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Thread: H-Mode7
Post: RE: H-Mode7
I have a problem with the heightmaps.. When I make a 45 degree slope (a heightmap fading from black to white) it appears fine, but if I were to make a more complicated heightmap for a map tile (using ... |
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Krazy_Meerkat |
Scripts Database
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395 |
656,191 |
09-14-2012, 10:14 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
I agree with Raphael Rpg Games about the zoom feature, this is a really good idea, I'd prefer the camera to zoom instead of height adjustment (when trying to hide black parts). Also I still found that... |
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Krazy_Meerkat |
Scripts Database
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395 |
656,191 |
04-08-2012, 12:52 AM |
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Thread: H-Mode7
Post: RE: H-Mode7
I tested out 1.4.4 and it works great, no crashes now. :D
In your next update, can you make a way to spawn hm7 tileset objects with events? (Provided the event's graphic was a tileset element)
This wo... |
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Krazy_Meerkat |
Scripts Database
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395 |
656,191 |
01-28-2012, 03:59 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
Raphael, HM7 already has support for 8-dir movement. You need to supply your own 8-dir movement script. Try CogWheel's 8-way script, it works wonderfully
Edit: I decided to play around with HM7 and d... |
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Krazy_Meerkat |
Scripts Database
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395 |
656,191 |
01-14-2012, 05:22 AM |
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Thread: H-Mode7
Post: RE: H-Mode7
Hello MGC, I am a long time fan of your work :)
HM7 is amazing! I know there are some limitations with the hm7 engine, but I'd like to request a few features that would definitely benefit hm7 users w... |
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Krazy_Meerkat |
Scripts Database
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395 |
656,191 |
01-13-2012, 12:23 AM |