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Post Author Forum Replies Views Posted [asc]
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

After creating placeholder maps for everything I've yet to make, I'm starting to realize how much I bit off. At 4 towns, I'm up to 75 maps. I'm going to cut this down as I finish and combine the inter...
KasperKalamity Development Discussion 2,307 1,372,884 02-03-2023, 05:30 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

That's a gorgeous tileset, do you have a bigger shot of that city?
KasperKalamity Development Discussion 1,015 794,847 02-03-2023, 05:05 PM
    Thread: Arbor's Eve
Post: RE: Arbor's Eve

The Villageburg interior maps are now finished! https://i.imgur.com/st5MZzk.png I wanted to show off this area in particular. This is the first place you go after the game starts. You enter thro...
KasperKalamity Upcoming Projects 110 79,277 02-02-2023, 08:59 PM
    Thread: Arbor's Eve
Post: RE: Arbor's Eve

The first half of act 2 will have a new Green Oaks, desert, and magic school areas. The old coastal town was called Benzol, which is now San Arcansas. The farmlands aren't their own map anymore, they'...
KasperKalamity Upcoming Projects 110 79,277 01-30-2023, 02:51 PM
    Thread: Arbor's Eve
Post: RE: Arbor's Eve

another 12 years oughtta do the trick. last time i was at step 6 of 7
KasperKalamity Upcoming Projects 110 79,277 01-28-2023, 06:56 AM
    Thread: Arbor's Eve
Post: RE: Arbor's Eve

Indeed it is! Marshton doesnt have good mouthfeel, Larkrawl sounds better. Villageburg and Larkrawl are both wide cities, San Arcansas is rather square, so I wanted to make this incarnation of Delavan...
KasperKalamity Upcoming Projects 110 79,277 01-28-2023, 01:44 AM
    Thread: Arbor's Eve
Post: RE: Arbor's Eve

The time has come! I'm done working on this fourth and final town of act 1. This town took me approximately 60 hours, bringing my total to 178.9 https://i.imgur.com/NDtSZqO.png This is Delavan. ...
KasperKalamity Upcoming Projects 110 79,277 01-27-2023, 10:59 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Last one before I post the complete town map, and the even bigger interconnected world map in the main AE thread. We have a casino tucked away between two waterfalls and its adjacent pump house. A sky...
KasperKalamity Development Discussion 1,015 794,847 01-23-2023, 07:26 PM
    Thread: Pretty Maps; Bad Design.
Post: RE: Pretty Maps; Bad Design.

also include dumbass npc’s that corner you and wont move out of the way either because their movement is based on yours, or their random movements don’t, by the luck of the irish, get out of the corne...
KasperKalamity Development Discussion 12 8,813 01-21-2023, 06:42 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Tired of villaging, I decided to play in the mud. The riverbed is now totally boundaried. a few more houses and some arboring and this one's doneski! if you look at where i was a week ago on the last ...
KasperKalamity Development Discussion 1,015 794,847 01-20-2023, 08:52 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

yeah that was all a modern city with streets and sidewalks. there were billboards for things inside the city along the roads in and out of town. the idea was to take a bus to go from one side of the m...
KasperKalamity Development Discussion 1,015 794,847 01-18-2023, 07:11 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Indeed it is a construction site. The tent is some guy camping by the riverbed. There are a conspicuous number of refugees in the background of act 1. A town is buried in snow, but they're not all fro...
KasperKalamity Development Discussion 1,015 794,847 01-18-2023, 02:16 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Almost done with this half of the city. That's a cafe on a balcony of a large hotel/conference center. The domed building is a radio station, and the blue roofed building is gummint services. Aside fr...
KasperKalamity Development Discussion 1,015 794,847 01-17-2023, 08:50 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

I did some populating. All these buildings do something fun! https://i.imgur.com/WgX8H6N.png
KasperKalamity Development Discussion 1,015 794,847 01-17-2023, 02:17 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Progress from my next town. The entry gate at the top, the docks with a warehouse, a yacht club, and a boat store in the wild area between the area gate and the town entrance. It's about 300x300 witho...
KasperKalamity Development Discussion 1,015 794,847 01-13-2023, 06:09 PM
    Thread: map export
Post: RE: map export

awesome that sounds like exactly what i need. i'll give it a go once im through with this next big outdoor map.
KasperKalamity General Support 5 162 01-07-2023, 03:17 PM
    Thread: map export
Post: map export

Is there a way to export a map file as an image? I'm working on some larger scales and taking screenshots and assembling them in photoshop is time consuming. it'd be great if there was a script or som...
KasperKalamity General Support 5 162 01-06-2023, 02:10 PM
    Thread: Arbor's Eve
Post: RE: Arbor's Eve

well shidd. ive got one more town to do and after that i think that’s a checkered flag on scene 1. im going to try to keep my final rough draft (tm) as concise as possible so it doesnt turn into an un...
KasperKalamity Upcoming Projects 110 79,277 01-04-2023, 11:24 PM
    Thread: Arbor's Eve
Post: RE: Arbor's Eve

yes! I have a legit copy via Steam now and not a torrented rmxp that's also using my cpu to mine bitcoin......; so I fully intend on finishing this story that i've been working on since I was 16 and d...
KasperKalamity Upcoming Projects 110 79,277 12-25-2022, 08:48 PM
    Thread: What's on your mind?
Post: RE: What's on your mind?

Merry Christmas all! If you remember me, and I remember everyone at least on this last page (holy crap you all need a life
KasperKalamity General Chat 4,339 2,912,135 12-25-2022, 07:46 PM