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A free gift to all of the noobs out there
#1
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I made this all on my own! It contains the entire english alphabet and greek alphabet with a lot of strange other characters.

Code:
#==============================================================================
# ■ Window_NameInput
#------------------------------------------------------------------------------
# Made by Nathan Daniels
#No rights reserved.  Do with it as you please
#==============================================================================

class Window_NameInput < Window_Base
  CHARACTER_TABLE =
  [
    "A","B","C","D","E",
    "F","G","H","I","J",
    "K","L","M","N","O",
    "P","Q","R","S","T",
    "U","V","W","X","Y",
    "Z","…","‼","!","?",
    "1","2","3","4","5",
    "6", "7" ,"8", "9" ,"0",
    "`","~","@","#","$",
    "a","b","c","d","e",
    "f","g","h","i","j",
    "k","l","m","n","o",
    "p","q","r","s","t",
    "u","v","w","x","y",
    "z",".",",",":",";",
    "%", "^" ,"&", "*" ,"-",
    "(",")","_","+","=",
    "{","}","[","]","'∟",
    "α","β","γ","δ","ε",
    "ζ","η","θ","ι","κ",
    "λ","μ","ν","ξ","ο",
    "π","ρ","ς","τ","υ",
    "φ","χ","ψ","ω"," ",
    "Σ","σ", "§" , "♂" , "♀" ,
    "☺","☻","♪","♫","☼",
    "¶", "►" ,"◄", "▲" ,"▼",
    "♥","♦","♣","♠","◘",
    "→", "←" ,"↔", "↨" ,"▬",
    "↑","↓","®","™","©",
    "º","»","¼","½","¾",
    "£","¥","œ","ƒ","Ξ",
    "Θ","„","†","€","¿",
    "#","/","","","",
    "","","","","",
    "","","","","",
    "","", "" , "" , "" ,
  ]
  #--------------------------------------------------------------------------
  # ● オブジェクト初期化
  #--------------------------------------------------------------------------
  def initialize
    super(0, 128, 640, 352)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.name = $fontface
self.contents.font.size = $fontsize
    @index = 0
    refresh
    update_cursor_rect
  end
  #--------------------------------------------------------------------------
  # ● 文字の取得
  #--------------------------------------------------------------------------
  def character
    return CHARACTER_TABLE[@index]
  end
  #--------------------------------------------------------------------------
  # ● リフレッシュ
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    for i in 0..179
      x = 4 + i / 5 / 9 * 152 + i % 5 * 28
      y = i / 5 % 9 * 32
      self.contents.draw_text(x, y, 28, 32, CHARACTER_TABLE[i], 1)
    end
    self.contents.draw_text(544,9 * 32, 64, 32, "Confirm", 1)
  end
  #--------------------------------------------------------------------------
  # ● カーソルの矩形更新
  #--------------------------------------------------------------------------
  def update_cursor_rect
    # カーソル位置が [決定] の場合
    if @index >= 180
      self.cursor_rect.set(544, 9 * 32, 64, 32)
    # カーソル位置が [決定] 以外の場合
    else
      x = 4 + @index / 5 / 9 * 152 + @index % 5 * 28
      y = @index / 5 % 9 * 32
      self.cursor_rect.set(x, y, 28, 32)
    end
  end
  #--------------------------------------------------------------------------
  # ● フレーム更新
  #--------------------------------------------------------------------------
  def update
    super
    # カーソル位置が [決定] の場合
    if @index >= 180
      # カーソル下
      if Input.trigger?(Input::DOWN)
        $game_system.se_play($data_system.cursor_se)
        @index -= 180
      end
      # カーソル上
      if Input.repeat?(Input::UP)
        $game_system.se_play($data_system.cursor_se)
        @index -= 180 - 40
      end
    # カーソル位置が [決定] 以外の場合
    else
      # 方向ボタンの右が押された場合
      if Input.repeat?(Input::RIGHT)
        # 押下状態がリピートでない場合か、
        # カーソル位置が右端ではない場合
        if Input.trigger?(Input::RIGHT) or
           @index / 45 < 3 or @index % 5 < 4
          # カーソルを右に移動
          $game_system.se_play($data_system.cursor_se)
          if @index % 5 < 4
            @index += 1
          else
            @index += 45 - 4
          end
          if @index >= 180
            @index -= 180
          end
        end
      end
      # 方向ボタンの左が押された場合
      if Input.repeat?(Input::LEFT)
        # 押下状態がリピートでない場合か、
        # カーソル位置が左端ではない場合
        if Input.trigger?(Input::LEFT) or
           @index / 45 > 0 or @index % 5 > 0
          # カーソルを左に移動
          $game_system.se_play($data_system.cursor_se)
          if @index % 5 > 0
            @index -= 1
          else
            @index -= 45 - 4
          end
          if @index < 0
            @index += 180
          end
        end
      end
      # 方向ボタンの下が押された場合
      if Input.repeat?(Input::DOWN)
        # カーソルを下に移動
        $game_system.se_play($data_system.cursor_se)
        if @index % 45 < 40
          @index += 5
        else
          @index += 180 - 40
        end
      end
      # 方向ボタンの上が押された場合
      if Input.repeat?(Input::UP)
        # 押下状態がリピートでない場合か、
        # カーソル位置が上端ではない場合
        if Input.trigger?(Input::UP) or @index % 45 >= 5
          # カーソルを上に移動
          $game_system.se_play($data_system.cursor_se)
          if @index % 45 >= 5
            @index -= 5
          else
            @index += 180
          end
        end
      end
      # L ボタンか R ボタンが押された場合
      if Input.repeat?(Input::L) or Input.repeat?(Input::R)
        # ひらがな / カタカナ 移動
        $game_system.se_play($data_system.cursor_se)
        if @index / 45 < 2
          @index += 90
        else
          @index -= 90
        end
      end
    end
    update_cursor_rect
  end
end


Just copy and paste this over the entire NameInput script.
}




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