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Hp/SP Bar
#1
Hp/SP Bar
shiroun
Nov 4 2007

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Well, I know this may have already been released, but it's a great type of script to create.

I created this one, and although it may seem like others, it is because it is an easy script to make.

Hp/Sp bar
Code:
#-----------------------------------------------------------------
class Scene_Map
  #  Author: Shiroun
#  Version Final
#  10/11/2007
#  Evaluation: No lag anymore, high text resource consuming was fixed
#-----------------------------------------------------------------
  alias sk_bar_main main
  def main
    @bars = Window_Sk_Bars.new
    sk_bar_main
    @bars.dispose if @bars != nil
  end
#-----------------------------------------------------------------
  def refresh
    self.contents.clear
    reset_variables
    return if !@actor
    draw_actor_hp(actor, x, y)
    draw_actor_sp(actor, x, y)
  end
#-----------------------------------------------------------------
  alias sk_bar_update update
  def update
    @bars.update
    sk_bar_update
  end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
class Window_Base < Window
#-----------------------------------------------------------------
  def sk_initialize(font=0,size=20)
    font = "Western" if font == 0
    self.contents = Bitmap.new(self.width-32,self.height-32)
    self.contents.font.name = font
    self.contents.font.size = size
  end
#-----------------------------------------------------------------
  def draw_text_outline(x,y,w,h,str,c=normal_color,a=0)
    self.contents.font.color = Color.new(235,175,125,155)
    self.contents.draw_text(x-2,y,w,h,str,a)
    self.contents.draw_text(x+2,y,w,h,str,a)
    self.contents.draw_text(x,y+3,w,h,str,a)
    self.contents.draw_text(x,y-3,w,h,str,a)
    self.contents.font.color = c
    self.contents.draw_text(x,y,w,h,str,a)
  end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
class Window_Sk_Bars < Window_Base
#-----------------------------------------------------------------
  def initialize
    super(444,-8,206,96)
    sk_initialize("Tahoma")
    self.opacity = 25
  end
#-----------------------------------------------------------------
  def update
    self.contents.clear
    actor = $game_party.actors[0]
    draw_text_outline(0,-4,64,56,"Health")
    draw_text_outline(0,24,64,56,"Status")
    draw_actor_mp(actor,30,28)
    draw_actor_hp(actor,30,0)
  end
#-----------------------------------------------------------------
  def draw_actor_hp(actor,x,y)
    width = 128
    y += 4
    white = Color.new(255,105,103,215)
    black = Color.new(0,0,0,255)
    seagreen = Color.new(115,200,175,155)
    w = width * actor.hp / actor.maxhp
    # White border
    self.contents.fill_rect(x+1, y-1, width-2, 1, black)
    self.contents.fill_rect(x, y, width, 1, white)
    self.contents.fill_rect(x-1, y+1, width+2, 9, seagreen)
    self.contents.fill_rect(x, y+10, width, 1, white)
    self.contents.fill_rect(x+1, y+11, width-2, 1, black)
    # Black back
    self.contents.fill_rect(x+2, y, width-4, 1, white)
    self.contents.fill_rect(x+1, y+1, width-2, 1, black)
    self.contents.fill_rect(x, y+2, width, 7, white)
    self.contents.fill_rect(x+1, y+9, width-2, 1, black)
    self.contents.fill_rect(x+2, y+10, width-4, 1, white)
    # Generating the color
    val = 255 * ((actor.hp*100)/actor.maxhp)
    green = 255 - val/100
    color = Color.new(400,green,55,255)
    w_color = Color.new(255,green+155,96,255)
    if green > 64 then green -= 32
    elsif green > 128 then green -= 64 end
    b_color = Color.new(172,green,0,255)
    # Making the bar
    self.contents.fill_rect(x+2, y, w-4, 1, w_color)
    self.contents.fill_rect(x+1, y+1, w-2, 1, w_color)
    self.contents.fill_rect(x, y+2, w, 7, color)
    self.contents.fill_rect(x+1, y+9, w-2, 1, color)
    self.contents.fill_rect(x+2, y+10, w-4, 1, b_color)
  end
  
  
   def draw_actor_mp(actor,x,y)
    width = 128
    y += 4
    white = Color.new(235,115,255,155)
    black = Color.new(0,0,0,255)
    w = width * actor.sp / actor.maxsp
    # White border
    self.contents.fill_rect(x+1, y-1, width-2, 1, black)
    self.contents.fill_rect(x, y, width, 1, white)
    self.contents.fill_rect(x-1, y+1, width+2, 9, black)
    self.contents.fill_rect(x, y+10, width, 1, white)
    self.contents.fill_rect(x+1, y+11, width-2, 1, black)
    # White back
    self.contents.fill_rect(x+2, y, width-4, 1, white)
    self.contents.fill_rect(x+1, y+1, width-2, 1, black)
    self.contents.fill_rect(x, y+2, width, 7, white)
    self.contents.fill_rect(x+1, y+9, width-2, 1, black)
    self.contents.fill_rect(x+2, y+10, width-4, 1, white)
    # Generating the color
    val = 155 * ((actor.sp*100)/actor.maxsp)
    green = 50 - val/100
    color = Color.new(400,green,50,255)
    w_color = Color.new(255,green+32,96,255)
    if green > 64 then green -= 32
    elsif green > 128 then green -= 64 end
    b_color = Color.new(172,green,0,255)
    # Making the bar
    self.contents.fill_rect(x-2, y, w-4, 1, w_color)
    self.contents.fill_rect(x-1, y+1, w-2, 1, w_color)
    self.contents.fill_rect(x, y+2, w, 7, color)
    self.contents.fill_rect(x+1, y+8, w-2, 1, color)
    self.contents.fill_rect(x+2, y+10, w-4, 1, b_color)
  end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------

Anyway, that creates a hp/sp bar counter in the top right of your screen.

Enjoy =D
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