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		<title><![CDATA[Save-Point - Fabled Resources]]></title>
		<link>https://www.save-point.org/</link>
		<description><![CDATA[Save-Point - https://www.save-point.org]]></description>
		<pubDate>Sun, 17 May 2026 05:28:46 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[PVGames releases a Medieval Freebies pack!]]></title>
			<link>https://www.save-point.org/thread-7115.html</link>
			<pubDate>Sun, 24 Sep 2017 02:09:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7115.html</guid>
			<description><![CDATA[Okay, so... I stopped doing DaVinci spriting because I found the headache of creating a humanoid sprite was both too taxing on me as a person with limited 3d software capabilities, budget, EULA hindrances, and more... So I decided to lend my artistic natures to crafting more items and equipment for a great 3d Render sprite artist, Jesse of PV Games. His sprites are the cat's pajamas, and I encourage you to definitely check out and buy his resources... He has resources for RMMV as well as RMXP/RMVXAce. <br />
<br />
Anyway, like I was saying... as a helping aid for people who want to create free resources and use the sprite template itself to do their own thing, Jesse created a FREEBIES pack that he gave away. Let me tell you, it's kind of awesome. <br />
<br />
These sprites DO include two male and female body forms, several clothing items, and wow! eight more hair styles in addition to the 14 or 15 that you could find from his other sets...<br />
<br />
<br />
<a href="https://www.dropbox.com/s/6esvn3s43va58by/Medieval%20Freebies.zip?dl=0" target="_blank" rel="noopener" class="mycode_url">PV Games Medieval Freebies</a><br />
<br />
<br />
Here's just a few images that I could piece together from his own thread.<br />
<br />
<img src="http://i.imgur.com/EcRGOF5.png" loading="lazy"  alt="[Image: EcRGOF5.png]" class="mycode_img" /><img src="http://i.imgur.com/f7nUAqk.png" loading="lazy"  alt="[Image: f7nUAqk.png]" class="mycode_img" /><img src="https://i.imgur.com/pp6tFsJ.png" loading="lazy"  alt="[Image: pp6tFsJ.png]" class="mycode_img" /><img src="https://i.imgur.com/C0ra3pC.png" loading="lazy"  alt="[Image: C0ra3pC.png]" class="mycode_img" /><br />
I would definitely encourage any and all to pick up this download. It IS a bit hefty at around 160 megs, but has SO many items inside, this really is an awesome pack. Including the full 506 frame master sheet, busts, paperdolls, and I just... it's a great addition to those of us who have already purchased the Medieval sets. It also could probably be resized to be compatible with the HORDE of items in the High Fantasy series and sets for RMXP/RMVXAce.]]></description>
			<content:encoded><![CDATA[Okay, so... I stopped doing DaVinci spriting because I found the headache of creating a humanoid sprite was both too taxing on me as a person with limited 3d software capabilities, budget, EULA hindrances, and more... So I decided to lend my artistic natures to crafting more items and equipment for a great 3d Render sprite artist, Jesse of PV Games. His sprites are the cat's pajamas, and I encourage you to definitely check out and buy his resources... He has resources for RMMV as well as RMXP/RMVXAce. <br />
<br />
Anyway, like I was saying... as a helping aid for people who want to create free resources and use the sprite template itself to do their own thing, Jesse created a FREEBIES pack that he gave away. Let me tell you, it's kind of awesome. <br />
<br />
These sprites DO include two male and female body forms, several clothing items, and wow! eight more hair styles in addition to the 14 or 15 that you could find from his other sets...<br />
<br />
<br />
<a href="https://www.dropbox.com/s/6esvn3s43va58by/Medieval%20Freebies.zip?dl=0" target="_blank" rel="noopener" class="mycode_url">PV Games Medieval Freebies</a><br />
<br />
<br />
Here's just a few images that I could piece together from his own thread.<br />
<br />
<img src="http://i.imgur.com/EcRGOF5.png" loading="lazy"  alt="[Image: EcRGOF5.png]" class="mycode_img" /><img src="http://i.imgur.com/f7nUAqk.png" loading="lazy"  alt="[Image: f7nUAqk.png]" class="mycode_img" /><img src="https://i.imgur.com/pp6tFsJ.png" loading="lazy"  alt="[Image: pp6tFsJ.png]" class="mycode_img" /><img src="https://i.imgur.com/C0ra3pC.png" loading="lazy"  alt="[Image: C0ra3pC.png]" class="mycode_img" /><br />
I would definitely encourage any and all to pick up this download. It IS a bit hefty at around 160 megs, but has SO many items inside, this really is an awesome pack. Including the full 506 frame master sheet, busts, paperdolls, and I just... it's a great addition to those of us who have already purchased the Medieval sets. It also could probably be resized to be compatible with the HORDE of items in the High Fantasy series and sets for RMXP/RMVXAce.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[free art for use]]></title>
			<link>https://www.save-point.org/thread-7098.html</link>
			<pubDate>Thu, 31 Aug 2017 19:30:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5900">umbralshadows</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7098.html</guid>
			<description><![CDATA[use for anythin just credit umbra johanson/umbralshadows maybe link ta my deviantart [umbralshadows on there] <br />
<br />
<img src="https://orig13.deviantart.net/e8b7/f/2017/157/c/4/faceset_1_free_to_use_by_umbralshadows-dbbtm1j.png" loading="lazy"  alt="[Image: faceset_1_free_to_use_by_umbralshadows-dbbtm1j.png]" class="mycode_img" /><br />
<br />
an these below will get a revamp but ya can use em any way for now if ya want<br />
<br />
<img src="https://img11.deviantart.net/dfc1/i/2017/181/a/b/aibou_faceset_2_by_umbralshadows-dbemwtf.png" loading="lazy"  alt="[Image: aibou_faceset_2_by_umbralshadows-dbemwtf.png]" class="mycode_img" /><br />
<img src="https://img11.deviantart.net/693f/i/2017/181/0/b/aibou_faceset_1_by_umbralshadows-dbemr8n.png" loading="lazy"  alt="[Image: aibou_faceset_1_by_umbralshadows-dbemr8n.png]" class="mycode_img" /><br />
<br />
<img src="https://img07.deviantart.net/2dff/i/2017/181/6/4/aibou_faceset_4_by_umbralshadows-dbemzod.png" loading="lazy"  alt="[Image: aibou_faceset_4_by_umbralshadows-dbemzod.png]" class="mycode_img" /><br />
<img src="https://img11.deviantart.net/3b4d/i/2017/181/e/e/aibou_faceset_3_by_umbralshadows-dbemxj1.png" loading="lazy"  alt="[Image: aibou_faceset_3_by_umbralshadows-dbemxj1.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[use for anythin just credit umbra johanson/umbralshadows maybe link ta my deviantart [umbralshadows on there] <br />
<br />
<img src="https://orig13.deviantart.net/e8b7/f/2017/157/c/4/faceset_1_free_to_use_by_umbralshadows-dbbtm1j.png" loading="lazy"  alt="[Image: faceset_1_free_to_use_by_umbralshadows-dbbtm1j.png]" class="mycode_img" /><br />
