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    Thread: Herb Digging MiniGame
Post: RE: Herb Digging MiniGame

Hi, Thanks for the advice, i just post a new topic (wh mock up). The link if you want to see : http://save-point.org/thread-5752.html Bye
Cortez Scripts Database 11 16,847 03-15-2016, 03:38 PM
    Thread: Herb Digging MiniGame
Post: RE: Herb Digging MiniGame

Hi i've just tested your demo. And i love this system, could you make a relic digging version of this ? If we can use a map to store all relics hitbox (1 map per relic) and a png image to set relic ...
Cortez Scripts Database 11 16,847 03-14-2016, 04:37 PM
    Thread: Passability Mini Map for Tonbi's Random map
Post: RE: Passability Mini Map for Tonbi's Random map

Ok, thank's to create a new topic.
Cortez Scripts Database 2 7,383 10-03-2012, 07:12 PM
    Thread: Passability Mini Map for Tonbi's Random map
Post: Passability Mini Map for Tonbi's Random map

I've just modify a Passability mini Map to works with this Random Map script: [Thread=1641]Tonbi's Random Map Generator[/Thread] The original script was made by Selwyn [Thread=2721] found here[/Thread...
Cortez Scripts Database 2 7,383 10-03-2012, 10:33 AM
    Thread: H-Mode7
Post: RE: H-Mode7

Hi MGC, I have a strange bug. In game, the textures don't aprear for north/south face of tiles. But for the two other direction it works ! See the screenshot (even if I use my chipset on your demo,...
Cortez Scripts Database 395 653,485 09-12-2012, 09:34 PM
    Thread: H-Mode7
Post: RE: H-Mode7

I want to use an other script with your H-mode 7. But when I add the other script, it not works. So can you modify this script to work with the others. This script add more frame to characters...
Cortez Scripts Database 395 653,485 11-19-2011, 09:55 PM
    Thread: H-Mode7
Post: RE: H-Mode7

Hello, I'm a french user of your H-mode7 so excuse me for translation mistake. I would like options on the event. For example a wall command that draws the sprite as the walls. and maybe draw i...
Cortez Scripts Database 395 653,485 07-03-2011, 01:11 PM