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Category Add-on For Deke's Crafting System
#1
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Upgrade to Deke's crafting system for multiple categories:
Note, I assumed that you seperated the masterlist and the main script, if not, the lines will not be correct.
In the master list you need to change each recipe:

After each result_type = * line add this (replace ### by category):
Code:
category = ###

And replace every line that looks like this:
Code:
@recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result,result_type))

With the following line:
Code:
@recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result,result_type,category))

For the main script you need to change this:
Add after line 88 this:
Code:
attr_reader :category

Replace line 92 with this:
Code:
def initialize(ingredients, ingredient_types, quantities, result, result_type, category)

Add after line 97 this:
Code:
@category = category

Replace line 197 with this:
Code:
def initialize(category = 0)

After line 199 put this:
Code:
@category = category

Replace lines 217 to 219 with this:
Code:
for i in 0...$game_party.recipes.size
  if $game_party.recipes[i].category == @category or @category == 0 or @category == "all"
      @data.push($game_party.recipes[i])
    end
  end

Replace lines 395 to 398 with this:
Code:
def initialize(category = 0, craft_index=0, return_scene = "menu")
  @category = category
  @craft_index = craft_index
  @return_scene = return_scene
end

Replace line 403 with this:
Code:
@craft_window = Window_Craft.new(@category)

Replace line 511, 514 and 519 by this line:
Code:
$scene=Scene_Craft.new(@category, @craft_index)

Now if you want to call the crafting scene use this:
Code:
$scene = Scene_Craft.new(category)
It will stay the same for the commands.
NOTE: Using "0" or "all" as category will show all recipes.
NOTE2: You can use strings for categories
NOTE3: Will give an error if there is no recipe with the category learned, no fix yet

Enjoy it
}


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