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Show Map Name
#1
Show Map Name
Sheol
Apr 2 2006

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Description
A simple script to show the map's name in a small window when the player enter to the map.

Screenshots
i fogot them

Requirements
Standard Development Kit (SDK), tested with the version 1.4.

How use?
Paste the code in a new section above Main (in the script editor).
You can change some settings in the module called "Show_Map_Name".
To show it in certain map, only add in the Call Script command (before your Teleport command) this:
Code:
$game_temp.show_mapname = true


F.A.Q.


Script
Code:
#==============================================================================
# ** Show Map Name
#------------------------------------------------------------------------------
# Slipknot
# 1.0
# 03.31.06
#==============================================================================

SDK.log('Show_Map_Name', 'Slipknot', '1.0', '03.31.06')

#--------------------------------------------------------------------------
# Begin SDK Enabled Check
#--------------------------------------------------------------------------
if SDK.enable('Show_Map_Name')
#--------------------------------------------------------------------------

$data_mapinfos = load_data('Data/MapInfos.rxdata')

module Show_Map_Name
  #--------------------------------------------------------------------------
  Show_Frames = 30
  Back_Opacity = 160
  Y = 32
  #--------------------------------------------------------------------------
end

#------------------------------------------------------------------------------
# Begin Game_Map Edit
#------------------------------------------------------------------------------
class Game_Map
  #--------------------------------------------------------------------------
  alias slipknot_showmapname_gamemap_setupmapid setup_map_id
  alias slipknot_showmapname_gamemap_update update
  #--------------------------------------------------------------------------
  def setup_map_id(map_id)
    slipknot_showmapname_gamemap_setupmapid(map_id)
    if $game_temp.show_mapname
      @window_mapname = Window_MapName.new(map_id)
      $game_temp.show_mapname = false
    end
  end
  #--------------------------------------------------------------------------
  def dispose_window_mapname
    unless @window_mapname.nil? or @window_mapname.disposed?
      @window_mapname.dispose
    end
  end
  #--------------------------------------------------------------------------
  def update
    slipknot_showmapname_gamemap_update
    unless @window_mapname.nil? or @window_mapname.disposed?
      @window_mapname.update
    end
  end
end
#------------------------------------------------------------------------------
# End Game_Map Edit
#------------------------------------------------------------------------------

#------------------------------------------------------------------------------
# Begin Scene_Map Edit
#------------------------------------------------------------------------------
class Scene_Map
  #--------------------------------------------------------------------------
  alias slipknot_showmapname_scenemap_maindispose main_dispose
  #--------------------------------------------------------------------------
  def main_dispose
    slipknot_showmapname_scenemap_maindispose
    $game_map.dispose_window_mapname
  end
end
#------------------------------------------------------------------------------
# End Scene_Map Edit
#------------------------------------------------------------------------------

#------------------------------------------------------------------------------
# Begin Game_Temp Edit
#------------------------------------------------------------------------------
class Game_Temp
  #--------------------------------------------------------------------------
  attr_accessor(:show_mapname)
  #--------------------------------------------------------------------------
  alias slipknot_showmapname_gametemp_init initialize
  #--------------------------------------------------------------------------
  def initialize
    slipknot_showmapname_gametemp_init
    @show_mapname = false
  end
end
#------------------------------------------------------------------------------
# End Game_Temp Edit
#------------------------------------------------------------------------------

class Window_MapName < Window_Base
  #--------------------------------------------------------------------------
  include(Show_Map_Name)
  #--------------------------------------------------------------------------
  def initialize(map_id)
    name = $data_mapinfos[map_id].name
    dumb = Bitmap.new(128, 32)
    width = dumb.text_size(name).width + 32
    dumb.dispose
    super(320 - width / 2, Y, width, 64)
    self.contents = Bitmap.new(width - 32, 32)
    self.contents.draw_text(0, 0, width - 32, 32, name, 1)
    self.opacity = 0
    self.back_opacity = Back_Opacity
    @phase = 1
    @otime = 4
    @time = Show_Frames
  end
  #--------------------------------------------------------------------------
  def opacity=(val)
    super(val)
    self.contents_opacity = val
  end
  #--------------------------------------------------------------------------
  def update
    if @otime > 0
      @otime -= 1
      return
    end
    if @phase == 1 and opacity < 255
      self.opacity += 32
      return
    elsif @phase == 1 and opacity == 255
      @phase = 2
      return
    end
    if @time > 0
      @time -= 1
    else
      if self.opacity == 0
        self.dispose
        return
      end
      self.opacity -= 48
    end
  end
end

#--------------------------------------------------------------------------
# End SDK Enabled Test
#--------------------------------------------------------------------------
end
#--------------------------------------------------------------------------
}


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