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Mail Database
#1
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This is for use with this script.
...(Find link to GoldenShadow's MAIL CLIENT)

Instruction are in the commants. Try it out. You don't need a demo.

Code:
#================================
#  Email Database R2
#
#        Written By RPG Fan
#================================
#  How to Use:
#
#   Inserting:
#      Just insert this entire script above main and your done.
#
#   Editing:
#      Editing is required here. The first thing you should
#      edit is the initialization of the @mail_font variable.
#      That is the default font the system will use to send
#      your emails.
#
#     If your number of emails is larger than the variable
#     @highest_id then simply change the number in the
#     initialize method to a number that fits.
#
#     Finally with all of the when statements you can add
#     more emails adding when id (id being the id of your
#     email) and then the code to send the mail. Make
#     sure that in the syntax for composing the mail where
#     it asks for type you print type and where it asks
#     for font just say font there and it'll use the contents
#     of the variables which you will set when sending the
#     mail
#
#   Using the Database.
#      To send a mail in the database use the syntax:
#      $mail_db.send_mail(id,font,type)
#      ID: The Id of your email
#      Font: The font used in your mail (default will be
#               used if nil)
#      Type: Whether it's corrupted or whatever (if nil it's
#                normal.
#
#   Changing the default font mid-game:
#        This is why I put the default font in a variable,
#         so it could be changed mid-game.
#         Just use:
#         $mail_db.mail_font = "new font name"
#         It does not require the file extension.
#         Make sure to include all fonts with your game if
#         you think the player might be missing some.
#================================
#    Known Errors:
#          ?????? Could not find mail ??????
#            This is your own error for trying to use an
#            ID out of range. Simply go back line 17 of
#            this script and follow the insrtuctions there.
#================================
#   Enjoy my first full script :)
#================================

class Mail_Database
  #---------------------------------------------------------------
  attr_accessor :id
  attr_accessor :mail_font
  attr_reader :highest_id
  #---------------------------------------------------------------
  
  def initialize
    @id = 0  # Initlializes ID variable for mail
    @mail_font = "MS PMincho"  # Default font used in mail
    @highest_id = 5
  end
  
  def send_mail(id,font,type)
    
    @id = id # Assigns ID to intance variable
    
    if font == nil # Check if a specific font is set
      font = @mail_font # If no specific font is set, set to default
    end
    
    if @id < 1 or @id > @highest_id # Checks if ID is out of range
      @id = 0 # Sets to error message
    end
    
    case @id # Checks ID's
    
    when 0 # Error message
      print("?????? Could not find mail ??????")
      exit  # Ends Game
    when 1
      $mail.write_mail("Tri-net Networking", "Success", ["Congrats!"], type, font) # Successful Email
    end
    @id = 0
    font = nil
    type = nil
    # ^Resets Variables
  end
end

class Scene_Title
  alias db_new_game command_new_game
  def command_new_game
    db_new_game
    $mail_db = Mail_Database.new
  end
end

class Scene_Save
  alias db_save_data write_save_data
  def write_save_data(file)
    db_save_data(file)
    Marshal.dump($mail_db, file)
  end
end

class Scene_Load
  alias db_read_data read_save_data
  def read_save_data(file)
    db_read_data(file)
    begin
      $mail_db        = Marshal.load(file)
    rescue EOF
      $mail_db = Mail_Database.new
    end
  end
end



Enjoy!

RPG Fan

EDIT: Minor yet old update and fixed formatting
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