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Rotimikid's Enemy level Script
#1
Rotimikid's Enemy level Script
by ShockWave
V1.7
Aug 24 2007

This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
No support is given.


updates-
*replaced enemy hp and sp calculation because last version did not change hp and sp. also, i added exp and gold to the list of what the level changes.
*added the ability to change the level you will find monsters in to a new level, and then change it back to the original map's level.
*added the ability to turn on and off the random level feature.

The Enemy level script.

i've been told that seph already made an enemy level script, but i heard it made random levels and that it was for the sdk. this script was made without the sdk. i haven't tested it to see if it works with the sdk or not.

script
Enemy level script

demos ... i hate putting demos cause i'm not good at uploading games online.

instructions ...

paste above main. edit the hash named level_map to define the base level for each map. the actual level for each enemy fluctuates between 2 above the base level and 2 below the base level. you can go ahead and edit the formula for calculating the stats. i didn't really spend a long time on the formula, so i'm sure it is not perfect. also, if you want to change the level of the game (all maps), put in a call script
Code:
$game_system.map_level = x
replace the x with the level you want to change it to. note, this does not change the defined level of each map, it only changes the level at which you will currently find enemies, no matter what map you are on. to have the game use the map's normal level, put in a call script
Code:
$game_system.map_level = nil

if you want to turn off random level, put in a call script
Code:
$game_system.rand_level == false
if you want to turn it on, put in a call script
Code:
$game_system.rand_level == true
by default, random level is on.


~ rotimikid
}


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