Search Results
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Thread: Indy made "RM"-like programs?
Post: RE: Indy made "RM"-like programs?
They have a great one going on over at chaos-project. That is all I know. |
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deValdr |
Development Discussion
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15 |
19,278 |
01-06-2012, 04:18 PM |
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Thread: I'm still alive :)
Post: RE: I'm still alive :)
MetalRenard Wrote: (01-02-2012, 11:51 AM)
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In all friendliness, all you do is tell us in a message that you could no longer support the forum and give us a chance to say good bye. ^^
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I would, bu... |
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deValdr |
Development Discussion
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9 |
11,703 |
01-02-2012, 02:40 PM |
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Thread: I'm still alive :)
Post: RE: I'm still alive :)
MetalRenard Wrote: (12-26-2011, 03:11 AM)
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Well to be perfectly honest, I wasn't impressed with the way Valdred ditched us over at RPG-Makers, considering how the community had started to grow and ... |
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deValdr |
Development Discussion
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9 |
11,703 |
01-02-2012, 03:07 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Tutorials: http://unity3d.com/support/resources/tutorials/
If you plan on making your own engine:
1. Learn engine mechanisms in C++: http://www.amazon.com/Beginning-C-Through-Game-Programming/dp/143... |
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deValdr |
Development Discussion
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2,553 |
1,554,645 |
01-01-2012, 02:38 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Ace Wrote: (12-31-2011, 11:17 PM)
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I ever wanted to make a 3D Game with a Final Fantasy-like Battlesystem, does anyone know a engine where you can make that with scripts like RMXP?
Currently I'm... |
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deValdr |
Development Discussion
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2,553 |
1,554,645 |
12-31-2011, 11:48 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Here's what I just made, I am planning to make a 3d game once I get all the stuff off my hands:
[spoiler]http://bb.xieke.com/files/laptop.png
http://bb.xieke.com/files/1/laptop.png[/spoiler] |
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deValdr |
Development Discussion
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2,553 |
1,554,645 |
12-31-2011, 06:59 PM |
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Thread: I'm still alive :)
Post: I'm still alive :)
I have not posted for ages, but I am still alive, I am just taking a break from the internet. That is just a choice I have made for personal reasons.
I haven't been making games for some time, I ju... |
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deValdr |
Development Discussion
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9 |
11,703 |
12-20-2011, 12:47 AM |
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Thread: Save-Point portrait
Post: RE: Save-Point portrait
I am... well stuff takes all my time :'( I'll see what I can do about rpgmakers |
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deValdr |
Forum Games & Nonsense
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14 |
18,581 |
09-28-2011, 07:37 PM |
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Thread: Save-Point portrait
Post: RE: Save-Point portrait
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deValdr |
Forum Games & Nonsense
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14 |
18,581 |
09-28-2011, 04:17 PM |
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Thread: Next level RGSS - From beginner to expert
Post: RE: Next level RGSS - From beginner to expert
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deValdr |
Tutorials
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2 |
6,467 |
08-30-2011, 11:25 PM |
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Thread: Damage appears behind bars in battle
Post: RE: Damage appears behind bars in battle
Could you post the script please? This should be an easy fix. |
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deValdr |
Code Support
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3 |
6,503 |
07-19-2011, 09:53 AM |
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Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread
New screeny from me:
[spoiler]http://bb.xieke.com/files/nyttpathbilde.png
http://bb.xieke.com/files/vannja.png
[/spoiler]
Of my engine in progress. Mapping sucks because I haven't managed to make a w... |
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deValdr |
Development Discussion
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1,036 |
881,747 |
07-16-2011, 11:23 PM |
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Thread: NoMethodError, help on fixing it
Post: RE: NoMethodError, help on fixing it
try putting this at the beginning of the script:
Code:
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#===============================================================================
# Game_System
#-------------------------------------------... |
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deValdr |
Code Support
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3 |
6,219 |
07-11-2011, 07:04 PM |
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Thread: Pherione's Gazette Interviews
Post: RE: Pherione's Gazette Interviews
I'll be there in no time ;) |
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deValdr |
General Chat
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13 |
16,910 |
07-11-2011, 10:45 AM |
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Thread: Pherione's Gazette Interviews
Post: RE: Pherione's Gazette Interviews
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deValdr |
General Chat
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13 |
16,910 |
07-11-2011, 10:28 AM |
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Thread: Array to arguments for a method?
Post: RE: Array to arguments for a method?
Well you can do:
Code:
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Audio.se_player(@sound[0], @sound[1], @sound[2])
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If you want it automated you can use the eval(string) function which is used to execute a string as code. |
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deValdr |
Code Support
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2 |
4,130 |
07-08-2011, 12:17 PM |
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Thread: Getting Banned or Not?
Post: RE: Getting Banned or Not?
What I react on in this thread is how you seem to consider the act of telling you how to make your software better rude. I have not seen the thread and the pictures weren't working, but I would sugges... |
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deValdr |
General Chat
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12 |
12,092 |
07-07-2011, 10:10 AM |
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Thread: SERIOUS WARNING
Post: RE: SERIOUS WARNING
I've been told although I am not sure to which extent it is true, that mushrooms come in twelve different genders. :X Since when did mushrooms have genders?
EDIT: I remember now, it actually stood in... |
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deValdr |
Forum Games & Nonsense
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15 |
19,913 |
06-29-2011, 10:06 AM |
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Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread
Absolutely :) It allows for character creation upon starting a new game, making your character change by equipping and unequipping stuff + you will be able to go take a haircut and the sprite will cha... |
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deValdr |
Development Discussion
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1,036 |
881,747 |
06-26-2011, 09:55 AM |
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Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread
Customly written engine by me. Made with the SDL library for drawing and window. Written in C++.
[spoiler]http://bb.xieke.com/files/walkingyeah.png[/spoiler]
Walking, animations, objects, map, tiles,... |
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deValdr |
Development Discussion
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1,036 |
881,747 |
06-26-2011, 09:31 AM |