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Post Author Forum Replies Views Posted [asc]
    Thread: H-Mode7
Post: RE: H-Mode7

I have a problem with the heightmaps.. When I make a 45 degree slope (a heightmap fading from black to white) it appears fine, but if I were to make a more complicated heightmap for a map tile (using ...
Krazy_Meerkat Scripts Database 395 656,191 09-14-2012, 10:14 PM
    Thread: H-Mode7
Post: RE: H-Mode7

I agree with Raphael Rpg Games about the zoom feature, this is a really good idea, I'd prefer the camera to zoom instead of height adjustment (when trying to hide black parts). Also I still found that...
Krazy_Meerkat Scripts Database 395 656,191 04-08-2012, 12:52 AM
    Thread: H-Mode7
Post: RE: H-Mode7

I tested out 1.4.4 and it works great, no crashes now. :D In your next update, can you make a way to spawn hm7 tileset objects with events? (Provided the event's graphic was a tileset element) This wo...
Krazy_Meerkat Scripts Database 395 656,191 01-28-2012, 03:59 PM
    Thread: H-Mode7
Post: RE: H-Mode7

Raphael, HM7 already has support for 8-dir movement. You need to supply your own 8-dir movement script. Try CogWheel's 8-way script, it works wonderfully Edit: I decided to play around with HM7 and d...
Krazy_Meerkat Scripts Database 395 656,191 01-14-2012, 05:22 AM
    Thread: H-Mode7
Post: RE: H-Mode7

Hello MGC, I am a long time fan of your work :) HM7 is amazing! I know there are some limitations with the hm7 engine, but I'd like to request a few features that would definitely benefit hm7 users w...
Krazy_Meerkat Scripts Database 395 656,191 01-13-2012, 12:23 AM