07-07-2010, 09:18 AM
So when I first came across the MGC's First Person Labyrinth Explorer, it seemed like a pipe dream come true.
And to think that about two years ago, when I was toying around with his Neo Mode 7, I was trying to tweak it to get it to look like a first person perspective system, and then linking whatever screencaps I made to some buddies over at IRC. Anyone interested in seeing these? Scroll down!
Can one consider this "over the shoulder"?
I think I achieved first person view.
I had suffered plenty of lag placing so many wall events. It's crazy! Thanks to FPLE, I don't have to work on making first person perspective for neo mode 7 anymore. Plus, the walls in FPLE are 3-freaking dimensional! :D
Here's hoping MGC adds Y-Axis/height functionality to walls or events. :D
And to think that about two years ago, when I was toying around with his Neo Mode 7, I was trying to tweak it to get it to look like a first person perspective system, and then linking whatever screencaps I made to some buddies over at IRC. Anyone interested in seeing these? Scroll down!
Can one consider this "over the shoulder"?
I think I achieved first person view.
I had suffered plenty of lag placing so many wall events. It's crazy! Thanks to FPLE, I don't have to work on making first person perspective for neo mode 7 anymore. Plus, the walls in FPLE are 3-freaking dimensional! :D
Here's hoping MGC adds Y-Axis/height functionality to walls or events. :D