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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Just posting to acknowledge that on this day a decade ago I joined this forum. Time does fly.
And to think that I've been working on my project longer than that (the first versions date back to 201... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
09-30-2023, 05:07 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
DerVVulfman Wrote: (09-29-2023, 01:26 AM)
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Um... Short version?
[Thread=2734][Highlight]RM2K Defined Encounters Areas[/Highlight][/Thread]
by RPG Advocate (like heckin 2005 era)
This script allow... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
09-29-2023, 08:04 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
KasperKalamity Wrote: (09-27-2023, 02:57 PM)
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I think this was a pretty damn ingenious way of doing things, let me explain.
https://i.imgur.com/tErYGvy.png
For starters, I like big maps an... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
09-28-2023, 07:01 PM |
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Thread: UNITY NEWS - PRICE CHANGE, BACKLASH...
Post: RE: UNITY NEWS - PRICE CHANGE, BACKLASH...
I recall reading about this early on this week but I had no idea it had escalated to this point.
When it comes to idiotic, self inflicted wounds, this ranks pretty high. |
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Steel Beast 6Beets |
Development Discussion
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18 |
691 |
09-17-2023, 02:07 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
DerVVulfman Wrote: (08-06-2023, 07:47 PM)
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Growllll....
Turns out, that the font I used for my initial demo was on my previous PC before the crash and I don't have it. I tried looking, but nope... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
08-08-2023, 04:46 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
DerVVulfman Wrote: (08-04-2023, 08:30 PM)
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Is there anything more annoying than wanting to open up an old project and find that your brand new editor will no longer open it because of the project's... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
08-05-2023, 08:16 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
That would certainly be a rather striking interface as far RPGs go. |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
08-01-2023, 07:50 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Melana Wrote: (07-20-2023, 10:46 PM)
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DerVVulfman Wrote: (07-20-2023, 05:05 PM)
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Melana Wrote: (07-20-2023, 01:50 PM)
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I bought an icon pack for 20$ where it said it includes 270 icons for sw... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
07-20-2023, 11:48 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Random question: has anyone here heard about Wolf RPG Editor? I saw it mentioned as a free-to-download alternative to RPG Maker but a bit less user-friendly due to most tutorials being available in Ja... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
07-18-2023, 03:52 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
That much is true. The closest thing I can think of is the discount system from the Shadow Hearts games that involved a minigame that would force you to buy everything at full price if you screwed up.... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
07-16-2023, 11:13 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
That would make a interesting if a little aggravating mechanic.
As for me... It finally happened: it seems my decade old desktop PC finally kicked the bucket. It's been on its last legs for years,... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
07-16-2023, 09:24 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
About RPG Maker Unite, I've already commented in this very same thread but the impressions I got after reading the official RM forums was that the entry was nothing but an unmitigated disaster from ev... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
07-08-2023, 02:19 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
My bad. I got my wires crossed with another stuff I was searching in the meantime. The limit is indeed 99 pages per event. |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
07-02-2023, 11:59 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
I think you could make the windows last a bit longer since it's a bit odd to see them disappear halfway through the audio.
As for my inquiry, turns out my original approach didn't pan out as I exp... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
07-02-2023, 09:41 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Shop bonuses are always awesome in my book.
Completely unrelated but does anyone here know how many lines a single event page can have? |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
06-30-2023, 02:20 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
kyonides Wrote: (06-29-2023, 01:34 AM)
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Steel Beast 6Beets Wrote: (06-28-2023, 11:12 PM)
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kyonides Wrote: (06-28-2023, 01:08 AM)
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Lose the fake item? :confused: Why would you want them to los... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
06-29-2023, 04:27 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
kyonides Wrote: (06-28-2023, 01:08 AM)
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Lose the fake item? :confused: Why would you want them to lose it? :worried:
I mean, it will be consumed if another hero learns it. :sweathappy:
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No, no.... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
06-28-2023, 11:12 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Would the character lose the skill-turned-item? At any rate, it sounds like a pretty interesting way to manage the heroes' skillsets. |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
06-27-2023, 09:29 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
kyonides Wrote: (06-26-2023, 01:03 AM)
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I've been fiddling with the idea of using a non playable class to let people easily configure the conditions that would let the player buy skills for his or ... |
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Steel Beast 6Beets |
Development Discussion
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2,553 |
1,554,660 |
06-26-2023, 05:25 PM |
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Thread: KSkillNeedState
Post: RE: KSkillNeedState
I tested it and works perfectly.
Now, time to choose an icon and a name for the ailment. Time to hit the usual wikis for inspiration. |
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Steel Beast 6Beets |
Scripts Database
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6 |
594 |
06-23-2023, 11:40 PM |