Floating Location Window - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +------ Forum: New Functionality/Features Scripts (https://www.save-point.org/forum-99.html) +------ Thread: Floating Location Window (/thread-6675.html) |
Floating Location Window - Tsunokiette - 09-11-2006 Floating Location Window Tsunokiette Sep 11 2006 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. Credits go to Zeriab and Me Just place this above main - Version_2 To make it show longer find this line - Code: @frame_wait = Graphics.frame_count + 100 And just change the number at the end. The window fades out automaticly, adjusts to the map's name, so it doesn't get obscured, and doesn't affect event, or player proccessing. No errors should come up. EDIT : *update* Version 2 includes the ability to disable the window for certain maps such as cutscenes, simply make the map have no name, no spaces either. |