<br />
an these below will get a revamp but ya can use em any way for now if ya want<br />
<br />
<img src="https://img11.deviantart.net/dfc1/i/2017/181/a/b/aibou_faceset_2_by_umbralshadows-dbemwtf.png" loading="lazy"  alt="[Image: aibou_faceset_2_by_umbralshadows-dbemwtf.png]" class="mycode_img" /><br />
<img src="https://img11.deviantart.net/693f/i/2017/181/0/b/aibou_faceset_1_by_umbralshadows-dbemr8n.png" loading="lazy"  alt="[Image: aibou_faceset_1_by_umbralshadows-dbemr8n.png]" class="mycode_img" /><br />
<br />
<img src="https://img07.deviantart.net/2dff/i/2017/181/6/4/aibou_faceset_4_by_umbralshadows-dbemzod.png" loading="lazy"  alt="[Image: aibou_faceset_4_by_umbralshadows-dbemzod.png]" class="mycode_img" /><br />
<img src="https://img11.deviantart.net/3b4d/i/2017/181/e/e/aibou_faceset_3_by_umbralshadows-dbemxj1.png" loading="lazy"  alt="[Image: aibou_faceset_3_by_umbralshadows-dbemxj1.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lots of free SFX!]]></title>
			<link>https://www.save-point.org/thread-7089.html</link>
			<pubDate>Sun, 27 Aug 2017 08:40:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3314">MetalRenard</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7089.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Free sound effects!</span></span><br />
I just stumbled onto this website: <span style="font-weight: bold;" class="mycode_b"><a href="http://http:/http://freetousesounds.com//" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size">http://freetousesounds.com/</span></a></span><br />
They make all their own recordings and post them all completely free with a <a href="http://https://creativecommons.org/licenses/by/4.0/legalcode" target="_blank" rel="noopener" class="mycode_url">Creative Commons (Attribution) license</a>. AMAZING.<br />
<br />
<br />
What does this mean, Monsieur LeFoxy?<br />
It means you can use the recordings for free in any project so long as you give them credit for the resources. This is super generous of them since the recordings are of such a high standard (that coming from me!).<br />
<br />
Enjoy!<br />
<br />
Some examples I love:<br />
<a href="http://freetousesounds.com/morning-forest-sounds-baden-wurttemberg-germany/" target="_blank" rel="noopener" class="mycode_url">http://freetousesounds.com/morning-fores...g-germany/</a><br />
<a href="http://freetousesounds.com/street-dog-barking-in-cambodia/" target="_blank" rel="noopener" class="mycode_url">http://freetousesounds.com/street-dog-ba...-cambodia/</a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">How to use:</span></span><br />
Load the video, listen to the sound. Is there a sound in there that you want? If so, download the "wave" file (button below the video) and open it in an audio editor (Audacity is free). Cut it down to the part you want and import it into your project. Done! Easy!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Free sound effects!</span></span><br />
I just stumbled onto this website: <span style="font-weight: bold;" class="mycode_b"><a href="http://http:/http://freetousesounds.com//" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size">http://freetousesounds.com/</span></a></span><br />
They make all their own recordings and post them all completely free with a <a href="http://https://creativecommons.org/licenses/by/4.0/legalcode" target="_blank" rel="noopener" class="mycode_url">Creative Commons (Attribution) license</a>. AMAZING.<br />
<br />
<br />
What does this mean, Monsieur LeFoxy?<br />
It means you can use the recordings for free in any project so long as you give them credit for the resources. This is super generous of them since the recordings are of such a high standard (that coming from me!).<br />
<br />
Enjoy!<br />
<br />
Some examples I love:<br />
<a href="http://freetousesounds.com/morning-forest-sounds-baden-wurttemberg-germany/" target="_blank" rel="noopener" class="mycode_url">http://freetousesounds.com/morning-fores...g-germany/</a><br />
<a href="http://freetousesounds.com/street-dog-barking-in-cambodia/" target="_blank" rel="noopener" class="mycode_url">http://freetousesounds.com/street-dog-ba...-cambodia/</a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">How to use:</span></span><br />
Load the video, listen to the sound. Is there a sound in there that you want? If so, download the "wave" file (button below the video) and open it in an audio editor (Audacity is free). Cut it down to the part you want and import it into your project. Done! Easy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[World Map Tileset by The Inquisitor]]></title>
			<link>https://www.save-point.org/thread-6306.html</link>
			<pubDate>Mon, 08 May 2017 17:12:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5068">Bounty Hunter Lani</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-6306.html</guid>
			<description><![CDATA[I found a pretty awesome World Map tileset with over 4,000 tiles. (Yes, 4 THOUSAND tiles!)<br />
<br />
The tileset is by The Inquisitor over at <a href="http://downloads.rpg-palace.com/details.php?id=103" target="_blank" rel="noopener" class="mycode_url">RPG Palace.</a><br />
They are apparently all original assets, though if something ripped is found, <span style="font-style: italic;" class="mycode_i">please let me know.</span><br />
<br />
The tileset itself is very well done, but setting the passability for those tiles one by one would become a nuissance, no?<br />
Well, thanks to Insane Cal over at the website, it was done, along with a DEMO!<br />
The demo can be found on the same page, just click "Demo" and download! The file is fairly small.<br />
Simply copy-paste the tileset's settings, grab the autotiles from the demo if you so wish, and voila! All done!<br />
<br />
In the demo, there is an example map showing what can be done with it, so it's worth checking out.<br />
<br />
<br />
Credits: <br />
<br />
The Inquisitor<br />
Insane Cal]]></description>
			<content:encoded><![CDATA[I found a pretty awesome World Map tileset with over 4,000 tiles. (Yes, 4 THOUSAND tiles!)<br />
<br />
The tileset is by The Inquisitor over at <a href="http://downloads.rpg-palace.com/details.php?id=103" target="_blank" rel="noopener" class="mycode_url">RPG Palace.</a><br />
They are apparently all original assets, though if something ripped is found, <span style="font-style: italic;" class="mycode_i">please let me know.</span><br />
<br />
The tileset itself is very well done, but setting the passability for those tiles one by one would become a nuissance, no?<br />
Well, thanks to Insane Cal over at the website, it was done, along with a DEMO!<br />
