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Post Author Forum Replies Views Posted [asc]
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I think essential are, obviously, items that require other amount of items for their creation and some sort of learnable blueprints/recipes. That's the absolute basis of a crafting system and that mi...
Melana Development Discussion 2,177 1,155,946 02-05-2022, 10:15 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I would suggest to use Zeriab's anti lag script. It's really powerfull and boosted my game's performance by an insane amount. Even my 600x600 map with around 10.000 events doesn't cause any lag. http...
Melana Development Discussion 2,177 1,155,946 01-24-2022, 06:08 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

That's weird. When I tested this method I tried to save the MapID into an ingame variable and there it showed 1000 as MapID when I transfered to the new copied map. I can't say anything about the Map...
Melana Development Discussion 2,177 1,155,946 01-18-2022, 11:43 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Steel Beast 6Beets Wrote: (01-14-2022, 04:42 PM) -- Atropos of nothing, is there a way bypass RPGXP's 999 map limit? Most of what I've found about a possible fix is just people saying that no project...
Melana Development Discussion 2,177 1,155,946 01-18-2022, 09:13 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I just found the SMILE GAME BUILDER on steam and downloaded the demo. It's more or less a 3D RPG Maker. It looks horrible. Another proof of beautiful 2D being superior to bad 3D. Now I'm even more h...
Melana Development Discussion 2,177 1,155,946 08-07-2021, 10:11 AM
    Thread: Enemy Action Sets
Post: RE: Enemy Action Sets

I don't know if this is intended but in line 319 of the engine script the command to prevent the enemy from doing nothing, for example when he is out of mana, is commented-out. Code: -- #      nex...
Melana Scripts Database 10 3,136 07-20-2021, 05:07 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

I thought I could post some recent screenshots of my game once again https://i.imgur.com/kl7MiUt.png https://i.ibb.co/kmXdqTC/forest10.png https://i.ibb.co/RBKVBgs/cave1.png
Melana Development Discussion 988 688,675 07-17-2021, 08:30 AM
    Thread: Dynamic Maps Expanded
Post: RE: Dynamic Maps Expanded

Alright, I updated the script to your more elegant version now and I think now everything works as it should be.
Melana Scripts Database 11 7,118 07-06-2021, 04:31 PM
    Thread: Dynamic Maps Expanded
Post: RE: Dynamic Maps Expanded

Uhm I just noticed that if you save and load a savegame all maps will reset. Right now I'm able to respawn all defeated enemies and all other erased events simply by leaving a map and reloading the ga...
Melana Scripts Database 11 7,118 07-05-2021, 04:24 PM
    Thread: Enemy Action Sets
Post: RE: Enemy Action Sets

Okay, that makes sense. I thought the enemy is supposed to ignore the whole command if all targets already received the specific state. Thank you for clarifying this. I already made this buffing ...
Melana Scripts Database 10 3,136 07-03-2021, 11:05 AM
    Thread: Enemy Action Sets
Post: RE: Enemy Action Sets

Yes I'm reading all of it^^ I'm actually starting to use this system now so I try to understand all of it's features. It seems there are still a few bugs: Right now I'm trying to make an enemy whic...
Melana Scripts Database 10 3,136 07-01-2021, 11:15 AM
    Thread: Enemy Action Sets
Post: RE: Enemy Action Sets

There might be an configuration error in your given example from the script instructions. When I copy the header from the configuration site above the EXAMPLE pattern it doesn't really fit. Code: -...
Melana Scripts Database 10 3,136 06-30-2021, 03:48 PM
    Thread: Sharing My Original Music and Sound FX - Over 2000 Tracks
Post: RE: Sharing My Original Music and Sound FX - Over ...

This is a really beautiful collection of amazing work. Thank you for sharing it! :)
Melana Music and Audio 81 12,651 06-10-2021, 08:26 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

It's a separated file for the auto-saves so it can't happen that you will "softlock" your save in a really bad situation by accident.^^ [spoiler]https://i.imgur.com/kQIOt9K.png[/spoiler]
Melana Development Discussion 2,177 1,155,946 05-20-2021, 04:21 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

That would be too mean but it auto-saves after every battle now.
Melana Development Discussion 2,177 1,155,946 05-19-2021, 04:44 PM
    Thread: What's up, RMers?
Post: RE: What's on your mind?

Uhh that sounds quite complicated. I think I will stay away from that first of all. At least I made myself a Autosave script which saves the game every 5 minutes while walking around and regularly...
Melana Development Discussion 2,177 1,155,946 05-16-2021, 08:06 AM
    Thread: What's up, RMers?
Post: RE: What's on your mind?

I'm currently playing Divinity: Original Sin II and it's possible to save the game in the middle of a battle there. So I'm thinking if it's possible to have such a feature in a RPG Maker XP game. I t...
Melana Development Discussion 2,177 1,155,946 05-15-2021, 05:27 PM
    Thread: Enemy Action Sets
Post: RE: Enemy Action Sets

Yep I got the same error when I tried to cast a fireball. Beside that this script sound really powerful and amazing. I'm doing similar stuff with tons of event pages and ingame variables but this ...
Melana Scripts Database 10 3,136 03-02-2021, 12:09 PM
    Thread: Save-Point Discord Server
Post: RE: Save-Point Discord Server

Oh I thought you updated the main post and I didn't see the other one. The permanent one works.
Melana Announcements and Updates 7 2,461 02-28-2021, 02:46 PM
    Thread: Save-Point Discord Server
Post: RE: Save-Point Discord Server

It seems the invite link has expired again.^^
Melana Announcements and Updates 7 2,461 02-28-2021, 10:15 AM