con...
vgvgf Tools 13 14,398 04-17-2010, 03:16 AM
    Thread: ARGSS - Remaking RGSS/2 Player
Post: ARGSS - Remaking RGSS/2 Player

Thanks all for the support :) Here is a test video, from the demo: [youtube]DSZV0oHD4Ns[/youtube] Also, some people reported that "zlib1.dll" was missing wheb they tried the demo, if that's so,...
vgvgf Tools 13 14,398 04-14-2010, 04:42 PM
    Thread: ARGSS - Remaking RGSS/2 Player
Post: ARGSS - Remaking RGSS/2 Player

Thanks for the support :) I'm not using any ruby OpenGL extension, all OpenGL code is made on c++. I could use DirectX, but this project targets not only Windows, but Linux and Mac, too. So, OpenGL is...
vgvgf Tools 13 14,398 04-13-2010, 11:34 AM
    Thread: ARGSS - Remaking RGSS/2 Player
Post: ARGSS - Remaking RGSS/2 Player

Introduction I am working right now on this new project called "ARGSS". ARGSS aims to replace the RGSS Player and Library, namely Game.exe and RGSS102E.dll. (And also RGSS202E.dll from RMVX) I am work...
vgvgf Tools 13 14,398 04-13-2010, 01:41 AM
    Thread: Message Window Trouble
Post: Message Window Trouble

There is an automatic 16 px padding between the window borders and the contents. If you want that the contents of the window be over these 16 px of padding, you can use a Sprite for that. For example...
vgvgf Code Support 1 2,519 04-13-2010, 01:27 AM
    Thread: RPG Maker XP & Irrlicht
Post: RPG Maker XP & Irrlicht

I supose that you already know how to work with Irrlicht, but if you don't: http://irrlicht.sourceforge.net/tutorials.html Then, you will need to create a DLL in c++ (or in C if Irrlicht has a C po...
vgvgf Code Support 8 6,762 03-29-2010, 03:06 PM
    Thread: RPG Maker XP & Irrlicht
Post: RPG Maker XP & Irrlicht

I won't, but google may help you.
vgvgf Code Support 8 6,762 03-24-2010, 10:46 PM
    Thread: RPG Maker XP & Irrlicht
Post: RPG Maker XP & Irrlicht

If you know c++, you should create a DLL that uses Irrlicht externaly and call your DLL from ruby. Ruby Win32API is very limited, mainly because ruby hasn't pointers and that makes things complicated,...
vgvgf Code Support 8 6,762 03-23-2010, 06:49 PM
    Thread: RPG Maker XP & Irrlicht
Post: RPG Maker XP & Irrlicht

First, that should raise a non method error for nil, as CREATEDEV_FUNC has never been initialized. Second, it seems that createDevice takes 7 arguments, and you are only using six integers. The arg...
vgvgf Code Support 8 6,762 03-16-2010, 04:47 PM
    Thread: CamelCasing a Constant: Acceptable Practice?
Post: CamelCasing a Constant: Acceptable Practice?

As general rule all constants are written in upper case in almost all languages. If you are working with rmxp/rmvx scripts, and if you take into account that class names are constants in ruby, you sho...
vgvgf Code Support 8 5,549 02-17-2010, 03:22 AM
    Thread: NEW RMVXP Community Poster Thread
Post: NEW RMVXP Community Poster Thread

I have leaved my sig on it. It's not "vgvgf", it's an A of Alejandro or AWorks. http://i34.tinypic.com/ogm4hi.png
vgvgf General Chat 19 19,206 10-13-2009, 11:46 PM
    Thread: X in my pants.
Post: X in my pants.

Sin City in my pants.
vgvgf Forum Games & Nonsense 228 136,757 10-07-2009, 12:08 AM