The demo can be found on the same page, just click "Demo" and download! The file is fairly small.<br />
Simply copy-paste the tileset's settings, grab the autotiles from the demo if you so wish, and voila! All done!<br />
<br />
In the demo, there is an example map showing what can be done with it, so it's worth checking out.<br />
<br />
<br />
Credits: <br />
<br />
The Inquisitor<br />
Insane Cal]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some editing and spriting stuff]]></title>
			<link>https://www.save-point.org/thread-5790.html</link>
			<pubDate>Wed, 11 May 2016 10:41:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5295">Mel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5790.html</guid>
			<description><![CDATA[I just want to show some of my first attempts of editing graphics for RMXP.<br />
It's far from beeing perfect or anything.^^<br />
<br />
<img src="http://www.fotos-hochladen.net/uploads/lunaingame012xj83gbidh.png" loading="lazy"  alt="[Image: lunaingame012xj83gbidh.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/lunanewmaskedfi2p3g1du8ko.png" loading="lazy"  alt="[Image: lunanewmaskedfi2p3g1du8ko.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/gmexodus02mjschz4uyr.png" loading="lazy"  alt="[Image: gmexodus02mjschz4uyr.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/gmexodusgdakzo4mfn.png" loading="lazy"  alt="[Image: gmexodusgdakzo4mfn.png]" class="mycode_img" /><br />
<img src="http://www.fotos-hochladen.net/uploads/pcsakuraba19gpjf0zbu.png" loading="lazy"  alt="[Image: pcsakuraba19gpjf0zbu.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/pcyukinapv2es8urbq.png" loading="lazy"  alt="[Image: pcyukinapv2es8urbq.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/chyoriokrhveu73x.png" loading="lazy"  alt="[Image: chyoriokrhveu73x.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/z3dchar3cyfko9mb2.png" loading="lazy"  alt="[Image: z3dchar3cyfko9mb2.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/pcsayuriew2xqr3ha1.png" loading="lazy"  alt="[Image: pcsayuriew2xqr3ha1.png]" class="mycode_img" /><br />
<br />
Credits goes to Enterbrain, SithJester and Blizzard since I used their character graphics as a base.]]></description>
			<content:encoded><![CDATA[I just want to show some of my first attempts of editing graphics for RMXP.<br />
It's far from beeing perfect or anything.^^<br />
<br />
<img src="http://www.fotos-hochladen.net/uploads/lunaingame012xj83gbidh.png" loading="lazy"  alt="[Image: lunaingame012xj83gbidh.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/lunanewmaskedfi2p3g1du8ko.png" loading="lazy"  alt="[Image: lunanewmaskedfi2p3g1du8ko.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/gmexodus02mjschz4uyr.png" loading="lazy"  alt="[Image: gmexodus02mjschz4uyr.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/gmexodusgdakzo4mfn.png" loading="lazy"  alt="[Image: gmexodusgdakzo4mfn.png]" class="mycode_img" /><br />
<img src="http://www.fotos-hochladen.net/uploads/pcsakuraba19gpjf0zbu.png" loading="lazy"  alt="[Image: pcsakuraba19gpjf0zbu.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/pcyukinapv2es8urbq.png" loading="lazy"  alt="[Image: pcyukinapv2es8urbq.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/chyoriokrhveu73x.png" loading="lazy"  alt="[Image: chyoriokrhveu73x.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/z3dchar3cyfko9mb2.png" loading="lazy"  alt="[Image: z3dchar3cyfko9mb2.png]" class="mycode_img" /><img src="http://www.fotos-hochladen.net/uploads/pcsayuriew2xqr3ha1.png" loading="lazy"  alt="[Image: pcsayuriew2xqr3ha1.png]" class="mycode_img" /><br />
<br />
Credits goes to Enterbrain, SithJester and Blizzard since I used their character graphics as a base.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some Enemy Sprites]]></title>
			<link>https://www.save-point.org/thread-5747.html</link>
			<pubDate>Wed, 09 Mar 2016 02:07:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5747.html</guid>
			<description><![CDATA[These are sprites made by <span style="font-weight: bold;" class="mycode_b">Leda</span> alias <span style="font-weight: bold;" class="mycode_b">hadaclara</span> (on photobucket.com) that are free for use under license CC BYNCSA 4.0<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size">Michael Jackson Zombie?</span></span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/023-Michael01_zpsf8nlue9x.png" loading="lazy"  alt="[Image: 023-Michael01_zpsf8nlue9x.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Elvis Zombie?</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/024-Elvis01_zpsundaxtds.png" loading="lazy"  alt="[Image: 024-Elvis01_zpsundaxtds.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Jaguar</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/022-Jaguar_zpssvnunkhz.png" loading="lazy"  alt="[Image: 022-Jaguar_zpssvnunkhz.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/022-Jaguar02_zpsinqzxdjt.png" loading="lazy"  alt="[Image: 022-Jaguar02_zpsinqzxdjt.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/022-Jaguar03_zpsga8xgwuf.png" loading="lazy"  alt="[Image: 022-Jaguar03_zpsga8xgwuf.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/022-Jaguar04_zpszgo3bh55.png" loading="lazy"  alt="[Image: 022-Jaguar04_zpszgo3bh55.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Pain / Agony / Despair</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/019-Dolor01_zpsez23nyza.png" loading="lazy"  alt="[Image: 019-Dolor01_zpsez23nyza.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/020-Agoniacutea01_zpsg56ispl4.png" loading="lazy"  alt="[Image: 020-Agoniacutea01_zpsg56ispl4.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/021-Desesperacioacuten01_zpsohzhpqdq.png" loading="lazy"  alt="[Image: 021-Desesperacioacuten01_zpsohzhpqdq.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Elemental Axis</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/018-Eje%20Elemental00_zpsce5k4za0.png" loading="lazy"  alt="[Image: 018-Eje%20Elemental00_zpsce5k4za0.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/018-Eje%20Elemental01_zpsuhaivzqf.png" loading="lazy"  alt="[Image: 018-Eje%20Elemental01_zpsuhaivzqf.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/018-Eje%20Elemental04_zpsyrvtffwe.png" loading="lazy"  alt="[Image: 018-Eje%20Elemental04_zpsyrvtffwe.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/018-Eje%20Elemental03_zpsazaarr0k.png" loading="lazy"  alt="[Image: 018-Eje%20Elemental03_zpsazaarr0k.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/018-Eje%20Elemental02_zpsxlkix6qm.png" loading="lazy"  alt="[Image: 018-Eje%20Elemental02_zpsxlkix6qm.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Egg</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/015-Huevo01_zpsaqp2npyx.png" loading="lazy"  alt="[Image: 015-Huevo01_zpsaqp2npyx.