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Thread: [WIP] FPLE 2
Post: RE: [WIP] FPLE 2
Found something weird. The screenshot shows the side of a prism shaped ground tile. The sides textures are printed like the triangle shaped face of the prism. In the scetch I marked the side which is ... |
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Lupinos |
Scripts Database
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17 |
39,469 |
01-30-2012, 02:00 PM |
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Thread: FPLE : First Person Labyrinth Explorer
Post: RE: FPLE : First Person Labyrinth Explorer
You have been very hardworking this weekend. Thanks a lot. *hugs*
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Lupinos |
Scripts Database
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66 |
128,344 |
01-29-2012, 07:51 PM |
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Thread: FPLE : First Person Labyrinth Explorer
Post: RE: FPLE : First Person Labyrinth Explorer
Heyas,
found a new bug. ^^ When I try to add an event to my FPLE-Map an error occurs.
http://s1.directupload.net/images/user/120127/temp/d8kdcoql.jpg (http://s1.directupload.net/file/u/22552/d8kdco... |
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Lupinos |
Scripts Database
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66 |
128,344 |
01-27-2012, 11:10 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
Argami Wrote: (01-22-2012, 07:59 PM)
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Hello,
Some time ago I downloaded one of the first demos of H-Mode 7 and I would like to know if in the new versions is possible to make more than 3 levels.
Th... |
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Lupinos |
Scripts Database
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395 |
651,902 |
01-24-2012, 10:41 AM |
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Thread: [WIP] FPLE 2
Post: RE: [WIP] FPLE 2
Nuh bin ich aber baff. O_O
This looks so awesome and will give me so much designing possibility I´m more than impressed! Now I have something new to spend hours with. ^_^ Great work. *thumbsup*
WOOO... |
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Lupinos |
Scripts Database
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17 |
39,469 |
01-15-2012, 08:36 PM |
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Thread: Animations
Post: RE: Animations
This may coming handy for my battle system. :D
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Lupinos |
Scripts Database
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4 |
8,770 |
01-15-2012, 05:32 AM |
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Thread: Evil Space [in early development}
Post: RE: Evil Space [in early development}
Thank you. :) Sorry I forgot to add some credits will do this soon. ;( Those texture are not mine ^^ I found them for free on: http://www.henrysfps.com/textures/index.album/scifi-3?i=21
But I´ll add ... |
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Lupinos |
Upcoming Projects
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2 |
6,314 |
01-14-2012, 06:48 PM |
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Thread: Evil Space [in early development}
Post: Evil Space [in early development}
First of all I came to this board cause of a youtube video by MGC in which he presented his H-Mode7 Engine.
I wasn´t sure yet what I wanna do with the rmxp so I looked around which scripts and stuff... |
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Lupinos |
Upcoming Projects
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2 |
6,314 |
01-14-2012, 05:57 PM |
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Thread: FPLE : First Person Labyrinth Explorer
Post: RE: FPLE : First Person Labyrinth Explorer
MGC Wrote: (01-11-2012, 10:23 PM)
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Nice video !
FPLE maps won't be compatible with FPLE2, sadly.
The FPLE engine v2 uses heightmaps, colormaps, etc., so that areas have a more natural look, and... |
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Lupinos |
Scripts Database
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66 |
128,344 |
01-11-2012, 11:51 PM |
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Thread: FPLE : First Person Labyrinth Explorer
Post: RE: FPLE : First Person Labyrinth Explorer
Very nice script. :D I wonder how FPLE 2 would look like. :D
Would FPLE be compatible with FBLE 2? Could I use my FPLE-maps with FPLE 2?
BTW. I played around a little with your engines. ^^
[spo... |
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Lupinos |
Scripts Database
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66 |
128,344 |
01-11-2012, 08:47 AM |
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Thread: H-Mode7
Post: RE: H-Mode7
Not really, was just a thought of me, but I´m not good at those things and..... I recognized that it looks much better with light effects on so I will activate them for future. ^^
Btw: I realized t... |
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Lupinos |
Scripts Database
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395 |
651,902 |
01-08-2012, 01:16 AM |
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Thread: H-Mode7
Post: RE: H-Mode7
MGC Wrote: (01-06-2012, 08:19 PM)
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XPlunatic & Lupinos > is it a "reputation" warning ?
On Symantec's site, I found this :
Quote:
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WS.Reputation.1 is a detection for files that have a low reput... |
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Lupinos |
Scripts Database
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395 |
651,902 |
01-06-2012, 08:37 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
XPlunatic Wrote: (01-06-2012, 02:06 AM)
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Lupinos, that village map blew my mind right out of my body! A FULL VILLAGE in H-Mode7 AND IT'S FULL SIZED? *faints*
EDIT: My virus scanner, Norton 360, sa... |
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Lupinos |
Scripts Database
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395 |
651,902 |
01-06-2012, 07:53 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
MGC Wrote: (10-06-2011, 08:39 PM)
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>> Release of the version 1.4 : the engine can now handle n layers (it may be more laggy though).
It reads the z size of $game_map.data, and draw the supplementar... |
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Lupinos |
Scripts Database
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395 |
651,902 |
12-31-2011, 05:55 PM |
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Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread
Very nice palmtrees! :) I like the idea of putting them to groups together. Makes it easer for creating oasis for example. :)
I´m working on some tilesets for the excellent HMode7 script by MGC (htt... |
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Lupinos |
Development Discussion
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1,051 |
997,054 |
12-30-2011, 07:19 PM |
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Thread: Ar Tonelico CBS Add-On : Atelier Series Battle Camera
Post: RE: Ar Tonelico CBS Add-On : Atelier Series Battle...
Awesome script! Gives the battle system a nice dynamic response. Very good work, MGC (and Kread-EX for the battle system). :verycheery:
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Lupinos |
Scripts Database
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13 |
30,017 |
12-30-2011, 05:18 AM |
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Thread: H-Mode7
Post: RE: H-Mode7
Hi there.
First of all I wanna thank MGC for that awesome script. I love it! Makes fun to create heightmaps and tiles for the maps. ^^
I´m still testing what I could do with this script and I found a... |
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Lupinos |
Scripts Database
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395 |
651,902 |
12-30-2011, 04:00 AM |