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    Thread: VX Weather Script
Post: VX Weather Script

Script [spoiler=VX Weather Script] Code: -- #=========================== # VX Weather Script # by Ccoa / Jan 15 2008 #=========================== # Weather Types: # 1 - rain # 2 - sto...
ccoa Scripts Database 14 25,250 10-27-2009, 11:55 PM
    Thread: Creating Believable Characters
Post: Creating Believable Characters

Creating Believable Characters Note: this is not intended to supplant Jacen's tutorial. This is a guide for rounding out characters only. There are as many methods for creating characters as t...
ccoa Tutorials 0 3,897 12-06-2008, 05:13 PM
    Thread: Universal Message System VX
Post: Universal Message System VX

Universal Message System Version: 0.3.0 (beta) Introduction Because Enterbrain still didn't get everything right in the new message system. Please tell me what features that were in XUMS that ...
ccoa Scripts Database 2 9,002 03-08-2008, 06:29 AM
    Thread: Tiny Overworld Sprites VX
Post: Tiny Overworld Sprites VX

Tiny Overworld Sprites VX Version: 1.0.0 Introduction This script gives you little bitty characters when on any map marked as an overworld map, similar to the feature in Chrono Trigger with no extra...
ccoa Scripts Database 0 5,338 03-08-2008, 04:53 AM
    Thread: Weather Script
Post: Weather Script

Demo http://pcis-studios.com/ccoa/Weather%20Script.exe (http://pcis-studios.com/ccoa/Weather%20Script.exe) (Link is down) (USE ATTACHED DEMO) (If you experience lag with the one above, try Weather L...
ccoa Scripts Database 26 35,666 03-08-2008, 01:17 AM
    Thread: Universal Message System
Post: Universal Message System

Universal Message System Version: 1.8.0 Introduction I made this script to do everything all the separate message systems did in one script, plus a few things no one had done that they should have. ...
ccoa Scripts Database 15 44,844 03-08-2008, 01:04 AM
    Thread: Tiny Overworld Sprites XP
Post: Tiny Overworld Sprites XP

Tiny Overworld Sprites Version: 1.0.0 Introduction This script gives you little bitty characters when on any map marked as an overworld map, similar to the feature in Chrono Trigger with no extra gr...
ccoa Scripts Database 5 10,532 03-07-2008, 06:50 PM
    Thread: Tileset Swap
Post: Tileset Swap

Demo Tileset Swap (https://app.box.com/s/yve9u15paysh788b8xk4) General: Tileset swapping was an incredibly useful feature of 2k(3). The most common usage is to make over and under bridges, but it ...
ccoa Scripts Database 4 10,633 03-07-2008, 06:49 PM
    Thread: Memorize Screentone
Post: Memorize Screentone

Demo Memorize Screen Tone (https://app.box.com/s/gh9okzwipkljc7inpw5x) General: Originally made for Rye because she needed to be able to return to the previous screentone after a common event. Exp...
ccoa Scripts Database 0 4,229 03-07-2008, 06:45 AM
    Thread: Heal On Level Up
Post: Heal On Level Up

Heal On Level Up By Ccoa FeaturesReturns your HP and SP to max whenever you Level Up [spoiler="Heal On Level Up"] Code: -- #===================================================================...
ccoa Scripts Database 0 3,992 03-07-2008, 06:22 AM
    Thread: Caterpillar Script
Post: Caterpillar Script

Demo Caterpillar Script (https://app.box.com/s/os2j2mnzx1sxsq8oqo45) Features:Move any train actor independently of the train using Move Route commands Return actors to player position with one com...
ccoa Scripts Database 2 10,043 03-07-2008, 06:12 AM