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/015-Huevo02_zpsoniwtvsi.png" loading="lazy"  alt="[Image: 015-Huevo02_zpsoniwtvsi.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/015-Huevo03_zpswntk5xyp.png" loading="lazy"  alt="[Image: 015-Huevo03_zpswntk5xyp.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/015-Huevo04_zpspxomrx38.png" loading="lazy"  alt="[Image: 015-Huevo04_zpspxomrx38.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Lupica - (KasperKalamity's Cousin?)</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/abejangrejo_zps90idomi6.png" loading="lazy"  alt="[Image: abejangrejo_zps90idomi6.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/002-Lupica02_zpsxflflz4i.png" loading="lazy"  alt="[Image: 002-Lupica02_zpsxflflz4i.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/002-Lupica03_zpsojebxr5b.png" loading="lazy"  alt="[Image: 002-Lupica03_zpsojebxr5b.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/002-Lupica04_zpsjecgh5mm.png" loading="lazy"  alt="[Image: 002-Lupica04_zpsjecgh5mm.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Horxis</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/007-Horxis01_zps4eoxogn9.png" loading="lazy"  alt="[Image: 007-Horxis01_zps4eoxogn9.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/007-Horxis04_zpsd0xtkj0h.png" loading="lazy"  alt="[Image: 007-Horxis04_zpsd0xtkj0h.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/007-Horxis03_zpsesuy1ypr.png" loading="lazy"  alt="[Image: 007-Horxis03_zpsesuy1ypr.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/007-Horxis02_zps84vgcvqq.png" loading="lazy"  alt="[Image: 007-Horxis02_zps84vgcvqq.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Hydnum Vivificata</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/010-Hydnum%20Vivificata01_zpspq1zcah9.png" loading="lazy"  alt="[Image: 010-Hydnum%20Vivificata01_zpspq1zcah9.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/010-Hydnum%20Vivificata03_zpscjsslkyr.png" loading="lazy"  alt="[Image: 010-Hydnum%20Vivificata03_zpscjsslkyr.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/010-Hydnum%20Vivificata02_zpsyezjwadl.png" loading="lazy"  alt="[Image: 010-Hydnum%20Vivificata02_zpsyezjwadl.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/010-Hydnum%20Vivificata04_zpsr4snkuc8.png" loading="lazy"  alt="[Image: 010-Hydnum%20Vivificata04_zpsr4snkuc8.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[These are sprites made by <span style="font-weight: bold;" class="mycode_b">Leda</span> alias <span style="font-weight: bold;" class="mycode_b">hadaclara</span> (on photobucket.com) that are free for use under license CC BYNCSA 4.0<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size">Michael Jackson Zombie?</span></span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/023-Michael01_zpsf8nlue9x.png" loading="lazy"  alt="[Image: 023-Michael01_zpsf8nlue9x.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Elvis Zombie?</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/024-Elvis01_zpsundaxtds.png" loading="lazy"  alt="[Image: 024-Elvis01_zpsundaxtds.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Jaguar</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/022-Jaguar_zpssvnunkhz.png" loading="lazy"  alt="[Image: 022-Jaguar_zpssvnunkhz.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/022-Jaguar02_zpsinqzxdjt.png" loading="lazy"  alt="[Image: 022-Jaguar02_zpsinqzxdjt.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/022-Jaguar03_zpsga8xgwuf.png" loading="lazy"  alt="[Image: 022-Jaguar03_zpsga8xgwuf.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/022-Jaguar04_zpszgo3bh55.png" loading="lazy"  alt="[Image: 022-Jaguar04_zpszgo3bh55.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Pain / Agony / Despair</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/019-Dolor01_zpsez23nyza.png" loading="lazy"  alt="[Image: 019-Dolor01_zpsez23nyza.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/020-Agoniacutea01_zpsg56ispl4.png" loading="lazy"  alt="[Image: 020-Agoniacutea01_zpsg56ispl4.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/021-Desesperacioacuten01_zpsohzhpqdq.png" loading="lazy"  alt="[Image: 021-Desesperacioacuten01_zpsohzhpqdq.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Elemental Axis</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/018-Eje%20Elemental00_zpsce5k4za0.png" loading="lazy"  alt="[Image: 018-Eje%20Elemental00_zpsce5k4za0.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/018-Eje%20Elemental01_zpsuhaivzqf.png" loading="lazy"  alt="[Image: 018-Eje%20Elemental01_zpsuhaivzqf.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/018-Eje%20Elemental04_zpsyrvtffwe.png" loading="lazy"  alt="[Image: 018-Eje%20Elemental04_zpsyrvtffwe.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/018-Eje%20Elemental03_zpsazaarr0k.png" loading="lazy"  alt="[Image: 018-Eje%20Elemental03_zpsazaarr0k.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/018-Eje%20Elemental02_zpsxlkix6qm.png" loading="lazy"  alt="[Image: 018-Eje%20Elemental02_zpsxlkix6qm.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Egg</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/015-Huevo01_zpsaqp2npyx.png" loading="lazy"  alt="[Image: 015-Huevo01_zpsaqp2npyx.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/015-Huevo02_zpsoniwtvsi.png" loading="lazy"  alt="[Image: 015-Huevo02_zpsoniwtvsi.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/015-Huevo03_zpswntk5xyp.png" loading="lazy"  alt="[Image: 015-Huevo03_zpswntk5xyp.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/015-Huevo04_zpspxomrx38.png" loading="lazy"  alt="[Image: 015-Huevo04_zpspxomrx38.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Lupica - (KasperKalamity's Cousin?)</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/abejangrejo_zps90idomi6.png" loading="lazy"  alt="[Image: abejangrejo_zps90idomi6.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/002-Lupica02_zpsxflflz4i.png" loading="lazy"  alt="[Image: 002-Lupica02_zpsxflflz4i.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/002-Lupica03_zpsojebxr5b.png" loading="lazy"  alt="[Image: 002-Lupica03_zpsojebxr5b.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/002-Lupica04_zpsjecgh5mm.png" loading="lazy"  alt="[Image: 002-Lupica04_zpsjecgh5mm.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Horxis</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/007-Horxis01_zps4eoxogn9.png" loading="lazy"  alt="[Image: 007-Horxis01_zps4eoxogn9.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/007-Horxis04_zpsd0xtkj0h.png" loading="lazy"  alt="[Image: 007-Horxis04_zpsd0xtkj0h.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/007-Horxis03_zpsesuy1ypr.png" loading="lazy"  alt="[Image: 007-Horxis03_zpsesuy1ypr.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/007-Horxis02_zps84vgcvqq.png" loading="lazy"  alt="[Image: 007-Horxis02_zps84vgcvqq.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-small;" class="mycode_size">Hydnum Vivificata</span></span><br />
