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    Thread: Sideview Battle System Tankentai XP - Version 2.2xp
Post: Sideview Battle System Tankentai XP - Version 2.2x...

Valdred, do you think you are able to manage following : Maybe its possible to keep the animation alive but just disabled if certain skills (like the limit break) are used. Like you have the...
effeff Scripts Database 22 44,406 02-17-2010, 02:36 AM
    Thread: Sideview Battle System Tankentai XP - Version 2.2xp
Post: Sideview Battle System Tankentai XP - Version 2.2x...

Allrighty , works fine, i knew its easy as pie for pros like you :) Thanks for you help and your welcome greetings :) *page bookmarked*
effeff Scripts Database 22 44,406 02-16-2010, 08:52 PM
    Thread: Sideview Battle System Tankentai XP - Version 2.2xp
Post: Sideview Battle System Tankentai XP - Version 2.2x...

Thats not funny, Nelson -.- ;) :P
effeff Scripts Database 22 44,406 02-16-2010, 08:38 PM
    Thread: Sideview Battle System Tankentai XP - Version 2.2xp
Post: Sideview Battle System Tankentai XP - Version 2.2x...

That would be great "thumbs up" Its probaly just a variable to change . The reason why I would like to deactivate it is because I have several attacks where the enemy is attacked multiple times(...
effeff Scripts Database 22 44,406 02-16-2010, 08:35 PM
    Thread: Sideview Battle System Tankentai XP - Version 2.2xp
Post: Sideview Battle System Tankentai XP - Version 2.2x...

I would like to know if anyone can help me to modify this script. If you attack the enemy the enemy sprite "goes a step back" and goes back again to the original position. I would like to disable t...
effeff Scripts Database 22 44,406 02-16-2010, 08:23 PM