Inn & Savepoint System - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +----- Thread: Inn & Savepoint System (/thread-6871.html) |
Inn & Savepoint System - SephirothSpawn - 03-08-2006 Inn & Savepoint System Version: 1 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. Introduction Allows you to make easily function Inns And Save Points with animation options and fading effects. Demo: Inn___Savepoint_System.zip (Size: 211.17 KB / Downloads: 5) Script: ISP_System.txt (Size: 22.82 KB / Downloads: 2) Screenshots Working Features
Copy and Paste the script below the SDK and above Main. Creating Inns: First, set up a call script with this template CODE inn = RPG::Inn.new(cost, transfer, greeting, staying, thanks, exit) $scene = Scene_Inn.new(inn)
Creating Savepoints: Simply use a call script with CODE $scene = Scene_SavePoint.new I have made this part extremely customizable. All the commands, are set in Game_Temp under savepoint_options. By adding to that array, and adding to the update method in the Scene_SavePoint, you can easily add more commands. If you need any help, feel free to ask. FAQ None Thus Far Compatibility SDK Compliant and Compatable Author's Notes Enjoy! |