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Star Ocean Battle System
#1
Star Ocean Battle System
Projectiles, and More!
by CrushD
Mar 6 2005


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Demo:

.rar   CrushDProjectiles_PartySwitching.rar (Size: 720.64 KB / Downloads: 10)



Old Version
-----------------------------------------------



Current Features:
Ability to run from battles
Working, customizable AI for allies and enemies
Weapon Ranges and Weapon Speeds
Custom Window for AI
Add-On to Skill Window
Editable Hotkeyed Skills
Editable Skill List for Allies
Items now function (for balance issues I would suggest making them Close Range, I would not encourage setting items on to Requires Casting because I dont know if it is balanced and bug free. So I strongly suggest not setting items on Requires Casting!)
ALL (with the exception of confusion) STATUS EFFECTS WORK!
3D-ESQUE PERSPECTIVE in the battle map. Characters can zoom in and zoom out as you move up and down and your speed changes too.
Ability to have multiple battle maps and be able to customize them.
SIDE SCROLLING MAPS!!!
ABILITY FOR MONSTERS TO AMBUSH YOU!!
Recognizing Collisions
Allows you to still be able to use the built in battle system.


Newest Features:
PROJECTILES AND AOE! Currently all examples of the different types of projectiles and AOE that I've created are on Hilda, feel free to test them out.

The ability to switch party members in battle!


Recent Fixes:
Completely Redid Motion. No longer uses the update_moving that RMXP comes with at default, but created my own that makes much smoother motion.

Completely Redid EVERYTHING! Instead of the battle being events representing the battlers, I have made battlers be able to act and look how I want them to. And this means...
You can now set your party size to whatever you want(you no longer need 4 party members)
Slightly smoother workings
Fixed some minor bugs
Makes future ideas more possible

This version has the lag severely reduced for all your enjoyment

Working On:
Some more minor bugs that have popped out with my major rehaul
Some more targeting issues
Sprite work (probably going to wait until I actually draw up my own sprites)
Recognizing Collisions for battle motion
Making Line Effect Damage
Adding the homing ability to fireballs
Custom skills made just for battle system, examples: Provoke, Repel, Countermove
Having hotkeys recognize if a target is close range or far range (like Star Ocean) and doing the respectively ranged skill.
and I think thats it... for now
}


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