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Thread: Sideview Battle System Tankentai XP - Version 2.2xp
Post: Sideview Battle System Tankentai XP - Version 2.2x...
Valdred,
do you think you are able to manage following :
Maybe its possible to keep the animation alive but just disabled if certain skills (like the limit break) are used.
Like you have the... |
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effeff |
Scripts Database
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22 |
44,406 |
02-17-2010, 02:36 AM |
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Thread: Sideview Battle System Tankentai XP - Version 2.2xp
Post: Sideview Battle System Tankentai XP - Version 2.2x...
Allrighty , works fine, i knew its easy as pie for pros like you :)
Thanks for you help and your welcome greetings :)
*page bookmarked* |
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effeff |
Scripts Database
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22 |
44,406 |
02-16-2010, 08:52 PM |
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Thread: Sideview Battle System Tankentai XP - Version 2.2xp
Post: Sideview Battle System Tankentai XP - Version 2.2x...
Thats not funny, Nelson -.-
;) :P |
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effeff |
Scripts Database
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22 |
44,406 |
02-16-2010, 08:38 PM |
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Thread: Sideview Battle System Tankentai XP - Version 2.2xp
Post: Sideview Battle System Tankentai XP - Version 2.2x...
That would be great "thumbs up"
Its probaly just a variable to change .
The reason why I would like to deactivate it is because I have several attacks where the enemy is attacked multiple times(... |
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effeff |
Scripts Database
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22 |
44,406 |
02-16-2010, 08:35 PM |
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Thread: Sideview Battle System Tankentai XP - Version 2.2xp
Post: Sideview Battle System Tankentai XP - Version 2.2x...
I would like to know if anyone can help me to modify this script.
If you attack the enemy the enemy sprite "goes a step back" and goes back again to the original position. I would like to disable t... |
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effeff |
Scripts Database
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22 |
44,406 |
02-16-2010, 08:23 PM |