Rose's Transformations
#1
Rose's Transformations!
Version: 1.0


Introduction
Monster evemtss can change their appearance on the map. Enemy Battlers may be able to change and evolve with ease thanks to some crafty coding. But what of your actors?

This script can let your characters shapeshift and blossom.


Demo
Transformations



Instructions
Fairly easy to use. Paste the script into your demo, Make a 'Transform' element tag (or whatever), and make your transform skills as instructed in the demo.


Compatibility
Made specifically for use with RPGMaker XP and the RGSS code. Compatible with Fukuyama's and Trickster's Caterpillar scripts, but not Ccoa's Caterpillar. Able to work with MrMo's ABS and MultiSlots with patches (available in the demo).


Terms and Conditions
Free for use in games both commercial and free. Just give due credit.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#2
Thank You Very Much Dervvulfman,This Is A Great Script.
Reply }
#3
Does it allow you to change events according to the player's current transformation? (or do I have to flick a switch manually?)

I recently did a really terribly complex transformation system with events recently, this would have come in handy back then.
Reply }
#4
(03-07-2011, 05:33 PM)MetalRenard Wrote: Does it allow you to change events according to the player's current transformation? (or do I have to flick a switch manually?)

I recently did a really terribly complex transformation system with events recently, this would have come in handy back then.
I think you can. Just have a conditional event based on a skill that only that transformation has.
This allows you to transform so have a skill that can't be learned by your other self and the conditional event should work just fine without switches or anything.


Reply }
#5
wow I may be able to use this, awesome DefVVulfman, im checking it out now.
Reply }




Users browsing this thread: 1 Guest(s)