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Materia System
#1
Materia System
by SephirothSpawn
Version: 2.01 (02.21.06)

Jan 27 2006

This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
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Introduction
Brings back Final Fantasy VII's Glorious Materia System.

Features
  • Lets you customize your Equipments' Paired and single slots
  • Includes a Materia Shop, to Purchse & Sell Materia
  • Create Your Own Materia (Does Require Some Work)
  • The Following Materia Types are avialable
    • Skill
    • Command
    • Summon
    • Support
    • Independent
  • The Following Materia Are Included
    • Heal
    • Remedy
    • Fire
    • Ice
    • Electric
    • Water
    • Earth
    • Wind
    • Light
    • Dark
    • Negla
    • Poison
    • Dizzy
    • Mute
    • Confuse
    • Sleep
    • Paraylze
    • Weak
    • Clumbsiness
    • Delayed
    • Enfeebled
    • Sharpen
    • Barrier
    • Resist
    • Blink
    • Fighter
    • Lancer
    • Warrior
    • Thief
    • Hunter
    • Gunner
    • Summon 1
    • Summon 2
    • Summon 3
    • All
    • Elemental
    • Status
    • Steal as well
    • HP Absorb
    • MP Absorb
    • MP Turbo
    • Exp Plus
    • Gil Plus
    • HP Plus
    • SP Plus
    • Strength Plus
    • Defense Plus
    • Speed Plus
    • Magic Plus




Demo

.zip   Materia_System.zip (Size: 228.58 KB / Downloads: 4)



Customizing the Script to Your Game

Editing Equipment Materia Slots
In the script, find the line: WEAPON_MATERIA_SLOTS = {

Below that, is a created hash for the default Weapon set.

You will need to customize that, like so:
Code:
weapon_id => [number_of_paired_materia, single_materia]



1=>[2, 3] would assing Weapon 1 in the database with 2 sets of paired materia, and 3 single slots.

Below that is ARMORS_MATERIA_SLOTS = {

Do the same thing here.

Creating your own materia and materia List
Find the line: MATERIA_LIST = [nil,

Below that, is an array Materia that will be included in your game.

You create Materia like so:
Code:
Materia.new(id, name, type, stat_effects,
        elements, states, new_value, m_value,
        skills, exp_levels, special_effect)  

#     - id : The Idea Number of you materia. Start from 1 and add 1
#     - name : The Name of your materia
#     - type : The Type Of Materia. Choose From One of The Following:
#           'Skill', 'Command', 'Summon', 'Support', 'Independent'
#     - stat_effects : The Percent of each stat that materia will effect
#           [ Hp, Sp, Str, Dex, Agi, Int ]
#     - elements : An Array of each Element ID from the systems tab
#     - states : An Array of each State Id from the Status tab
#     - new_value : The cost to buy the Materia
#     - master_value : The value of the Materia when Mastered
#     - Skills : An array of the skills you learn from the Materia.
#          (Use for Skill, Command & Summon)
#     - Exp Levels : An array of the experience required to level
#           The First value in the array is required to get level 2
#     - Special Effect : A special Effect of the Materia.
#           ~ All
#           ~ Elemental
#           ~ Status
#           ~ Steal As Well
#           ~ HP Absorb
#           ~ MP Absorb
#           ~ MP Turbo
#           ~ Exp Plus
#           ~ Gil Plus
#           ~ HP Plus
#           ~ SP Plus
#           ~ Strength Plus
#           ~ Defense Plus
#           ~ Speed Plus
#           ~ Magic Plus
#------------------------------------------------------------------------------


Just check the materia in the demo to learn how to create and customize your own materia.

Instructions
Place the Script Above Main, below Scene_Battle.

FAQ

How do you call the Materia Shop?
Code:
# Create an Array of materia that will be in your show. These will be the indexes in your Materia List. IE:
list = [1, 2, 3, 4, 5, 6]
$scene = Scene_MateriaShop.new(list)


How do you call the Materia Equip Screen?
Code:
$scene = Scene_MateriaEquip.new



Compatibility

Is SDK Compatable & Compiant. Works with and without SDK.
The only method that was overwrote, was Game_Actor#exp. Every other method should be fine.

Credits and Thanks

Illustration & Deke for there Previous Works. Gave me inspiration for this.

Author's Notes
Enjoy!
}


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