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Radio Script
#1
Radio Script
by GoldenShadow
Jul 22, 2005

This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
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Okay, now some of you refuse to read the comments, it's okay, your fault, but
take the time and read okey? Thanks in advance.

Code:
#=============================================================
#  <> Radio Program *Deluxe*
#  ==> You can delete all the comments except the copyright and creator info. Thanks.
#  ==> Do not rip, repost or any other way of reproducing without proper credit. Thanks.
#  ==> What? Those names of radio networks? They're just testings.
#  ShadowClan Technologies © 2003-2005 - All rights reserved. X-RPG/Asylum rules :-)
#--------------------------------------------------------------------------------------------------------------------------
#
# * BEFORE YOU THINK OF USING THIS SCRIPT ==> READ THIS FIRST!!!!!!!!!
# This is NO internet radio like Window Media Player's radio. That would beat all :-P
#  No, this is, just like you are making a FAKE story, a FAKE radio program.
# You cannot hear the channels LIVE or even search REAL channels.
# !! THIS IS JUST A SCRIPT !!
# Why do I tell this? There are smart-asses around here that just don't get it.
# ONE MORE THING:
# When using this, in the scene before the Radio, you MUST use
# $game_system.bgm_memorize before calling the Scene_Radio.new
# OR ELSE YOU WON'T HEAR YOUR BGM OF THE PREVIOUS SCENE!!!
# So when you exit radio, your bgm of the previous scene will be restored.
# Thanks for readin'. Ciao~
#
# * Can I make my own channels?
# Yes. Scroll down to the 'def search' and
# put in another 'elsif hz == (your hertz nr)' and
# define your channel like in the examples.
# That should play it when searching.
#
# * How to search channels on my radio?
# Hold your LEFT or RIGHT button pressed and the little pointer
# goes from one end to another. While you search, just
# see if the channel name appears in the window next to it.
#
# * It looks so empty! Just two windows?
# Well, you're allowed to fill it up, there is nothing against that you know.
# You may even change the colors used by the radio display.
# As long as people know I made it. Don't be ripping my stuff okay?
#
# * Something added:
# - You can see the map instead of a black screen. It also updates the events
#   like when using events that walk, that they also keep walking.
#   Screen update is also needed when used with tinting or flashing.
#
# That would end the little explaining for now. I -really- hope you like this script.
#--------------------------------------------------------------------------------------------------------------------------
# * Suggestions? ==> Post a message on the RPGXP catagory in the Radio Program topic
# * Created by: GoldenShadow a.k.a ????
# * Credits: Use of names :-P => X-RPG, RMXP.net, Dubealex, Ryughen, Torama, Vash and Deke
# * Bugs: Actually none... try and find one huh, I double dare ya!
#=============================================================


module SC
RXSC_RADI = "Radio Program: Version 1 DX"
end

class Radio

def play(channel) # Plays a song as if its a channel
   if channel == "none"
     $chan_name = "No radio channel"
   else
     Audio.bgm_play("Audio/BGM/" + channel, 100, 100)
   end
end

def search(hz) # identifies the channels + plays assigned songs
   if hz == 1
     $chan_name = "X-RPG Radio Network" # Name of channel
     Audio.bgm_stop # Stops any active music
     play("001-Battle01") # Plays channel file
   elsif hz == 5
     $chan_name = "RMXP.net Radio Network"
     Audio.bgm_stop
     play("002-Battle02")
   elsif hz == 10
     $chan_name = "Dubealex Radio Network"
     Audio.bgm_stop
     play("003-Battle03")
   elsif hz == 15
     $chan_name = "Ryughen Radio Network"
     Audio.bgm_stop
     play("004-Battle04")
   elsif hz == 20
     $chan_name = "Deke's Radio Network"
     Audio.bgm_stop
     play("005-Boss01")
   elsif hz == 25
     $chan_name = "Torama's Radio Network"
     Audio.bgm_stop
     play("006-Boss02")
   elsif hz == 30
     $chan_name = "Vash's Radio Network"
     Audio.bgm_stop
     play("007-Boss03")
   elsif hz == 101
     $chan_name = "ShadowClan 101 FM"
     Audio.bgm_stop
     play("009-LastBoss01")
   # elsif hz == (your Hertz number)
   #   $chan_name = "Your channel name"
   #   Audio.bgm_stop
   #   play("Your file in the BGM directory to play")
   else
     Audio.bgm_stop
     play("none")
   end
end
end

