Save-Point
Simple SP Bonus Damage - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+--- Thread: Simple SP Bonus Damage (/thread-4104.html)



Simple SP Bonus Damage - DerVVulfman - 04-29-2012

Simple SP Bonus Damage
Version: 1.3


Introduction
This lets you apply bonus SP (or MP) damage to an attack within the default battlesystem. As an option, you can make skills deliver only SP damage to a target. In any event, the amount of SP damage is a portion based on the what you set in the system.


Demo
Nope. Pretty simple to use.


Script
(>Click Me!<)


Instructions
All within the script.


Additional
As a bonus, you can also use this handy damage pop script that works the Simple SP Bonus Damage script, letting your create a damage pop for SP damage. It can work with battlesystems that are based on the default battlesystem, but has been adapated to work with Charlie Fleed's CTB and has some configurables for his battlesystem alone.


The Bonus Damage Pop Script
(>POP!<)


Compatibility
Designed for RPGMaker XP's default battlesystem and made compliant with Charlie Fleed's CTB. It is pretty basic and should work with some other 'default-like' battlesystems, but not guaranteed.


Credits and Thanks
Thanks to AGAFURO who put in the request.


Terms of Use
Free to use, even in commercial projects. Just note that I need some form of due credit, and due credit to AGAFURO who requested this feature.


RE: Simple SP Bonus Damage - MetalRenard - 04-29-2012

You da baws


RE: Simple SP Bonus Damage - Charlie Fleed - 05-01-2012

The CTB actually has an element that works as a tag for skills with SP damage. But that makes SP the only damage dealt by the skill. Does this add SP damage to HP damage? I guess it does, hence the word "bonus".


RE: Simple SP Bonus Damage - KasperKalamity - 05-01-2012

+1 will use


RE: Simple SP Bonus Damage - DerVVulfman - 05-01-2012

Thanks for the vote of support guys.

And Charlie: The system can deliver a bonus SP damage based on the initial HP damage. If you want the SP damage to be 1/3rd of the HP damage, you can have that. So a target who sustains 250HP damage will also receive 81SP damage as well. I made sure it wouldn't interfere with your sp damage system which can deliver SP only damage. But I did allow those not using your system to be able to craft their own SP only skills.