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Thread: Herb Digging MiniGame
Post: RE: Herb Digging MiniGame
Hi,
Thanks for the advice, i just post a new topic (wh mock up).
The link if you want to see :
http://save-point.org/thread-5752.html
Bye |
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Cortez |
Scripts Database
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11 |
16,847 |
03-15-2016, 03:38 PM |
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Thread: Herb Digging MiniGame
Post: RE: Herb Digging MiniGame
Hi i've just tested your demo.
And i love this system, could you make a relic digging version of this ?
If we can use a map to store all relics hitbox (1 map per relic) and a png image to set relic ... |
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Cortez |
Scripts Database
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11 |
16,847 |
03-14-2016, 04:37 PM |
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Thread: Passability Mini Map for Tonbi's Random map
Post: RE: Passability Mini Map for Tonbi's Random map
Ok, thank's to create a new topic. |
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Cortez |
Scripts Database
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2 |
7,383 |
10-03-2012, 07:12 PM |
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Thread: Passability Mini Map for Tonbi's Random map
Post: Passability Mini Map for Tonbi's Random map
I've just modify a Passability mini Map to works with this Random Map script: [Thread=1641]Tonbi's Random Map Generator[/Thread]
The original script was made by Selwyn [Thread=2721] found here[/Thread... |
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Cortez |
Scripts Database
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2 |
7,383 |
10-03-2012, 10:33 AM |
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Thread: H-Mode7
Post: RE: H-Mode7
Hi MGC, I have a strange bug.
In game, the textures don't aprear for north/south face of tiles.
But for the two other direction it works !
See the screenshot (even if I use my chipset on your demo,... |
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Cortez |
Scripts Database
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395 |
653,485 |
09-12-2012, 09:34 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
I want to use an other script with your H-mode 7. But when I add the other script, it not works.
So can you modify this script to work with the others.
This script add more frame to characters... |
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Cortez |
Scripts Database
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395 |
653,485 |
11-19-2011, 09:55 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
Hello,
I'm a french user of your H-mode7 so excuse me for translation mistake.
I would like options on the event.
For example a wall command that draws the sprite as the walls. and maybe draw i... |
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Cortez |
Scripts Database
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395 |
653,485 |
07-03-2011, 01:11 PM |