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Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: AnimBat! - Animated Battlers - Comprehensive
quick question, how do stop the system from zooming in when a battle is started. I'm using the Holders Template demo of Animbat and have created my own sideview battlebacks based off of the tilesets I... |
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coffinbag |
Scripts Database
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174 |
275,612 |
09-19-2019, 02:12 AM |
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Thread: [RMXP]Simple Event Vehicle System
Post: [RMXP]Simple Event Vehicle System
I searched the forums to see if there was already something like this but found nothing, if this has been done already, I'm sorry.
This is a simple system for handling Vehicles in Rpg Maker XP, the s... |
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coffinbag |
Event Systems Database
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0 |
2,946 |
09-17-2019, 10:06 AM |
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Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: AnimBat! - Animated Battlers - Comprehensive
Thank you so much, I looked over that entire thread multiple times, do not know how i missed that. Works flawlessly now, all six actors are there and perform their animations. |
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coffinbag |
Scripts Database
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174 |
275,612 |
09-16-2019, 04:04 AM |
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Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: AnimBat! - Animated Battlers - Comprehensive
I have tried to use a large party script, wanting to have 6 actors in battle, but when i try to use fomar0153's script I get an error of
"Script ' 4 - battle engine classes' line 121: NoMethodErro... |
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coffinbag |
Scripts Database
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174 |
275,612 |
09-16-2019, 12:15 AM |