<br />
<img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/010-Hydnum%20Vivificata01_zpspq1zcah9.png" loading="lazy"  alt="[Image: 010-Hydnum%20Vivificata01_zpspq1zcah9.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/010-Hydnum%20Vivificata03_zpscjsslkyr.png" loading="lazy"  alt="[Image: 010-Hydnum%20Vivificata03_zpscjsslkyr.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/010-Hydnum%20Vivificata02_zpsyezjwadl.png" loading="lazy"  alt="[Image: 010-Hydnum%20Vivificata02_zpsyezjwadl.png]" class="mycode_img" /><img src="http://i1213.photobucket.com/albums/cc471/hadaclara/Battlers%20LLG/010-Hydnum%20Vivificata04_zpsr4snkuc8.png" loading="lazy"  alt="[Image: 010-Hydnum%20Vivificata04_zpsr4snkuc8.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cliffs - Terrain]]></title>
			<link>https://www.save-point.org/thread-5746.html</link>
			<pubDate>Wed, 09 Mar 2016 01:45:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5746.html</guid>
			<description><![CDATA[A little bit back, I devised a way to have some terraining features in my main pre-rendered RPG product. After a little bit of editing for the last month, I think I found just the right way to use them. I also decided I'd show them here. <br />
<br />
You're welcome to use them in your own project with credit of course. [[Jay Ray (John Timmons)]] .. and a copy of the completed game when you're done.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Woodland Terrain</span><br />
<br />
<img src="https://www.dropbox.com/s/itj6yx4p1yk2s7s/Woodland-Terrain.png?raw=1" loading="lazy"  alt="[Image: Woodland-Terrain.png?raw=1]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Desert Terrain</span><br />
<br />
<img src="https://www.dropbox.com/s/nv26irdil0lrd9c/Desert-Terrain.png?raw=1" loading="lazy"  alt="[Image: Desert-Terrain.png?raw=1]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hellish Terrain</span><br />
<img src="https://www.dropbox.com/s/thli4qdcy7plev7/Hellish-Terrain.png?raw=1" loading="lazy"  alt="[Image: Hellish-Terrain.png?raw=1]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mountains Terrain</span><br />
<img src="https://www.dropbox.com/s/er9fxm0duanyv8c/Mountain-Terrain.png?raw=1" loading="lazy"  alt="[Image: Mountain-Terrain.png?raw=1]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Snow Terrain</span><br />
<img src="https://www.dropbox.com/s/2ox68j3naftxfsb/Snow-Terrain.png?raw=1" loading="lazy"  alt="[Image: Snow-Terrain.png?raw=1]" class="mycode_img" /><br />
<br />
As you can see, there are a vew variations, and rather than use rocks myself to add more to the variation I wanted to leave that off so that you could change them as you see fit. However, for the most part everything interlocks together, as long as you line it up the right way. Here's a visual of what these can look like in game. <br />
<br />
<img src="https://www.dropbox.com/s/l3zk8wnvrmxydx4/screenie030816.jpg?raw=1" loading="lazy"  alt="[Image: screenie030816.jpg?raw=1]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[A little bit back, I devised a way to have some terraining features in my main pre-rendered RPG product. After a little bit of editing for the last month, I think I found just the right way to use them. I also decided I'd show them here. <br />
<br />
You're welcome to use them in your own project with credit of course. [[Jay Ray (John Timmons)]] .. and a copy of the completed game when you're done.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Woodland Terrain</span><br />
<br />
<img src="https://www.dropbox.com/s/itj6yx4p1yk2s7s/Woodland-Terrain.png?raw=1" loading="lazy"  alt="[Image: Woodland-Terrain.png?raw=1]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Desert Terrain</span><br />
<br />
<img src="https://www.dropbox.com/s/nv26irdil0lrd9c/Desert-Terrain.png?raw=1" loading="lazy"  alt="[Image: Desert-Terrain.png?raw=1]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hellish Terrain</span><br />
<img src="https://www.dropbox.com/s/thli4qdcy7plev7/Hellish-Terrain.png?raw=1" loading="lazy"  alt="[Image: Hellish-Terrain.png?raw=1]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mountains Terrain</span><br />
<img src="https://www.dropbox.com/s/er9fxm0duanyv8c/Mountain-Terrain.png?raw=1" loading="lazy"  alt="[Image: Mountain-Terrain.png?raw=1]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Snow Terrain</span><br />
<img src="https://www.dropbox.com/s/2ox68j3naftxfsb/Snow-Terrain.png?raw=1" loading="lazy"  alt="[Image: Snow-Terrain.png?raw=1]" class="mycode_img" /><br />
<br />
As you can see, there are a vew variations, and rather than use rocks myself to add more to the variation I wanted to leave that off so that you could change them as you see fit. However, for the most part everything interlocks together, as long as you line it up the right way. Here's a visual of what these can look like in game. <br />
<br />
<img src="https://www.dropbox.com/s/l3zk8wnvrmxydx4/screenie030816.jpg?raw=1" loading="lazy"  alt="[Image: screenie030816.jpg?raw=1]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Seed Material and RMXP Total Conversion]]></title>
			<link>https://www.save-point.org/thread-5538.html</link>
			<pubDate>Sat, 25 Jul 2015 02:53:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5538.html</guid>
			<description><![CDATA[<fieldset>First Seed Material</fieldset><br />
<br />
<a href="http://rpgmaker.net/media/content/users/21676/locker/FSM_REFMAP.zip" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0000ff;" class="mycode_color">http://rpgmaker.net/media/content/users/21676/locker/FSM_REFMAP.zip<br />
</span></a><br />
or <br />
<br />
<a href="http://firstseed.pixel.pcriot.com/FSM_REFMAP.zip" target="_blank" rel="noopener" class="mycode_url">http://firstseed.pixel.pcriot.com/FSM_REFMAP.zip</a><br />
<br />
<br />
This is the full 1500+ file locker of the First Seed Material and REFMAP archive from Mack with extras for edits, and more.... <br />
CONDITIONS OF USE INCLUDED IN ZIP!<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<fieldset>First Seed Material Total RMXP Conversion</fieldset><br />
<br />
What I hope to accomplish here is simply this - Take all the FSM/REFMAP materials, and convert them, chipsets, facesets, and more, over to RMXP sizes and uses, converting directly from the 16px tilesets to a 32px tileset in a way that will fit the needs of RMXP'ers, and charactersets, that will not only be RMXP compatible, but be sized to fit the converted tiles, all without blurring the pixels of the original sprites. Going for a different style of RTP here. Click any of the characters to save their RMXP template.<br />
