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Tilemap
#1
Tilemap
by SephirothSpawn
Version: 0.9
Nov 6 2006

This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
No support is given.


Introduction

This is a re-write I have done of the hidden RGSS class, Tilemap. I added new features that enable you to Zoom the X and Y, adjust the tiled width and height, use a plane instead of a sprite (for worldmaps) and tileset tone.

Essentially, this is for Mini-map type systems. You can display any map by sending a <rpg::map> data to the initialization method, and setting the map data.

This is not complete. I have yet to finish the flash_data method (that is never used by default anyways). I am still thinking the best way of going about this. Any suggestions?

Script

script


Instructions

This isn't necessarily a script for anyone. It is a tool for scripters, but with this, you could add more layers, more auto-tiles, etc.

I am not going into details with this. If you want to know anything, just ask.

Compatibility

Works with anything, but the flash_data does not work yet.

Credits and Thanks

Near Fantastic for his orginal Tilemap class, that I used as a reference, and his encouragement. Raziel of course for pushing me to get this done.

Author's Notes

This does lag on larger maps with numberous animated auto-tiles.
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