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Post Author Forum Replies Views Posted [asc]
    Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: AnimBat! - Animated Battlers - Comprehensive

quick question, how do stop the system from zooming in when a battle is started. I'm using the Holders Template demo of Animbat and have created my own sideview battlebacks based off of the tilesets I...
coffinbag Scripts Database 174 275,612 09-19-2019, 02:12 AM
    Thread: [RMXP]Simple Event Vehicle System
Post: [RMXP]Simple Event Vehicle System

I searched the forums to see if there was already something like this but found nothing, if this has been done already, I'm sorry. This is a simple system for handling Vehicles in Rpg Maker XP, the s...
coffinbag Event Systems Database 0 2,946 09-17-2019, 10:06 AM
    Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: AnimBat! - Animated Battlers - Comprehensive

Thank you so much, I looked over that entire thread multiple times, do not know how i missed that. Works flawlessly now, all six actors are there and perform their animations.
coffinbag Scripts Database 174 275,612 09-16-2019, 04:04 AM
    Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: AnimBat! - Animated Battlers - Comprehensive

I have tried to use a large party script, wanting to have 6 actors in battle, but when i try to use fomar0153's script I get an error of "Script ' 4 - battle engine classes' line 121: NoMethodErro...
coffinbag Scripts Database 174 275,612 09-16-2019, 12:15 AM