<br />
To Edit thiese to be RMXP compatible. <br />
<br />
The character sets are in columns of three, so you will need to add an additional idle column to the left, and make the graphic centered for the RMXP 4 frame animation. It also appears that the charactersets are in a different order. The order you really need would put row 1 at the bottom, row 4 at the top and rows 2 and 3 switched. I will make the effort to transpose those a bit at a time, but as there are easiily over a <span style="font-weight: bold;" class="mycode_b">1000 characters </span>this might take a while...<br />
<br />
<br />
<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Characters</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;">
<fieldset><legend>Bllinded People (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Birds/Butterflies (40 in main pack)</legend><br />
<br />
</fieldset><br />
<br />
<fieldset><legend>Castle People (40 in main pack)</legend><br />
<br />
</fieldset><br />
<br />
<fieldset><legend>Castle People II (40 in main pack)</legend><br />
<br />
<br />
</fieldset><br />
<br />
Coming soon!<br />
[/fieldset]<br />
<fieldset><legend>Country People (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Fairy/nymphs People (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Generic 1 (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Generic 2 (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Generic 1 (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Heroes 1 (40 in main pack)</legend><br />
<br />
<br />
</fieldset><br />
<fieldset><legend>Heroes 2 (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Generic 1 (40 in main pack)</legend><br />
<br />
<br />
</fieldset><br />
<fieldset><legend>Generic 1 (40 in main pack)</legend><br />
<br />
</fieldset><br />
</div>
		</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Also, please note there is another link to these items here on this forum <a href="http://save-point.org/thread-3172.html" target="_blank" rel="noopener" class="mycode_url">http://save-point.org/thread-3172.html</a><br />
<br />
EDIT: Links are good, you can get them from <a href="http://save-point.org/thread-3172.html" target="_blank" rel="noopener" class="mycode_url">http://save-point.org/thread-3172.html</a><br />
<br />
</span>]]></description>
			<content:encoded><![CDATA[<fieldset>First Seed Material</fieldset><br />
<br />
<a href="http://rpgmaker.net/media/content/users/21676/locker/FSM_REFMAP.zip" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0000ff;" class="mycode_color">http://rpgmaker.net/media/content/users/21676/locker/FSM_REFMAP.zip<br />
</span></a><br />
or <br />
<br />
<a href="http://firstseed.pixel.pcriot.com/FSM_REFMAP.zip" target="_blank" rel="noopener" class="mycode_url">http://firstseed.pixel.pcriot.com/FSM_REFMAP.zip</a><br />
<br />
<br />
This is the full 1500+ file locker of the First Seed Material and REFMAP archive from Mack with extras for edits, and more.... <br />
CONDITIONS OF USE INCLUDED IN ZIP!<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<fieldset>First Seed Material Total RMXP Conversion</fieldset><br />
<br />
What I hope to accomplish here is simply this - Take all the FSM/REFMAP materials, and convert them, chipsets, facesets, and more, over to RMXP sizes and uses, converting directly from the 16px tilesets to a 32px tileset in a way that will fit the needs of RMXP'ers, and charactersets, that will not only be RMXP compatible, but be sized to fit the converted tiles, all without blurring the pixels of the original sprites. Going for a different style of RTP here. Click any of the characters to save their RMXP template.<br />
<br />
To Edit thiese to be RMXP compatible. <br />
<br />
The character sets are in columns of three, so you will need to add an additional idle column to the left, and make the graphic centered for the RMXP 4 frame animation. It also appears that the charactersets are in a different order. The order you really need would put row 1 at the bottom, row 4 at the top and rows 2 and 3 switched. I will make the effort to transpose those a bit at a time, but as there are easiily over a <span style="font-weight: bold;" class="mycode_b">1000 characters </span>this might take a while...<br />
<br />
<br />
<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Characters</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;">
<fieldset><legend>Bllinded People (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Birds/Butterflies (40 in main pack)</legend><br />
<br />
</fieldset><br />
<br />
<fieldset><legend>Castle People (40 in main pack)</legend><br />
<br />
</fieldset><br />
<br />
<fieldset><legend>Castle People II (40 in main pack)</legend><br />
<br />
<br />
</fieldset><br />
<br />
Coming soon!<br />
[/fieldset]<br />
<fieldset><legend>Country People (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Fairy/nymphs People (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Generic 1 (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Generic 2 (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Generic 1 (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Heroes 1 (40 in main pack)</legend><br />
<br />
<br />
</fieldset><br />
<fieldset><legend>Heroes 2 (40 in main pack)</legend><br />
<br />
</fieldset><br />
<fieldset><legend>Generic 1 (40 in main pack)</legend><br />
<br />
<br />
</fieldset><br />
<fieldset><legend>Generic 1 (40 in main pack)</legend><br />
<br />
</fieldset><br />
</div>
		</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Also, please note there is another link to these items here on this forum <a href="http://save-point.org/thread-3172.html" target="_blank" rel="noopener" class="mycode_url">http://save-point.org/thread-3172.html</a><br />
<br />
EDIT: Links are good, you can get them from <a href="http://save-point.org/thread-3172.html" target="_blank" rel="noopener" class="mycode_url">http://save-point.org/thread-3172.html</a><br />
<br />
</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pink's Side-view Battlers]]></title>
			<link>https://www.save-point.org/thread-5265.html</link>
			<pubDate>Sat, 30 Aug 2014 20:16:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=4929">pinkink</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5265.html</guid>
			<description><![CDATA[Hello people.<br />
I'm new to this place and joined in order to find myself side-view battlers for the game I'm currently working on.<br />
