Save-Point
Sub menus - Printable Version

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+--- Thread: Sub menus (/thread-528.html)



Sub menus - fgsfds - 03-12-2010

I recently made a request on charlie's thread about this
http://rmvxp.com/thread-869-page-3.html

Pretty much, at the menu, there's a option on the menu that opens up Sub menus option, which most of em are mod-like systems. Each of the section will calls a script.
1st is Weapon/Armor Mod
2nd is the Skill activation system
3rd is passive activation system
Lastly is Blizz's Party Changer

Maybe in the menu can call a common event? If possible..?

EDIT: I forgot to mention, I'm using a custom cms, sorry to mention this late


Sub menus - Jaberwocky - 03-12-2010

It's possible.
Something like
$game_system.map_interpreter.setup($data_common_events[xx].list, 0)

...I think?


Sub menus - fgsfds - 03-12-2010

Works very well, but is it possible to make it work WHILE it's in the menu scene? or that requires another form of edit?


Sub menus - Jaberwocky - 03-12-2010

Uhhh I think you'd have to make a new Interpreter and call it to that, then update that in the main loop or something. I don't know. o_o


Sub menus - Charlie Fleed - 03-12-2010

You're not going to make it if you don't specify what menu system you're using. And, by default common events don't run while you're in the menu, so I'd suggest another way.


Sub menus - fgsfds - 03-12-2010

Nevermind, I raped the menu, the Stromtronic cms, and wiped out Save, Load, and Exit option.

Is that a good move? lol


Sub menus - EJlol - 03-12-2010

Quote:I raped the menu
Raping is never a good move.


Sub menus - fgsfds - 03-12-2010

Not if it works after, though I removed loading, save (it's blocked to begin with) and exit.
Personally I think it's a bad move, cause every game needs a Loading and Exit option, but I wanna see if I can squeeze Skill and Passive activation in one option and Loading/Exit in a the same category in the menu
I wanna see if Charliee have another way


Sub menus - Jaberwocky - 03-12-2010

I know for a fact that you CAN make it call a common event without exiting the menu, you just can't use the map_interpreter for it. I think.
I had my own menu set up to call an equipment skills common event when you left the equip menu. I just can't recall HOW, exactly. ._.


Sub menus - fgsfds - 03-14-2010

nvm I getting errors from SDK for some reason, works fine without the edit, errors with edits..

http://downloads.chaos-project.com/scripts/Stormtronics%20CMS%20-%20Hybrid%20Edition.txt

this is the script Im using, because it has more selection, replacing Option, Save, Loading, and Exit
(I'm using IPS system, you can access Save/Load/Exit in events)