Category Add-on For Deke's Crafting System - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +----- Thread: Category Add-on For Deke's Crafting System (/thread-6775.html) |
Category Add-on For Deke's Crafting System - Nick - 07-27-2005 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. Upgrade to Deke's crafting system for multiple categories: Note, I assumed that you seperated the masterlist and the main script, if not, the lines will not be correct. In the master list you need to change each recipe: After each result_type = * line add this (replace ### by category): Code: category = ### And replace every line that looks like this: Code: @recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result,result_type)) With the following line: Code: @recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result,result_type,category)) For the main script you need to change this: Add after line 88 this: Code: attr_reader :category Replace line 92 with this: Code: def initialize(ingredients, ingredient_types, quantities, result, result_type, category) Add after line 97 this: Code: @category = category Replace line 197 with this: Code: def initialize(category = 0) After line 199 put this: Code: @category = category Replace lines 217 to 219 with this: Code: for i in 0...$game_party.recipes.size Replace lines 395 to 398 with this: Code: def initialize(category = 0, craft_index=0, return_scene = "menu") Replace line 403 with this: Code: @craft_window = Window_Craft.new(@category) Replace line 511, 514 and 519 by this line: Code: $scene=Scene_Craft.new(@category, @craft_index) Now if you want to call the crafting scene use this: Code: $scene = Scene_Craft.new(category) NOTE: Using "0" or "all" as category will show all recipes. NOTE2: You can use strings for categories NOTE3: Will give an error if there is no recipe with the category learned, no fix yet Enjoy it |