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    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Just posting to acknowledge that on this day a decade ago I joined this forum. Time does fly. And to think that I've been working on my project longer than that (the first versions date back to 201...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 09-30-2023, 05:07 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

DerVVulfman Wrote: (09-29-2023, 01:26 AM) -- Um...  Short version? [Thread=2734][Highlight]RM2K Defined Encounters Areas[/Highlight][/Thread] by RPG Advocate (like heckin 2005 era) This script allow...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 09-29-2023, 08:04 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

KasperKalamity Wrote: (09-27-2023, 02:57 PM) -- I think this was a pretty damn ingenious way of doing things, let me explain.  https://i.imgur.com/tErYGvy.png For starters, I like big maps an...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 09-28-2023, 07:01 PM
    Thread: UNITY NEWS - PRICE CHANGE, BACKLASH...
Post: RE: UNITY NEWS - PRICE CHANGE, BACKLASH...

I recall reading about this early on this week but I had no idea it had escalated to this point. When it comes to idiotic, self inflicted wounds, this ranks pretty high.
Steel Beast 6Beets Development Discussion 18 691 09-17-2023, 02:07 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

DerVVulfman Wrote: (08-06-2023, 07:47 PM) -- Growllll.... Turns out, that the font I used for my initial demo was on my previous PC before the crash and I don't have it.  I tried looking, but nope...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 08-08-2023, 04:46 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

DerVVulfman Wrote: (08-04-2023, 08:30 PM) -- Is there anything more annoying than wanting to open up an old project and find that your brand new editor will no longer open it because of the project's...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 08-05-2023, 08:16 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

That would certainly be a rather striking interface as far RPGs go.
Steel Beast 6Beets Development Discussion 2,553 1,554,660 08-01-2023, 07:50 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Melana Wrote: (07-20-2023, 10:46 PM) -- DerVVulfman Wrote: (07-20-2023, 05:05 PM) -- Melana Wrote: (07-20-2023, 01:50 PM) -- I bought an icon pack for 20$ where it said it includes 270 icons for sw...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 07-20-2023, 11:48 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Random question: has anyone here heard about Wolf RPG Editor? I saw it mentioned as a free-to-download alternative to RPG Maker but a bit less user-friendly due to most tutorials being available in Ja...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 07-18-2023, 03:52 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

That much is true. The closest thing I can think of is the discount system from the Shadow Hearts games that involved a minigame that would force you to buy everything at full price if you screwed up....
Steel Beast 6Beets Development Discussion 2,553 1,554,660 07-16-2023, 11:13 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

That would make a interesting if a little aggravating mechanic. As for me... It finally happened: it seems my decade old desktop PC finally kicked the bucket. It's been on its last legs for years,...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 07-16-2023, 09:24 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

About RPG Maker Unite, I've already commented in this very same thread but the impressions I got after reading the official RM forums was that the entry was nothing but an unmitigated disaster from ev...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 07-08-2023, 02:19 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

My bad. I got my wires crossed with another stuff I was searching in the meantime. The limit is indeed 99 pages per event.
Steel Beast 6Beets Development Discussion 2,553 1,554,660 07-02-2023, 11:59 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I think you could make the windows last a bit longer since it's a bit odd to see them disappear halfway through the audio. As for my inquiry, turns out my original approach didn't pan out as I exp...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 07-02-2023, 09:41 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Shop bonuses are always awesome in my book. Completely unrelated but does anyone here know how many lines a single event page can have?
Steel Beast 6Beets Development Discussion 2,553 1,554,660 06-30-2023, 02:20 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

kyonides Wrote: (06-29-2023, 01:34 AM) -- Steel Beast 6Beets Wrote: (06-28-2023, 11:12 PM) -- kyonides Wrote: (06-28-2023, 01:08 AM) -- Lose the fake item? :confused: Why would you want them to los...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 06-29-2023, 04:27 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

kyonides Wrote: (06-28-2023, 01:08 AM) -- Lose the fake item? :confused: Why would you want them to lose it? :worried:  I mean, it will be consumed if another hero learns it. :sweathappy: -- No, no....
Steel Beast 6Beets Development Discussion 2,553 1,554,660 06-28-2023, 11:12 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Would the character lose the skill-turned-item? At any rate, it sounds like a pretty interesting way to manage the heroes' skillsets.
Steel Beast 6Beets Development Discussion 2,553 1,554,660 06-27-2023, 09:29 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

kyonides Wrote: (06-26-2023, 01:03 AM) -- I've been fiddling with the idea of using a non playable class to let people easily configure the conditions that would let the player buy skills for his or ...
Steel Beast 6Beets Development Discussion 2,553 1,554,660 06-26-2023, 05:25 PM
    Thread: KSkillNeedState
Post: RE: KSkillNeedState

I tested it and works perfectly. Now, time to choose an icon and a name for the ailment. Time to hit the usual wikis for inspiration.
Steel Beast 6Beets Scripts Database 6 594 06-23-2023, 11:40 PM