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Post Author Forum Replies Views Posted [asc]
    Thread: H-Mode7
Post: RE: H-Mode7

I wish! XP gets all the good stuff.
zerodin Scripts Database 395 653,601 10-01-2011, 09:08 PM
    Thread: H-Mode7
Post: RE: H-Mode7

Just had to pick my jaw up off of the floor.
zerodin Scripts Database 395 653,601 09-29-2011, 09:37 PM
    Thread: Ban Hammer
Post: RE: Ban Hammer

banned for knowing what assmöde is.
zerodin Forum Games & Nonsense 54 53,535 04-10-2011, 09:59 PM
    Thread: H-Mode7
Post: RE: [RMXP] H-Mode7

Well either way, its the most impressive thing I've seen with RMXP.
zerodin Scripts Database 395 653,601 04-05-2011, 07:39 AM
    Thread: H-Mode7
Post: RE: [RMXP] H-Mode7

So in essence it's a bump map?
zerodin Scripts Database 395 653,601 04-05-2011, 07:11 AM
    Thread: H-Mode7
Post: RE: [RMXP] H-Mode7

This script blows my mind. How is this even possible in a 2D program?
zerodin Scripts Database 395 653,601 04-02-2011, 08:53 AM
    Thread: Using pre-rendered graphics as tilesets in RMXP.
Post: RE: Using pre-rendered graphics as tilesets in RMX...

Only problem is that it can't be opened with the latest version of RMXP.
zerodin Tutorials 6 13,004 03-30-2011, 03:08 PM
    Thread: Using pre-rendered graphics as tilesets in RMXP.
Post: RE: Using pre-rendered graphics as tilesets in RMX...

Thats because I rendered the tree independent of the previous scene. If I had rendered it with the same lighting setup as the rest it would have looked better, I also haven't rendered a replacement fo...
zerodin Tutorials 6 13,004 03-30-2011, 04:27 AM
  Wink Thread: Using pre-rendered graphics as tilesets in RMXP.
Post: Using pre-rendered graphics as tilesets in RMXP.

One feature that VX has that I wish XP did is the ability to use panorama's instead of tilesets for your maps. Being a graphic artist, but not a pixel artist, this irked me. So I found a way around th...
zerodin Tutorials 6 13,004 03-30-2011, 01:44 AM