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Dynamic Footprints
#1
I found this on a site after searching it efverywhere, I couldn't find it so i'll post it here ;-)

Dynamic Footprints
by Wachunga
Version 1.0


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Summary
Footprints are dynamically created for characters moving across tiles (from any tileset) set in the database to have a certain terrain tag (1 by default). For those that wouldn't leave any (e.g. flying characters), it's easy to specify not to leave footprints. Footprints fade away after a user-specified time at a user-specified rate. There shouldn't be any significant impact to framerate.

Resources
You'll need the attached file (in the Graphics/Tilesets folder), unless you choose to make your own, in which case you should refer to this template.

.png   footprints_default.png (Size: 1.63 KB / Downloads: 3)

Dynamic Footprints

code


Compatibility
This script is compatible with Fukuyama's Caterpillar script, Near Fantastica's Squad Based Movement/Action Battle System and Updated Day Night scripts, and as compatible as possible with Cogwheel's Pixel Movement script. See the comments within the script itself for details.
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