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Thread: [Ogre 3d + C++] Castle Forge
Post: [Ogre 3d + C++] Castle Forge
CASTLE FORGE
Intro:
Castle Forge is a voxel based game, after 7 months I decided to revive this using much faster algorithms and a better scripting front.
Gameplay:
The gameplay is mostly s... |
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hansiec |
Upcoming Projects
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0 |
3,474 |
12-24-2012, 03:24 AM |
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Thread: The Lycan ABS
Post: RE: The Lycan ABS
Oh yes, I found out how to remove the "older version of game maker" problem, simply create a new project and copy the graphics/scripts/audio folders from the Lycan ABS to the new project, I don't know... |
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hansiec |
Scripts Database
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115 |
149,238 |
11-26-2012, 01:58 AM |
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Thread: The Lycan ABS
Post: RE: The Lycan ABS
1 Question (and a suggestion if it's not possible):
Is this compatible with any of the Mode7,ISO, or FPLE systems?
Truly Amazing either way. |
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hansiec |
Scripts Database
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115 |
149,238 |
11-25-2012, 09:36 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
What about connected maps, I cannot load them.
EDIT:
What about adding floating tiles like so:
XXXX
X X
XXXX
The Xs being walls and the blank areas as open spots
I am only stating this as it w... |
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hansiec |
Scripts Database
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395 |
659,959 |
10-11-2012, 03:55 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
MGC Wrote: (04-04-2012, 07:22 PM)
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Raphael Rpg Games > It could be possible to add a system that "hides" cut parts that exceed a certain height, but what if it displays a wall going all along the y... |
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hansiec |
Scripts Database
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395 |
659,959 |
04-05-2012, 12:08 AM |
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Thread: H-Mode7
Post: RE: H-Mode7
Is it possible to change the altitude of tiles without a tilemap? |
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hansiec |
Scripts Database
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395 |
659,959 |
04-04-2012, 02:05 AM |