class Window_RadioScreen < Window_Base

   def initialize
   super(0, 0, 320, 64)
   self.contents = Bitmap.new(width - 32, height - 32)
   self.contents.font.name = $fontface
   self.contents.font.size = $fontsize
   refresh
end

def refresh
   self.contents.clear
   rect1 = Rect.new(0, 0, 304, 64)
   rect2 = Rect.new(0, 16, 304, 1)
   rect3 = Rect.new($x, 8, 1, 16)
   self.contents.fill_rect(rect1, Color.new(0, 0, 0))
   self.contents.fill_rect(rect2, Color.new(255, 0, 0))
   self.contents.fill_rect(rect3, Color.new(0, 0, 255))
   self.contents.draw_text(0, 0, self.width - 40, 32, $x.to_s + " FM", 1)
end
end

class Window_RadioName < Window_Base

def initialize
   super(320, 0, 320, 64)
   self.contents = Bitmap.new(width - 32, height - 32)
   self.contents.font.name = $fontface
   self.contents.font.size = $fontsize
   refresh
end

def refresh
   self.contents.clear
   if $chan_name != nil
     self.contents.draw_text(0, 0, self.width - 40, 32, $chan_name, 1)
   else
     self.contents.draw_text(0, 0, self.width - 40, 32, "No radio channel", 1)
   end
end
end

class Scene_Radio

def main
   $x = 0
   @sprite = Spriteset_Map.new
   @radio_window = Window_RadioScreen.new
   @name_window = Window_RadioName.new
   Graphics.transition
   loop do
     Graphics.update
     Input.update
     update
     if $scene != self
       break
     end
   end
   Graphics.freeze
   @radio_window.dispose
   @name_window.dispose
   @sprite.dispose
end

def update
   $game_map.update
   $game_system.map_interpreter.update
   # if you want to be able to move while you search,
   # remove the '#' sign before $game_player.update
   # When doing that, change stuff marked with ##^
   #$game_player.update
   $game_system.update  
   $game_screen.update
   if Input.repeat?(Input::RIGHT) ##^ (This would be changed to R instead of RIGHT)
     if $x == 287
       $x = 0
     else
       $x += 1
     end
     $radio.search($x)
   end
   if Input.repeat?(Input::LEFT) ##^ (This would be changed to L instead of Left)
     if $x < 1
       $x = 287
     else
       $x -= 1
     end
     $radio.search($x)
   end
   if Input.trigger?(Input::B)
     #$scene = (your scene, like menu or map)
     $game_system.bgm_restore
   end
   @radio_window.refresh
   @radio_window.update
   @name_window.refresh
   @name_window.update
end
end
  
class Scene_Title
  alias ra_title_command_new_game command_new_game
  def command_new_game
   ra_title_command_new_game
   $radio = Radio.new
end
end

class Scene_Save

def write_save_data(file)
     characters = []
     for i in 0...$game_party.actors.size
       actor = $game_party.actors[i]
       characters.push([actor.character_name, actor.character_hue])
     end
     Marshal.dump(characters, file)
     Marshal.dump(Graphics.frame_count, file)
     $game_system.save_count += 1
     $game_system.magic_number = $data_system.magic_number
     Marshal.dump($game_system, file)
     Marshal.dump($game_switches, file)
     Marshal.dump($game_variables, file)
     Marshal.dump($game_self_switches, file)
     Marshal.dump($game_screen, file)
     Marshal.dump($game_actors, file)
     Marshal.dump($game_party, file)
     Marshal.dump($game_troop, file)
     Marshal.dump($game_map, file)
     Marshal.dump($game_player, file)
     Marshal.dump($radio, file)
end
end

class Scene_Load
def read_save_data(file)
   characters = Marshal.load(file)
   Graphics.frame_count = Marshal.load(file)
   $game_system           = Marshal.load(file)
   $game_switches         = Marshal.load(file)
   $game_variables        = Marshal.load(file)
   $game_self_switches  = Marshal.load(file)
   $game_screen           = Marshal.load(file)
   $game_actors            = Marshal.load(file)
   $game_party             = Marshal.load(file)
   $game_troop             = Marshal.load(file)
   $game_map              = Marshal.load(file)
   $game_player            = Marshal.load(file)
   $radio                       = Marshal.load(file)
   if $game_system.magic_number != $data_system.magic_number
     $game_map.setup($game_map.map_id)
     $game_player.center($game_player.x, $game_player.y)
   end
   $game_party.refresh
end
end

#============================================================
# FINAL UPDATE: 17:44, May 20th 2005 [Please leave this unchanged and undeleted] (SID:002)

If, for any reason, errors occur, report them here thanks.
}


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