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Thread: KEndure Family XP + VX + ACE
Post: RE: KEndure XP + VX + ACE
Cool stuff! I wonder who requested it :tongue:
Thanks for creating this script.
I will get to implementing it before I go to France this friday hopefully. |
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Fenriswolf |
Scripts Database
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8 |
6,444 |
01-08-2020, 03:21 PM |
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Thread: Unlimited Fantasy
Post: Unlimited Fantasy
As I said before, I picked up the project that I started with over a decade ago.
I continued working on it whenever I felt like it, but this time I want to finish it.
A lot of graphics, sounds and c... |
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Fenriswolf |
Upcoming Projects
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0 |
2,343 |
01-04-2020, 07:07 PM |
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Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread
Great stuff, Melana.
I like the lighting and the amount of undergrowth you put in. |
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Fenriswolf |
Development Discussion
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1,036 |
881,757 |
12-28-2019, 08:54 PM |
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Thread: Bubble shield
Post: RE: Bubble shield
Alright. I finished testing my combat add-on scripts for compatibility.
I had to fix some bugs (which weren't even compatibility related) and it seems that the scripts I am using are not in conflict w... |
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Fenriswolf |
Code Support
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8 |
7,608 |
12-27-2019, 11:27 PM |
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Thread: Bubble shield
Post: RE: Bubble shield
Thanks for the explanation. When I put the PWS script in front of Blizzard's, there seems to be no problem.
Now it need to figure out if all my other combat add-on scripts are compatible.
Then I w... |
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Fenriswolf |
Code Support
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8 |
7,608 |
12-22-2019, 01:03 AM |
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Thread: Bubble shield
Post: RE: Bubble shield
Okay, I did some testing and the script works great by itself!
The numbers for the shield seem to add up now and the "absorbed" message is neat.
However, I have three more questions :sweathappy: ... |
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Fenriswolf |
Code Support
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8 |
7,608 |
12-19-2019, 08:18 PM |
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Thread: Bubble shield
Post: RE: Bubble shield
Nice! Thank you both.
I don't use SDK, so I'm glad that you mentioned, VVulf.
I will test the script today or tomorrow and let you know about the results :verycheery: |
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Fenriswolf |
Code Support
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8 |
7,608 |
12-19-2019, 01:21 PM |
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Thread: Bubble shield
Post: RE: Bubble shield
Bump.
Can anyone help me with this?
I'm willing to pay 5 euros for a functional script. |
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Fenriswolf |
Code Support
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8 |
7,608 |
12-18-2019, 02:29 PM |
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Thread: What are YouTubing?
Post: RE: What are YouTubing?
DerVVulfman Wrote: (12-16-2019, 04:58 AM)
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Wow.... if George Lucas needs any more Prequels, this guy's got the job.
https://www.youtube.com/watch?v=y3RIHnK0_NE
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You want Judgement Day? Becau... |
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Fenriswolf |
General Chat
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830 |
481,574 |
12-16-2019, 12:20 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
DerVVulfman Wrote: (12-16-2019, 04:08 AM)
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I got it.
You made skill trees for characters/classes that have NO skill trees. Erm... nope. Just, don't make the skill trees. :wink: Keep only t... |
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Fenriswolf |
Scripts Database
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49 |
49,697 |
12-16-2019, 12:04 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
DerVVulfman Wrote: (12-15-2019, 05:12 AM)
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Hrm. There is an issue with your error message. Not that it is wrong, but because that the configuration for the Skill Trees is also within the script. ... |
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Fenriswolf |
Scripts Database
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49 |
49,697 |
12-15-2019, 11:46 AM |
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Thread: Bubble shield
Post: Bubble shield
In addition to the skill tree in my other thread, I am trying to spice up my battle mechanics for my project.
I am currently working on the second actor, which is a priest.
For this actor, I am lo... |
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Fenriswolf |
Code Support
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8 |
7,608 |
12-14-2019, 11:51 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
DerVVulfman Wrote: (12-12-2019, 04:14 AM)
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The combination to get is pretty ... tough. Gotta admit that. I basically cobbled it together.
I take it that your example is the points rate (not adde... |
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Fenriswolf |
Scripts Database
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49 |
49,697 |
12-14-2019, 11:18 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
DerVVulfman Wrote: (12-11-2019, 04:36 AM)
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Or just turn off the statement that says "SHOW_PROGRESS" in the configuration section at the top.... setting it to false
It's there as a tool so you ca... |
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Fenriswolf |
Scripts Database
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49 |
49,697 |
12-11-2019, 03:23 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
DerVVulfman Wrote: (12-10-2019, 08:02 AM)
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Modeled after the work of French Scripter, MicKo, this one too does not include points progression. :XD: In otherwords, I didn't add points for each leve... |
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Fenriswolf |
Scripts Database
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49 |
49,697 |
12-10-2019, 03:41 PM |
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Thread: Skill Cooldown script
Post: RE: Skill Cooldown script
DerVVulfman Wrote: (12-10-2019, 04:17 AM)
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:confused: Are you commenting out the whole line?????
Try just commenting out the 'if effective'
Code:
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user.cooldown[skill.id] = skill.cooldown #... |
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Fenriswolf |
Code Support
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11 |
12,559 |
12-10-2019, 11:10 AM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
DerVVulfman Wrote: (04-28-2017, 03:15 AM)
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Well, it's been a year since the last update. I thought everything was good to go, but guess what the thread needed. It needed a ....
Bump
to ver... |
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Fenriswolf |
Scripts Database
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49 |
49,697 |
12-10-2019, 01:04 AM |
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Thread: Skill Cooldown script
Post: RE: Skill Cooldown script
kyonides Wrote: (12-09-2019, 12:28 AM)
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There's a part of the script that says "if effective"... Why don't you comment it out? That means placing a # pound symbol right in front of it... Check out ... |
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Fenriswolf |
Code Support
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11 |
12,559 |
12-09-2019, 11:57 AM |
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Thread: What's on your mind?
Post: RE: What's on your mind?
https://www.thuisbezorgd.nl/blog/wp-content/uploads/2016/05/pizza-margherita.jpg
On my mind today and most days. |
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Fenriswolf |
General Chat
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4,382 |
3,212,757 |
12-08-2019, 11:49 PM |
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Thread: Skill Cooldown script
Post: RE: Skill Cooldown script
Fenriswolf Wrote: (12-07-2019, 12:24 PM)
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DerVVulfman Wrote: (12-07-2019, 04:53 AM)
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Hey, guys. That script is by Victor Sant. He wrote that back in 2011 when he was still known as Atoa.
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... |
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Fenriswolf |
Code Support
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11 |
12,559 |
12-08-2019, 11:43 PM |