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Thread: The z-space problem of displaying sprites
Post: RE: The z-space problem of displaying sprites
I guess it's more complicated than I thought
I really wanted to make it, but it was a pity.
I thought about how to match the sprite of the event to the position of the character on the map, but this... |
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icogil |
Code Support
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28 |
2,384 |
02-21-2023, 02:39 PM |
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Thread: The z-space problem of displaying sprites
Post: RE: The z-space problem of displaying sprites
As I said I created a new viewport for the character and equipment sprites of different sizes.
If another viewport is used, is layering not normally processed on the map?
What I'm a bit confused abo... |
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icogil |
Code Support
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28 |
2,384 |
02-20-2023, 01:36 PM |
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Thread: The z-space problem of displaying sprites
Post: RE: The z-space problem of displaying sprites
https://forums.rpgmakerweb.com/index.php?attachments/sprite-0004-gif.253550/ (https://forums.rpgmakerweb.com/index.php?attachments/sprite-0004-gif.253550/)
https://forums.rpgmakerweb.com/index.php?at... |
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icogil |
Code Support
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28 |
2,384 |
02-18-2023, 08:25 AM |
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Thread: The z-space problem of displaying sprites
Post: The z-space problem of displaying sprites
I wanted to make a sprite that follows a character like a visual equipment script without size restrictions, so I made the script below while studying and putting together several scripts for the past... |
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icogil |
Code Support
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28 |
2,384 |
02-18-2023, 08:23 AM |
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Thread: hello
Post: hello
English is not my native language, I am using a translator.
I was looking for the feature I was looking for on some forum and was recommended here.
I've been looking for it all day, but with no resul... |
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icogil |
Occasions
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3 |
467 |
02-15-2023, 03:41 PM |