However, it seems like most of the battlers that were once out there are now gone for different reasons.<br />
Anyways, I've decided to make my own battlers for my game since I need multiple custom characters and I always find it that my work is most suitable for my needs exactly.<br />
<br />
So, I have finished a first idle pose of the 050-Soldier02 character with a sword.<br />
More are sure to come too, including his animations.<br />
Note that this is not going to be compatible with Minkoff's Animated Battlers system or any other system, as I use my own battle system based on the vanilla one.<br />
<br />
<img src="http://i59.tinypic.com/2ngd3qc.png" loading="lazy"  alt="[Image: 2ngd3qc.png]" class="mycode_img" /> <br />
<br />
<br />
Tell me what you think!<br />
More to come in the future.<br />
<br />
P.S. don't expect that to be a very active thread as I'm not at home most of the time so I can't keep working on this stuff constantly. It's just a side hobby for me.]]></description>
			<content:encoded><![CDATA[Hello people.<br />
I'm new to this place and joined in order to find myself side-view battlers for the game I'm currently working on.<br />
However, it seems like most of the battlers that were once out there are now gone for different reasons.<br />
Anyways, I've decided to make my own battlers for my game since I need multiple custom characters and I always find it that my work is most suitable for my needs exactly.<br />
<br />
So, I have finished a first idle pose of the 050-Soldier02 character with a sword.<br />
More are sure to come too, including his animations.<br />
Note that this is not going to be compatible with Minkoff's Animated Battlers system or any other system, as I use my own battle system based on the vanilla one.<br />
<br />
<img src="http://i59.tinypic.com/2ngd3qc.png" loading="lazy"  alt="[Image: 2ngd3qc.png]" class="mycode_img" /> <br />
<br />
<br />
Tell me what you think!<br />
More to come in the future.<br />
<br />
P.S. don't expect that to be a very active thread as I'm not at home most of the time so I can't keep working on this stuff constantly. It's just a side hobby for me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[unfinished Persona stuff]]></title>
			<link>https://www.save-point.org/thread-4808.html</link>
			<pubDate>Fri, 06 Sep 2013 16:27:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3293">RosyPosy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-4808.html</guid>
			<description><![CDATA[Nearly 8 monthes of progress are gone from the zip file linked here. thanks to my cleaning skills and accidental deltions I will not be finishing Persona Fragile Dreamers. It would take alooong time for me to work up the will to restart on it even from this old template.<br />
It irks me specially since I improved everything 4 times over then the contents here.<br />
<br />
<a href="https://mega.co.nz/#!QRRW3Tra!ARI2NxOwDLr37iXg7rIz-kzNq0NU1zaAm8kJOaRXknU" target="_blank" rel="noopener" class="mycode_url">https://mega.co.nz/#!QRRW3Tra!ARI2NxOwDL...8kJOaRXknU</a><br />
<br />
<br />
If you feel like finishing it then its all here. I deleted the music files so be sure to change and use music to befit you first before playtesting.<br />
theyre are some notes please forgive my scrappy writing.]]></description>
			<content:encoded><![CDATA[Nearly 8 monthes of progress are gone from the zip file linked here. thanks to my cleaning skills and accidental deltions I will not be finishing Persona Fragile Dreamers. It would take alooong time for me to work up the will to restart on it even from this old template.<br />
It irks me specially since I improved everything 4 times over then the contents here.<br />
<br />
<a href="https://mega.co.nz/#!QRRW3Tra!ARI2NxOwDLr37iXg7rIz-kzNq0NU1zaAm8kJOaRXknU" target="_blank" rel="noopener" class="mycode_url">https://mega.co.nz/#!QRRW3Tra!ARI2NxOwDL...8kJOaRXknU</a><br />
<br />
<br />
If you feel like finishing it then its all here. I deleted the music files so be sure to change and use music to befit you first before playtesting.<br />
theyre are some notes please forgive my scrappy writing.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to make Animated tiles?]]></title>
			<link>https://www.save-point.org/thread-4772.html</link>
			<pubDate>Fri, 09 Aug 2013 22:07:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=4431">Ahzoh</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-4772.html</guid>
			<description><![CDATA[I wanted to add this glowing tile: <img src="http://s10.postimg.org/9j48cmiz9/Space_Tile.gif" loading="lazy"  alt="[Image: Space_Tile.gif]" class="mycode_img" /> as part of a tileset or at least as an autotile, how do I do this?]]></description>
			<content:encoded><![CDATA[I wanted to add this glowing tile: <img src="http://s10.postimg.org/9j48cmiz9/Space_Tile.gif" loading="lazy"  alt="[Image: Space_Tile.gif]" class="mycode_img" /> as part of a tileset or at least as an autotile, how do I do this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HM7 Zelda Resources (Mini-Pack)]]></title>
			<link>https://www.save-point.org/thread-4727.html</link>
			<pubDate>Tue, 09 Jul 2013 02:59:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3580">Raphael Rpg Games</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-4727.html</guid>
			<description><![CDATA[Well people, since we do not have many pack for h-mode7 bring you a demo with a few more textures that serve to have a very simple and good mapping with HM7!<br />
Hope you enjoy!<br />
image:<br />
<img src="http://imageshack.us/scaled/thumb/14/uuk.png" loading="lazy"  alt="[Image: uuk.png]" class="mycode_img" /> <br />
demo:<br />
<a href="http://www.4shared.com/file/tQ6riw1Q/HM7_Zelda_Resoucers.html" target="_blank" rel="noopener" class="mycode_url">http://www.4shared.com/file/tQ6riw1Q/HM7...ucers.html</a><br />
<br />
credits:<br />
I - Why do and provide a demo <img src="https://www.save-point.org/images/smilies/ejlol/verycheery.gif" alt="Very cheery" title="Very cheery" class="smilie smilie_32" /> .<br />
Nintendo - For textures <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" /> .<br />
<br />
(I'm sorry if I have posted in the wrong area &gt;.&lt;)]]></description>
			<content:encoded><![CDATA[Well people, since we do not have many pack for h-mode7 bring you a demo with a few more textures that serve to have a very simple and good mapping with HM7!<br />
Hope you enjoy!<br />
image:<br />
<img src="http://imageshack.us/scaled/thumb/14/uuk.png" loading="lazy"  alt="[Image: uuk.png]" class="mycode_img" /> <br />
demo:<br />
<a href="http://www.4shared.com/file/tQ6riw1Q/HM7_Zelda_Resoucers.html" target="_blank" rel="noopener" class="mycode_url">http://www.4shared.com/file/tQ6riw1Q/HM7...ucers.html</a><br />
<br />
