Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Unarmed Damage!
#1
Unarmed Damage!
Tazzo da Clown
Jul 17 2005

This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
No support is given. If you are the owner of the thread, please contact administration.


I remember reading in one of the topics somebody (I think it was Near) saying that you can't do any damage without a weapon. Well, it just so happens you can. Go into Game_Actor and take a look at def base attk at line 267.

Code:
def base_atk
   weapon = $data_weapons[@weapon_id]
   return weapon != nil ? weapon.atk : 0
end


Now, change that zero to what you want your Attack stat to be without a weapon. It's as simple as that. Now all we need to do is figure out how to get an animation without a weapon. Anybody?

EDIT: W00t! Makeamidgets suggestion worked! After changing the code above. Go to Scene_Battle 4 and go to def make_basic_action_result on line 181. Look for these two lines:

Code:
@animation1_id = @active_battler.animation1_id
     @animation2_id = @active_battler.animation2_id


And add this under it:

Code:
if @active_battler.is_a?(Game_Actor)
     if $data_weapons [@active_battler.weapon_id] == nil
     @animation2_id = @animation_id = X
     end
     end


And replace the X with the animation you want. I used 4.
}


Possibly Related Threads…
Thread Author Replies Views Last Post
  New visual damage kojima 0 2,441 09-01-2006, 01:00 PM
Last Post: kojima
  Unarmed Animation PhotonWeapon 0 1,913 07-26-2006, 01:00 PM
Last Post: PhotonWeapon
  Damage limit and formula change PhotonWeapon 0 2,062 06-17-2005, 01:00 PM
Last Post: PhotonWeapon



Users browsing this thread: