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Thread: Artificial Intelligence in Turn-Based RPGs
Post: RE: Artificial Intelligence in Turn-Based RPGs
I'm designing discovery AI too. It's more complex, but its a real deal in battle. Weak AI would be bad at discovering; even if they threw Poison in the entire party and saw it was innefective it would... |
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Ryaryu |
Development Discussion
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10 |
18,124 |
05-12-2014, 12:51 AM |
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Thread: Help with Computer controlled actors and AIBC
Post: RE: Help with Computer controlled actors and AIBC
I don't know if you've freed yourself from this error, but if not, then do this, please:
1. Save your Main script in a file (copy the text and paste in a separated file, save it).
2. Replace your ... |
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Ryaryu |
Code Support
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12 |
12,659 |
08-14-2013, 06:36 AM |
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Thread: How to get class name from Scripts.rxdata?
Post: RE: How to get class name from Scripts.rxdata?
Do you really need that backtracing script?
I have one in my project, i really don't know the scripter name (sorry dude), but the script helps me greatly: it shows the backtrace, the script names, ... |
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Ryaryu |
Code Support
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2 |
6,253 |
08-13-2013, 02:47 PM |
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Thread: Non-Linear Phenogram of Battle Initiation
Post: RE: Non-Linear Phenogram of Battle Initiation
Well, you can always make it the hard way.
Make a variable with the days passed. Obviously it will increase at each day.
Then make tons of States. One for each, let's say, 5 days. Put no name on... |
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Ryaryu |
Development Discussion
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10 |
13,532 |
04-17-2013, 05:40 AM |