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Putting Saves Into Seperate Folder
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Putting saves into seperate folder.
By: Eccid

I'm pretty sure this is in the right category, I mean you
do have to edit your scripts to use this.

Background:
I don't know how many others out there who are like me
and like to make there games look as professional as
possible. For example, I create my own Icons for my games
and my own setup files (Even if I don't create my own I
still translate the one that is compiled by RPGMXP) I got
to thinking, "What can I do that true games do to make my
game look professional? I know, I'll make all my save files
save into their own folder!" This was quite a good idea in
my opinion (hope I don't sound egotisical!). I had already
figured out how to change what the file type of the save
files (Ex: ".rxdata"), and then I found out that someone had
already posted a way to do that. Now, you probably are getting
bored reading this so I'll just tell you what you need to do.

To Set Up:

First:

Go into your game folder and create the folder you want your
save files to be stored in (Ex: "Saves")

Second:

Go into your scripts and find Window_SaveFile,
around line 24 (if you haven't edited it too much) you will
see (once again if you haven't edited it if so you know where
it is):

Code:
@filename = "Save#{@file_index + 1}.rxdata"

Change it to this:

Code:
@filename = "Saves/" + "Save#{@file_index + 1}.rxdata" #I'm using the folder

name "Saves" as an example.

Third:

Go to Scene_File and near the end you'll find:
Code:
return "Save#{file_index + 1}.rxdata"

And replace it with this:
Code:
return "Saves/" + "Save#{@file_index + 1}.rxdata"

Easy right!?

Fourth:

Go to Scene_Title and around line 49 you should see:
Code:
if FileTest.exist?("Save#{i+1}.rxdata")

once again replace it with this:

Code:
if FileTest.exist?("Saves/" + "Save#{i+1}.rxdata")

see the pattern?

Ending Istructions ....... Please Wait........
Verified.....

Ok, that wasn't too hard!

A little side note:
I you use my Quick Save script then you will have to make the same
replacements if you want them in the same folder (or a different one!)

ALSO
I you ust my Bypass Title Screen If No Save Exists script then you'll
have to change:

Code:
if FileTest.exist?("Save#{i+1}.rxdata")

to

Code:
if FileTest.exist?("Saves/" + "Save#{i+1}.rxdata")

(same with it looking for quick save files)


Thanks and I hope you like it.

P.S.
I don't think this needs a demo, It is completely
self-explanitory. (but if at least 4 people requst
one I'll make one)
}


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