credits:<br />
I - Why do and provide a demo <img src="https://www.save-point.org/images/smilies/ejlol/verycheery.gif" alt="Very cheery" title="Very cheery" class="smilie smilie_32" /> .<br />
Nintendo - For textures <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" /> .<br />
<br />
(I'm sorry if I have posted in the wrong area &gt;.&lt;)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More free stuff]]></title>
			<link>https://www.save-point.org/thread-4541.html</link>
			<pubDate>Thu, 14 Feb 2013 12:08:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3314">MetalRenard</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-4541.html</guid>
			<description><![CDATA[In my time spent of film forums beyond the realm of gaming I came across this site:<br />
<a href="http://www.cutestockfootage.com/" target="_blank" rel="noopener" class="mycode_url">http://www.cutestockfootage.com/</a><br />
<br />
They have some cool resources including sound effects, video effects and even some blood splatters. All free too.]]></description>
			<content:encoded><![CDATA[In my time spent of film forums beyond the realm of gaming I came across this site:<br />
<a href="http://www.cutestockfootage.com/" target="_blank" rel="noopener" class="mycode_url">http://www.cutestockfootage.com/</a><br />
<br />
They have some cool resources including sound effects, video effects and even some blood splatters. All free too.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FF7 SFont]]></title>
			<link>https://www.save-point.org/thread-4535.html</link>
			<pubDate>Mon, 11 Feb 2013 11:11:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=4092">hanetzer</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-4535.html</guid>
			<description><![CDATA[<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Here for your use and viewing pleasure, the authentic <a href="https://www.dropbox.com/s/aex5atmyk9yrna5/FF7-White.png?dl=1" target="_blank" rel="noopener" class="mycode_url">FF7 SFont</a> lifted directly from the games vram:</span></span><br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Standard</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="http://img401.imageshack.us/img401/8228/ff7white.png" loading="lazy"  alt="[Image: ff7white.png]" class="mycode_img" /></div>
		</div>
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><a href="https://www.dropbox.com/s/xhwatydh0osyxty/FF7-Number-White.png?dl=1" target="_blank" rel="noopener" class="mycode_url">This</a> one has the small numbers used for hp, mp, etc:</span></span><br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Small Numbers</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="http://img545.imageshack.us/img545/8472/ff7numberwhite.png" loading="lazy"  alt="[Image: ff7numberwhite.png]" class="mycode_img" /></div>
		</div>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Here for your use and viewing pleasure, the authentic <a href="https://www.dropbox.com/s/aex5atmyk9yrna5/FF7-White.png?dl=1" target="_blank" rel="noopener" class="mycode_url">FF7 SFont</a> lifted directly from the games vram:</span></span><br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Standard</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="http://img401.imageshack.us/img401/8228/ff7white.png" loading="lazy"  alt="[Image: ff7white.png]" class="mycode_img" /></div>
		</div>
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><a href="https://www.dropbox.com/s/xhwatydh0osyxty/FF7-Number-White.png?dl=1" target="_blank" rel="noopener" class="mycode_url">This</a> one has the small numbers used for hp, mp, etc:</span></span><br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Small Numbers</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="http://img545.imageshack.us/img545/8472/ff7numberwhite.png" loading="lazy"  alt="[Image: ff7numberwhite.png]" class="mycode_img" /></div>
		</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(PSD)Tile Counter Layer for Tilesets for H-Mode 7]]></title>
			<link>https://www.save-point.org/thread-4289.html</link>
			<pubDate>Sat, 28 Jul 2012 19:26:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-4289.html</guid>
			<description><![CDATA[If you're like me, creating tilesets throguh Photoshop, and are currently working with H-Mode 7, you'll know that H-Mode counts tiles from left to right and top to bottom to open the side textures of any texture tile that has an Hmap that's not black, and adds those side textures to that tile. If you're working with a bit tileset, however, this can be a daunting task for you, especially if you're counting into the triple or even quadruple digit tiles to find that one tile to edit. This layer is simply a ruler of sorts. Place it over your tileset during construction, on the left column, approximately 40 pixels from the top and you should have an effective counter of your tiles. the counter goes from 8 to 2200 tiles, and from there you can count across to the tile you need and be able to texture build your level with not just ground accuracy and perfect, but be able to create effective walls of unique tiles where no two tiles are alike!<br />
<br />
Amazing results, take my word for it, or just look at my game thread to see how this can work for you.<br />
<br />
<a href="http://www.fileden.com/files/2012/7/28/3331074/JayRay%20TileRuler.psd" target="_blank" rel="noopener" class="mycode_url">Here is the file!</a>]]></description>
			<content:encoded><![CDATA[If you're like me, creating tilesets throguh Photoshop, and are currently working with H-Mode 7, you'll know that H-Mode counts tiles from left to right and top to bottom to open the side textures of any texture tile that has an Hmap that's not black, and adds those side textures to that tile. If you're working with a bit tileset, however, this can be a daunting task for you, especially if you're counting into the triple or even quadruple digit tiles to find that one tile to edit. This layer is simply a ruler of sorts. Place it over your tileset during construction, on the left column, approximately 40 pixels from the top and you should have an effective counter of your tiles. the counter goes from 8 to 2200 tiles, and from there you can count across to the tile you need and be able to texture build your level with not just ground accuracy and perfect, but be able to create effective walls of unique tiles where no two tiles are alike!<br />
<br />
Amazing results, take my word for it, or just look at my game thread to see how this can work for you.<br />
<br />
<a href="http://www.fileden.com/files/2012/7/28/3331074/JayRay%20TileRuler.psd" target="_blank" rel="noopener" class="mycode_url">Here is the file!</a>]]></content:encoded>
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