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    Thread: The z-space problem of displaying sprites
Post: RE: The z-space problem of displaying sprites

I guess it's more complicated than I thought I really wanted to make it, but it was a pity. I thought about how to match the sprite of the event to the position of the character on the map, but this...
icogil Code Support 28 7,400 02-21-2023, 02:39 PM
    Thread: The z-space problem of displaying sprites
Post: RE: The z-space problem of displaying sprites

As I said I created a new viewport for the character and equipment sprites of different sizes. If another viewport is used, is layering not normally processed on the map? What I'm a bit confused abo...
icogil Code Support 28 7,400 02-20-2023, 01:36 PM
    Thread: The z-space problem of displaying sprites
Post: RE: The z-space problem of displaying sprites

https://forums.rpgmakerweb.com/index.php?attachments/sprite-0004-gif.253550/ (https://forums.rpgmakerweb.com/index.php?attachments/sprite-0004-gif.253550/) https://forums.rpgmakerweb.com/index.php?at...
icogil Code Support 28 7,400 02-18-2023, 08:25 AM
    Thread: The z-space problem of displaying sprites
Post: The z-space problem of displaying sprites

I wanted to make a sprite that follows a character like a visual equipment script without size restrictions, so I made the script below while studying and putting together several scripts for the past...
icogil Code Support 28 7,400 02-18-2023, 08:23 AM
    Thread: hello
Post: hello

English is not my native language, I am using a translator. I was looking for the feature I was looking for on some forum and was recommended here. I've been looking for it all day, but with no resul...
icogil Occasions 3 1,407 02-15-2023, 03:41 PM