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 The Lycan ABS
Le BUMPE!
to Version 12.1

Minor error was reported in the ballistics section of the system that went unnoticed for some time, an issue that SHOULD have appeared years earlier but wasn't seen.  Only a simple 1-line fix was needed, and credit for finding the issue goes to DrHouse93 once again.

However, the new version 12.1 update now includes the Paperdoll System demo, complete with the pixelmovement system engaged.  

And while the MiniMap system was replaced with a newer version, there is an issue with the redraw tiles feature in the minimap script in the demo.  But since then, a new version of the minimap code has been written and is now available in the MiniMap DVV topic itself.  Just replace the code (but use the config settings in it).

Of course, if you do not use the minimap.... whutevah. Tongue sticking out

Oh, the previously posted demos had her at Level 99.  Oops.  I reduced her back to Level 4 to make it the challenge I intended.  THOUGH... I reduced bullet damage too.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
Awesome! Couple problems though:
1. When I try to open the game in the editor it says it was made with an old version of RPG Maker XP.
2. The Help File doesn't show any text when I open it so I have no idea what the switches are and stuff :/

Edit: Nvm I figured out how to view the help file xD
Reply }
Those are recognizable issues:

1) I am actually using RPGMaker XP version 1.05a, English version. Whenever there is a significant difference in version numbers, you get that message. A simple trick is this: Replace the Game.exe, Game.ini and Game.rxproj files with your own. OR, a better method would be to just replace the Game.exe and Game.rxproj and edit the Game.ini to change the following line: Library=RGSS104E.dll to match whatever .dll file you are using in your projects.

2) Help files normally ... NORMALLY ... are accessed by an outside Exe program, like the editor. Here, you are attempting to access the help file without an exe. In this instance, you need to right-click the help file to set permissions. It's been a while since I had to do this, but if you do not see it normally, right clicking will bring up options on how to open it properly.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
Why didn't someone tell me that I had a bug with the Lycan ABS's paperdoll system!!!!!

IRC Wrote:DerVVulfman: Aaaaarrrrgh!
DerVVulfman: .................... one ...... word.... was all it was
DerVVulfman: ONE EFFIN WORD
BountyHunterLani: Shocked
Korekame: Oh, DerVVulfman, the Paperdoll system has a bug when used with the Lycan system.
DerVVulfman: funny

Just so you know, it is a single word in each method within my RPG::Cache code beginning around line 460 of the paperdoll script (be it the Story 1 or Story 2 demo you choose)

While the code reads
Code:
def self.equipment(filename, hue=0)
  begin
    self.load_bitmap("Graphics/"+Paperdoll::CACHE_DIRECTORY+"/", filename, hue)
  else
    self.load_bitmap("Graphics/"+Paperdoll::CACHE_DIRECTORY+"/", "", hue)
  end
end
replace the 'else' statement with the word 'rescue' to look like this...
Code:
def self.equipment(filename, hue=0)
  begin
    self.load_bitmap("Graphics/"+Paperdoll::CACHE_DIRECTORY+"/", filename, hue)
  rescue
    self.load_bitmap("Graphics/"+Paperdoll::CACHE_DIRECTORY+"/", "", hue)
  end
end
And do the same for the method below. I'm going to fix this in a replacement upgrade soon. But I'll post this in the meantime. (lousy reason for a bump).

So if you did not see the SHIELD in the Story 1 demo, there ya go. And if you were wondering how Jane fired bullets from her finger instead of from a gun... yep, that's the reason.

Oh, I am updating Story 2. Not insofar as a Lycan ABS upgrade, but I am actually updating the ending. I wasn't happy with the final battle scene. Expect a 'story' bump soon.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
Le Half-bumpe!.....

It's not an upgrade of the Lycan ABS, but a repair to the Paperdoll system that this bump is about. The fix shown above has been put into place, so Jane in the 2nd story game doesn't shoot bullets from her finger, nor does Bill use an 'invisible' shield in the first story game.

At the same time, I wasn't satisfied with the Story 2 ending. It was extremely rushed in dialog and presentation. So I took a bit more music... did a slice and dice to the track (good luck finding the cuts).... and made a heroic intro. Ow, poor Bill thrown around like that. And you can find that Pathfinding steps tracker script I posted just a couple days ago in use.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
sigh, this forum requires me to post before I can download attachment.
oh well....

btw I downloaded and played with lycan abs (the paperdoll one) for a while and noticed something weird
when character move diagonal, they didn't walk but just sliding!
Reply }
That is the pixelmovement system that is at fault. The paperdoll system has pixelmovement turned on. And while I have solved most pixelmovement issues, diagonal movement with pixelmovement may require a little more coding. However, pixelmovement is a luxury. Games such as Diablo, Warcraft, and many others run quite smooth and do not truly have pixelmovvement.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
I can't open the demo, it says old version of rmxp

edit : Nevermind, I copied game.rxproj from my project and the demo opened just fine
Reply }
As long as you've been working with RMXP, ya should be familiar.

Oh, BTW. I know you're LiTTleDRAgo, Three different accounts all sharing the same single IP address? Pretty much a give away.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
(03-04-2017, 04:58 AM)DerVVulfman Wrote: Oh, BTW.    I know you're LiTTleDRAgo,   Three different accounts all sharing the same single IP address?  Pretty much a give away.

Lol, that person isn't me. We just using same VPN in same net cafe.
That time we have to create game as our homework in our college.
Reply }


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