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Inn & Savepoint System
#1
Inn & Savepoint System
Version: 1

This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
No support is given.


Introduction

Allows you to make easily function Inns And Save Points with animation options and fading effects.

Demo:
.zip   Inn___Savepoint_System.zip (Size: 211.17 KB / Downloads: 5)


Script:
.txt   ISP_System.txt (Size: 22.82 KB / Downloads: 2)

Screenshots
Working

Features
  • Fully Animated Windows
  • Inn System : Optional 'Move to Room' effect
  • Create Quick and Easy Inns and Saves Without any event coding
Instructions

Copy and Paste the script below the SDK and above Main.

Creating Inns:

First, set up a call script with this template

CODE
inn = RPG::Inn.new(cost, transfer, greeting, staying, thanks, exit)
$scene = Scene_Inn.new(inn)
  • cost ~ The cost to stay
  • transfer ~ These are the coordinates your player will walk to and from when resting. use nil to remain standing. Otherwise, use an array with [x_coord, y_coord]. Just replace the x and y_coord with a coordinates of the tile your player will move to.
  • greeting ~ This is the greating you inn keeper will say when you enter
  • staying ~ What the keeper will say when you rest
  • thanks ~ What the keeper will say when awaking from resting
  • exit ~ What the keeper will say when you exit
All are optional, but you to keep that order.

Creating Savepoints:
Simply use a call script with

CODE
$scene = Scene_SavePoint.new


I have made this part extremely customizable. All the commands, are set in Game_Temp under savepoint_options. By adding to that array, and adding to the update method in the Scene_SavePoint, you can easily add more commands. If you need any help, feel free to ask.

FAQ

None Thus Far

Compatibility

SDK Compliant and Compatable


Author's Notes

Enjoy!
}


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